Bug 694709 - Remove $DXSDK_DIR/include from LOCAL_INCLUDES two places in ANGLE code. It's redundant with a sibling $MOZ_DIRECTX_SDK_PATH/include, at best, and at worst if the two conflict (as happens if the more-recently-installed DirectX SDK is not the most recent SDK), building breaks in the middle of ANGLE. r=bjacob

--HG--
extra : rebase_source : 909fa5cd8c1042fab7d2e95693541784d83bd23d
This commit is contained in:
Jeff Walden 2011-10-14 16:28:14 -07:00
Родитель 1e09ce3b56
Коммит b632193bc0
2 изменённых файлов: 0 добавлений и 2 удалений

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@ -63,7 +63,6 @@ OS_COMPILE_CXXFLAGS = $(OS_CPPFLAGS)
LOCAL_INCLUDES = \
-I$(srcdir)/../../include \
-I$(srcdir)/.. \
-I"$(DXSDK_DIR)/include" \
-I"$(MOZ_DIRECTX_SDK_PATH)/include" \
VPATH += $(srcdir)/.. \

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@ -63,7 +63,6 @@ OS_COMPILE_CXXFLAGS = $(OS_CPPFLAGS)
LOCAL_INCLUDES = \
-I$(srcdir)/../../include \
-I$(srcdir)/.. \
-I"$(DXSDK_DIR)/include" \
-I"$(MOZ_DIRECTX_SDK_PATH)/include" \