Bug 1250710 - Workaround nvidia when stride is longer than the last row with PBOs. - r=jrmuizel

MozReview-Commit-ID: FaGumqLiIrA
This commit is contained in:
Jeff Gilbert 2016-06-16 07:30:47 -07:00
Родитель c62e7f4e72
Коммит b5ab6cc177
2 изменённых файлов: 37 добавлений и 6 удалений

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@ -544,7 +544,8 @@ protected:
GLenum type, void* data, uint32_t dataLen);
bool DoReadPixelsAndConvert(const webgl::FormatInfo* srcFormat, GLint x, GLint y,
GLsizei width, GLsizei height, GLenum format,
GLenum destType, void* dest);
GLenum destType, void* dest, uint32_t dataLen,
uint32_t rowStride);
public:
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,

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@ -1231,7 +1231,8 @@ IsNeedsANGLEWorkAround(const webgl::FormatInfo* format)
bool
WebGLContext::DoReadPixelsAndConvert(const webgl::FormatInfo* srcFormat, GLint x, GLint y,
GLsizei width, GLsizei height, GLenum format,
GLenum destType, void* dest)
GLenum destType, void* dest, uint32_t destSize,
uint32_t rowStride)
{
if (gl->WorkAroundDriverBugs() &&
gl->IsANGLE() &&
@ -1305,7 +1306,36 @@ WebGLContext::DoReadPixelsAndConvert(const webgl::FormatInfo* srcFormat, GLint x
return true;
}
gl->fReadPixels(x, y, width, height, format, destType, dest);
// On at least Win+NV, we'll get PBO errors if we don't have at least
// `rowStride * height` bytes available to read into.
const auto naiveBytesNeeded = CheckedUint32(rowStride) * height;
const bool isDangerCloseToEdge = (!naiveBytesNeeded.isValid() ||
naiveBytesNeeded.value() > destSize);
const bool useParanoidHandling = (gl->WorkAroundDriverBugs() &&
isDangerCloseToEdge &&
mBoundPixelPackBuffer);
if (!useParanoidHandling) {
gl->fReadPixels(x, y, width, height, format, destType, dest);
return true;
}
// Read everything but the last row.
const auto bodyHeight = height - 1;
if (bodyHeight) {
gl->fReadPixels(x, y, width, bodyHeight, format, destType, dest);
}
// Now read the last row.
gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1);
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, 0);
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, 0);
const auto tailRowOffset = (char*)dest + rowStride * bodyHeight;
gl->fReadPixels(x, y+bodyHeight, width, 1, format, destType, tailRowOffset);
gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, mPixelStore_PackAlignment);
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, mPixelStore_PackRowLength);
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, mPixelStore_PackSkipRows);
return true;
}
@ -1764,7 +1794,7 @@ WebGLContext::ReadPixelsImpl(GLint x, GLint y, GLsizei rawWidth, GLsizei rawHeig
if (rwWidth == uint32_t(width) && rwHeight == uint32_t(height)) {
DoReadPixelsAndConvert(srcFormat->format, x, y, width, height, packFormat,
packType, dest);
packType, dest, dataLen, rowStride);
return;
}
@ -1796,7 +1826,7 @@ WebGLContext::ReadPixelsImpl(GLint x, GLint y, GLsizei rawWidth, GLsizei rawHeig
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, mPixelStore_PackSkipRows + writeY);
DoReadPixelsAndConvert(srcFormat->format, readX, readY, rwWidth, rwHeight,
packFormat, packType, dest);
packFormat, packType, dest, dataLen, rowStride);
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, mPixelStore_PackRowLength);
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, mPixelStore_PackSkipPixels);
@ -1808,7 +1838,7 @@ WebGLContext::ReadPixelsImpl(GLint x, GLint y, GLsizei rawWidth, GLsizei rawHeig
row += writeY * rowStride;
for (uint32_t j = 0; j < rwHeight; j++) {
DoReadPixelsAndConvert(srcFormat->format, readX, readY+j, rwWidth, 1,
packFormat, packType, row);
packFormat, packType, row, dataLen, rowStride);
row += rowStride;
}
}