зеркало из https://github.com/mozilla/gecko-dev.git
Backed out changeset f7b7bdd7b05c (bug 1413256) for web-platform-tests on constant-source-basic.html. r=backout on a CLOSED TREE
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b0ab9e37b0
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b710626d94
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@ -150,9 +150,7 @@ ConstantSourceNode::ConstantSourceNode(AudioContext* aContext)
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ChannelCountMode::Max,
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ChannelInterpretation::Speakers)
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, mOffset(new AudioParam(this, ConstantSourceNodeEngine::OFFSET,
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"offset", 1.0f,
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std::numeric_limits<float>::lowest(),
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std::numeric_limits<float>::max()))
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"offset", 1.0f))
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, mStartCalled(false)
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{
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ConstantSourceNodeEngine* engine = new ConstantSourceNodeEngine(this, aContext->Destination());
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@ -107,7 +107,6 @@ skip-if = toolkit == 'android' # bug 1056706
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[test_bug1255618.html]
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[test_bug1267579.html]
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[test_bug1355798.html]
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[test_bug1413256.html]
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[test_channelMergerNode.html]
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[test_channelMergerNodeWithVolume.html]
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[test_channelSplitterNode.html]
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@ -1,24 +0,0 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test offset.minValue and offset.maxValue are correct</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="text/javascript" src="webaudio.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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c = new AudioContext();
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n = new ConstantSourceNode(c);
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var min =-3.4028234663852886e+38;
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var max = 3.4028234663852886e+38;
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is(n.offset.minValue, min,"Sould be the most-negative single-float value");
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is(n.offset.maxValue, max,"Should be the most-positive single-float value");
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</script>
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</pre>
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</body>
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</html>
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