Reduced the number of polygon calls

This commit is contained in:
troy 1998-06-17 22:14:20 +00:00
Родитель 20ac8f4334
Коммит b66023d41f
4 изменённых файлов: 170 добавлений и 62 удалений

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@ -280,12 +280,16 @@ nscolor nsCSSRendering::MakeBevelColor(PRIntn whichSide, PRUint8 style,
// a nifty helper function to create a polygon representing a
// particular side of a border. This helps localize code for figuring
// mitered edges. It is mainly used by the solid, inset, and outset
// styles...
// styles.
//
// If the side can be represented as a line segment (because the thickness
// is one pixel), then a line with two endpoints is returned
PRIntn nsCSSRendering::MakeSide(nsPoint aPoints[],
nsIRenderingContext& aContext,
PRIntn whichSide,
const nsRect& inside, const nsRect& outside,
PRIntn borderPart, float borderFrac)
PRIntn borderPart, float borderFrac,
nscoord twipsPerPixel)
{
float borderRest = 1.0f - borderFrac;
@ -294,13 +298,22 @@ PRIntn nsCSSRendering::MakeSide(nsPoint aPoints[],
// block elements (paragraphs).
PRIntn np = 0;
nscoord thickness;
// Base our thickness check on the segment being less than a pixel and 1/2
twipsPerPixel += twipsPerPixel >> 2;
switch (whichSide) {
case NS_SIDE_TOP:
if (borderPart == BORDER_FULL) {
aPoints[np++].MoveTo(outside.x, outside.y);
thickness = outside.y - inside.y;
aPoints[np++].MoveTo(outside.XMost(), outside.y);
aPoints[np++].MoveTo(inside.XMost(), inside.y);
aPoints[np++].MoveTo(inside.x, inside.y);
if (thickness >= twipsPerPixel) {
aPoints[np++].MoveTo(inside.XMost(), inside.y);
aPoints[np++].MoveTo(inside.x, inside.y);
}
aPoints[np++].MoveTo(outside.x, outside.y);
} else if (borderPart == BORDER_INSIDE) {
aPoints[np++].MoveTo(nscoord(outside.x * borderFrac +
inside.x * borderRest),
@ -328,9 +341,13 @@ PRIntn nsCSSRendering::MakeSide(nsPoint aPoints[],
case NS_SIDE_LEFT:
if (borderPart == BORDER_FULL) {
thickness = inside.x - outside.x;
aPoints[np++].MoveTo(outside.x, outside.y);
aPoints[np++].MoveTo(inside.x, inside.y);
aPoints[np++].MoveTo(inside.x, inside.YMost());
if (thickness >= twipsPerPixel) {
aPoints[np++].MoveTo(inside.x, inside.y);
aPoints[np++].MoveTo(inside.x, inside.YMost());
}
aPoints[np++].MoveTo(outside.x, outside.YMost());
} else if (borderPart == BORDER_INSIDE) {
aPoints[np++].MoveTo(nscoord(outside.x * borderFrac +
@ -359,9 +376,13 @@ PRIntn nsCSSRendering::MakeSide(nsPoint aPoints[],
case NS_SIDE_BOTTOM:
if (borderPart == BORDER_FULL) {
thickness = outside.y - inside.y;
aPoints[np++].MoveTo(outside.x, outside.YMost());
aPoints[np++].MoveTo(inside.x, inside.YMost());
aPoints[np++].MoveTo(inside.XMost(), inside.YMost());
if (thickness >= twipsPerPixel) {
aPoints[np++].MoveTo(inside.x, inside.YMost());
aPoints[np++].MoveTo(inside.XMost(), inside.YMost());
}
aPoints[np++].MoveTo(outside.XMost(), outside.YMost());
} else if (borderPart == BORDER_INSIDE) {
aPoints[np++].MoveTo(nscoord(outside.x * borderFrac +
@ -390,10 +411,14 @@ PRIntn nsCSSRendering::MakeSide(nsPoint aPoints[],
case NS_SIDE_RIGHT:
if (borderPart == BORDER_FULL) {
aPoints[np++].MoveTo(inside.XMost(), inside.y);
aPoints[np++].MoveTo(outside.XMost(), outside.y);
thickness = outside.x - inside.x;
aPoints[np++].MoveTo(outside.XMost(), outside.YMost());
aPoints[np++].MoveTo(inside.XMost(), inside.YMost());
aPoints[np++].MoveTo(outside.XMost(), outside.y);
if (thickness >= twipsPerPixel) {
aPoints[np++].MoveTo(inside.XMost(), inside.y);
aPoints[np++].MoveTo(inside.XMost(), inside.YMost());
}
} else if (borderPart == BORDER_INSIDE) {
aPoints[np++].MoveTo(inside.XMost(), inside.y);
aPoints[np++].MoveTo(nscoord(outside.XMost() * borderFrac +
@ -428,7 +453,8 @@ void nsCSSRendering::DrawSide(nsIRenderingContext& aContext,
const nscolor borderColors[],
const nsRect& borderOutside,
const nsRect& borderInside,
PRBool printing)
PRBool printing,
nscoord twipsPerPixel)
{
nsPoint theSide[MAX_POLY_POINTS];
nscolor theColor = borderColors[whichSide];
@ -446,41 +472,65 @@ void nsCSSRendering::DrawSide(nsIRenderingContext& aContext,
case NS_STYLE_BORDER_STYLE_GROOVE:
case NS_STYLE_BORDER_STYLE_RIDGE:
np = MakeSide (theSide, aContext, whichSide, borderOutside, borderInside,
BORDER_INSIDE, 0.5f);
BORDER_INSIDE, 0.5f, twipsPerPixel);
aContext.SetColor ( MakeBevelColor (whichSide, theStyle, theColor, printing));
aContext.FillPolygon (theSide, np);
if (2 == np) {
aContext.DrawLine (theSide[0].x, theSide[0].y, theSide[1].x, theSide[1].y);
} else {
aContext.FillPolygon (theSide, np);
}
np = MakeSide (theSide, aContext, whichSide, borderOutside, borderInside,
BORDER_OUTSIDE, 0.5f);
BORDER_OUTSIDE, 0.5f, twipsPerPixel);
aContext.SetColor ( MakeBevelColor (whichSide,
(theStyle == NS_STYLE_BORDER_STYLE_RIDGE)
? NS_STYLE_BORDER_STYLE_GROOVE
: NS_STYLE_BORDER_STYLE_RIDGE, theColor,printing));
aContext.FillPolygon (theSide, np);
if (2 == np) {
aContext.DrawLine (theSide[0].x, theSide[0].y, theSide[1].x, theSide[1].y);
} else {
aContext.FillPolygon (theSide, np);
}
break;
case NS_STYLE_BORDER_STYLE_SOLID:
np = MakeSide (theSide, aContext, whichSide, borderOutside, borderInside,
BORDER_FULL, 1.0f);
BORDER_FULL, 1.0f, twipsPerPixel);
aContext.SetColor (borderColors[whichSide]);
aContext.FillPolygon (theSide, np);
if (2 == np) {
aContext.DrawLine (theSide[0].x, theSide[0].y, theSide[1].x, theSide[1].y);
} else {
aContext.FillPolygon (theSide, np);
}
break;
case NS_STYLE_BORDER_STYLE_DOUBLE:
np = MakeSide (theSide, aContext, whichSide, borderOutside, borderInside,
BORDER_INSIDE, 0.333333f);
BORDER_INSIDE, 0.333333f, twipsPerPixel);
aContext.SetColor (borderColors[whichSide]);
aContext.FillPolygon (theSide, np);
if (2 == np) {
aContext.DrawLine (theSide[0].x, theSide[0].y, theSide[1].x, theSide[1].y);
} else {
aContext.FillPolygon (theSide, np);
}
np = MakeSide (theSide, aContext, whichSide, borderOutside, borderInside,
BORDER_OUTSIDE, 0.333333f);
aContext.FillPolygon (theSide, np);
BORDER_OUTSIDE, 0.333333f, twipsPerPixel);
if (2 == np) {
aContext.DrawLine (theSide[0].x, theSide[0].y, theSide[1].x, theSide[1].y);
} else {
aContext.FillPolygon (theSide, np);
}
break;
case NS_STYLE_BORDER_STYLE_OUTSET:
case NS_STYLE_BORDER_STYLE_INSET:
np = MakeSide (theSide, aContext, whichSide, borderOutside, borderInside,
BORDER_FULL, 1.0f);
BORDER_FULL, 1.0f, twipsPerPixel);
aContext.SetColor ( MakeBevelColor (whichSide, theStyle, theColor,printing));
aContext.FillPolygon (theSide, np);
if (2 == np) {
aContext.DrawLine (theSide[0].x, theSide[0].y, theSide[1].x, theSide[1].y);
} else {
aContext.FillPolygon (theSide, np);
}
break;
}
}
@ -757,21 +807,23 @@ void nsCSSRendering::PaintBorder(nsIPresContext& aPresContext,
}
// Draw all the other sides
nscoord twipsPerPixel = (nscoord)aPresContext.GetPixelsToTwips();
if (0 == (aSkipSides & (1<<NS_SIDE_TOP))) {
DrawSide(aRenderingContext, NS_SIDE_TOP, aStyle.mBorderStyle,
aStyle.mBorderColor, inside, outside, printing);
aStyle.mBorderColor, inside, outside, printing, twipsPerPixel);
}
if (0 == (aSkipSides & (1<<NS_SIDE_LEFT))) {
DrawSide(aRenderingContext, NS_SIDE_LEFT, aStyle.mBorderStyle,
aStyle.mBorderColor, inside, outside, printing);
aStyle.mBorderColor, inside, outside, printing, twipsPerPixel);
}
if (0 == (aSkipSides & (1<<NS_SIDE_BOTTOM))) {
DrawSide(aRenderingContext, NS_SIDE_BOTTOM, aStyle.mBorderStyle,
aStyle.mBorderColor, inside, outside, printing);
aStyle.mBorderColor, inside, outside, printing, twipsPerPixel);
}
if (0 == (aSkipSides & (1<<NS_SIDE_RIGHT))) {
DrawSide(aRenderingContext, NS_SIDE_RIGHT, aStyle.mBorderStyle,
aStyle.mBorderColor, inside, outside, printing);
aStyle.mBorderColor, inside, outside, printing, twipsPerPixel);
}
}

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@ -82,7 +82,8 @@ protected:
nsIRenderingContext& aContext,
PRIntn whichSide,
const nsRect& inside, const nsRect& outside,
PRIntn borderPart, float borderFrac);
PRIntn borderPart, float borderFrac,
nscoord twipsPerPixel);
static void DrawSide(nsIRenderingContext& aContext,
PRIntn whichSide,
@ -90,7 +91,8 @@ protected:
const nscolor borderColors[],
const nsRect& borderOutside,
const nsRect& borderInside,
PRBool printing);
PRBool printing,
nscoord twipsPerPixel);
static void DrawDashedSides(PRIntn startSide,
nsIRenderingContext& aContext,

Просмотреть файл

@ -280,12 +280,16 @@ nscolor nsCSSRendering::MakeBevelColor(PRIntn whichSide, PRUint8 style,
// a nifty helper function to create a polygon representing a
// particular side of a border. This helps localize code for figuring
// mitered edges. It is mainly used by the solid, inset, and outset
// styles...
// styles.
//
// If the side can be represented as a line segment (because the thickness
// is one pixel), then a line with two endpoints is returned
PRIntn nsCSSRendering::MakeSide(nsPoint aPoints[],
nsIRenderingContext& aContext,
PRIntn whichSide,
const nsRect& inside, const nsRect& outside,
PRIntn borderPart, float borderFrac)
PRIntn borderPart, float borderFrac,
nscoord twipsPerPixel)
{
float borderRest = 1.0f - borderFrac;
@ -294,13 +298,22 @@ PRIntn nsCSSRendering::MakeSide(nsPoint aPoints[],
// block elements (paragraphs).
PRIntn np = 0;
nscoord thickness;
// Base our thickness check on the segment being less than a pixel and 1/2
twipsPerPixel += twipsPerPixel >> 2;
switch (whichSide) {
case NS_SIDE_TOP:
if (borderPart == BORDER_FULL) {
aPoints[np++].MoveTo(outside.x, outside.y);
thickness = outside.y - inside.y;
aPoints[np++].MoveTo(outside.XMost(), outside.y);
aPoints[np++].MoveTo(inside.XMost(), inside.y);
aPoints[np++].MoveTo(inside.x, inside.y);
if (thickness >= twipsPerPixel) {
aPoints[np++].MoveTo(inside.XMost(), inside.y);
aPoints[np++].MoveTo(inside.x, inside.y);
}
aPoints[np++].MoveTo(outside.x, outside.y);
} else if (borderPart == BORDER_INSIDE) {
aPoints[np++].MoveTo(nscoord(outside.x * borderFrac +
inside.x * borderRest),
@ -328,9 +341,13 @@ PRIntn nsCSSRendering::MakeSide(nsPoint aPoints[],
case NS_SIDE_LEFT:
if (borderPart == BORDER_FULL) {
thickness = inside.x - outside.x;
aPoints[np++].MoveTo(outside.x, outside.y);
aPoints[np++].MoveTo(inside.x, inside.y);
aPoints[np++].MoveTo(inside.x, inside.YMost());
if (thickness >= twipsPerPixel) {
aPoints[np++].MoveTo(inside.x, inside.y);
aPoints[np++].MoveTo(inside.x, inside.YMost());
}
aPoints[np++].MoveTo(outside.x, outside.YMost());
} else if (borderPart == BORDER_INSIDE) {
aPoints[np++].MoveTo(nscoord(outside.x * borderFrac +
@ -359,9 +376,13 @@ PRIntn nsCSSRendering::MakeSide(nsPoint aPoints[],
case NS_SIDE_BOTTOM:
if (borderPart == BORDER_FULL) {
thickness = outside.y - inside.y;
aPoints[np++].MoveTo(outside.x, outside.YMost());
aPoints[np++].MoveTo(inside.x, inside.YMost());
aPoints[np++].MoveTo(inside.XMost(), inside.YMost());
if (thickness >= twipsPerPixel) {
aPoints[np++].MoveTo(inside.x, inside.YMost());
aPoints[np++].MoveTo(inside.XMost(), inside.YMost());
}
aPoints[np++].MoveTo(outside.XMost(), outside.YMost());
} else if (borderPart == BORDER_INSIDE) {
aPoints[np++].MoveTo(nscoord(outside.x * borderFrac +
@ -390,10 +411,14 @@ PRIntn nsCSSRendering::MakeSide(nsPoint aPoints[],
case NS_SIDE_RIGHT:
if (borderPart == BORDER_FULL) {
aPoints[np++].MoveTo(inside.XMost(), inside.y);
aPoints[np++].MoveTo(outside.XMost(), outside.y);
thickness = outside.x - inside.x;
aPoints[np++].MoveTo(outside.XMost(), outside.YMost());
aPoints[np++].MoveTo(inside.XMost(), inside.YMost());
aPoints[np++].MoveTo(outside.XMost(), outside.y);
if (thickness >= twipsPerPixel) {
aPoints[np++].MoveTo(inside.XMost(), inside.y);
aPoints[np++].MoveTo(inside.XMost(), inside.YMost());
}
} else if (borderPart == BORDER_INSIDE) {
aPoints[np++].MoveTo(inside.XMost(), inside.y);
aPoints[np++].MoveTo(nscoord(outside.XMost() * borderFrac +
@ -428,7 +453,8 @@ void nsCSSRendering::DrawSide(nsIRenderingContext& aContext,
const nscolor borderColors[],
const nsRect& borderOutside,
const nsRect& borderInside,
PRBool printing)
PRBool printing,
nscoord twipsPerPixel)
{
nsPoint theSide[MAX_POLY_POINTS];
nscolor theColor = borderColors[whichSide];
@ -446,41 +472,65 @@ void nsCSSRendering::DrawSide(nsIRenderingContext& aContext,
case NS_STYLE_BORDER_STYLE_GROOVE:
case NS_STYLE_BORDER_STYLE_RIDGE:
np = MakeSide (theSide, aContext, whichSide, borderOutside, borderInside,
BORDER_INSIDE, 0.5f);
BORDER_INSIDE, 0.5f, twipsPerPixel);
aContext.SetColor ( MakeBevelColor (whichSide, theStyle, theColor, printing));
aContext.FillPolygon (theSide, np);
if (2 == np) {
aContext.DrawLine (theSide[0].x, theSide[0].y, theSide[1].x, theSide[1].y);
} else {
aContext.FillPolygon (theSide, np);
}
np = MakeSide (theSide, aContext, whichSide, borderOutside, borderInside,
BORDER_OUTSIDE, 0.5f);
BORDER_OUTSIDE, 0.5f, twipsPerPixel);
aContext.SetColor ( MakeBevelColor (whichSide,
(theStyle == NS_STYLE_BORDER_STYLE_RIDGE)
? NS_STYLE_BORDER_STYLE_GROOVE
: NS_STYLE_BORDER_STYLE_RIDGE, theColor,printing));
aContext.FillPolygon (theSide, np);
if (2 == np) {
aContext.DrawLine (theSide[0].x, theSide[0].y, theSide[1].x, theSide[1].y);
} else {
aContext.FillPolygon (theSide, np);
}
break;
case NS_STYLE_BORDER_STYLE_SOLID:
np = MakeSide (theSide, aContext, whichSide, borderOutside, borderInside,
BORDER_FULL, 1.0f);
BORDER_FULL, 1.0f, twipsPerPixel);
aContext.SetColor (borderColors[whichSide]);
aContext.FillPolygon (theSide, np);
if (2 == np) {
aContext.DrawLine (theSide[0].x, theSide[0].y, theSide[1].x, theSide[1].y);
} else {
aContext.FillPolygon (theSide, np);
}
break;
case NS_STYLE_BORDER_STYLE_DOUBLE:
np = MakeSide (theSide, aContext, whichSide, borderOutside, borderInside,
BORDER_INSIDE, 0.333333f);
BORDER_INSIDE, 0.333333f, twipsPerPixel);
aContext.SetColor (borderColors[whichSide]);
aContext.FillPolygon (theSide, np);
if (2 == np) {
aContext.DrawLine (theSide[0].x, theSide[0].y, theSide[1].x, theSide[1].y);
} else {
aContext.FillPolygon (theSide, np);
}
np = MakeSide (theSide, aContext, whichSide, borderOutside, borderInside,
BORDER_OUTSIDE, 0.333333f);
aContext.FillPolygon (theSide, np);
BORDER_OUTSIDE, 0.333333f, twipsPerPixel);
if (2 == np) {
aContext.DrawLine (theSide[0].x, theSide[0].y, theSide[1].x, theSide[1].y);
} else {
aContext.FillPolygon (theSide, np);
}
break;
case NS_STYLE_BORDER_STYLE_OUTSET:
case NS_STYLE_BORDER_STYLE_INSET:
np = MakeSide (theSide, aContext, whichSide, borderOutside, borderInside,
BORDER_FULL, 1.0f);
BORDER_FULL, 1.0f, twipsPerPixel);
aContext.SetColor ( MakeBevelColor (whichSide, theStyle, theColor,printing));
aContext.FillPolygon (theSide, np);
if (2 == np) {
aContext.DrawLine (theSide[0].x, theSide[0].y, theSide[1].x, theSide[1].y);
} else {
aContext.FillPolygon (theSide, np);
}
break;
}
}
@ -757,21 +807,23 @@ void nsCSSRendering::PaintBorder(nsIPresContext& aPresContext,
}
// Draw all the other sides
nscoord twipsPerPixel = (nscoord)aPresContext.GetPixelsToTwips();
if (0 == (aSkipSides & (1<<NS_SIDE_TOP))) {
DrawSide(aRenderingContext, NS_SIDE_TOP, aStyle.mBorderStyle,
aStyle.mBorderColor, inside, outside, printing);
aStyle.mBorderColor, inside, outside, printing, twipsPerPixel);
}
if (0 == (aSkipSides & (1<<NS_SIDE_LEFT))) {
DrawSide(aRenderingContext, NS_SIDE_LEFT, aStyle.mBorderStyle,
aStyle.mBorderColor, inside, outside, printing);
aStyle.mBorderColor, inside, outside, printing, twipsPerPixel);
}
if (0 == (aSkipSides & (1<<NS_SIDE_BOTTOM))) {
DrawSide(aRenderingContext, NS_SIDE_BOTTOM, aStyle.mBorderStyle,
aStyle.mBorderColor, inside, outside, printing);
aStyle.mBorderColor, inside, outside, printing, twipsPerPixel);
}
if (0 == (aSkipSides & (1<<NS_SIDE_RIGHT))) {
DrawSide(aRenderingContext, NS_SIDE_RIGHT, aStyle.mBorderStyle,
aStyle.mBorderColor, inside, outside, printing);
aStyle.mBorderColor, inside, outside, printing, twipsPerPixel);
}
}

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@ -82,7 +82,8 @@ protected:
nsIRenderingContext& aContext,
PRIntn whichSide,
const nsRect& inside, const nsRect& outside,
PRIntn borderPart, float borderFrac);
PRIntn borderPart, float borderFrac,
nscoord twipsPerPixel);
static void DrawSide(nsIRenderingContext& aContext,
PRIntn whichSide,
@ -90,7 +91,8 @@ protected:
const nscolor borderColors[],
const nsRect& borderOutside,
const nsRect& borderInside,
PRBool printing);
PRBool printing,
nscoord twipsPerPixel);
static void DrawDashedSides(PRIntn startSide,
nsIRenderingContext& aContext,