Bug 1140459 - Skip IsRenderbuffer assertions on Android emulator; r=jgilbert

This commit is contained in:
Geoff Brown 2015-05-07 18:49:14 -06:00
Родитель 1bcf68b61f
Коммит b5f94612ad
1 изменённых файлов: 4 добавлений и 3 удалений

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@ -1876,7 +1876,8 @@ GLContext::AttachBuffersToFB(GLuint colorTex, GLuint colorRB,
colorTex,
0);
} else if (colorRB) {
MOZ_ASSERT(fIsRenderbuffer(colorRB));
// On the Android 4.3 emulator, IsRenderbuffer may return false incorrectly.
MOZ_ASSERT_IF(Renderer() != GLRenderer::AndroidEmulator, fIsRenderbuffer(colorRB));
fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
LOCAL_GL_COLOR_ATTACHMENT0,
LOCAL_GL_RENDERBUFFER,
@ -1884,7 +1885,7 @@ GLContext::AttachBuffersToFB(GLuint colorTex, GLuint colorRB,
}
if (depthRB) {
MOZ_ASSERT(fIsRenderbuffer(depthRB));
MOZ_ASSERT_IF(Renderer() != GLRenderer::AndroidEmulator, fIsRenderbuffer(depthRB));
fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
LOCAL_GL_DEPTH_ATTACHMENT,
LOCAL_GL_RENDERBUFFER,
@ -1892,7 +1893,7 @@ GLContext::AttachBuffersToFB(GLuint colorTex, GLuint colorRB,
}
if (stencilRB) {
MOZ_ASSERT(fIsRenderbuffer(stencilRB));
MOZ_ASSERT_IF(Renderer() != GLRenderer::AndroidEmulator, fIsRenderbuffer(stencilRB));
fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
LOCAL_GL_STENCIL_ATTACHMENT,
LOCAL_GL_RENDERBUFFER,