Bug 990876 - Remove TextureClientSurface. r=mattwoodrow

This commit is contained in:
Nicolas Silva 2014-04-04 11:15:34 +08:00
Родитель 8a2e8c94cf
Коммит ba3184795f
5 изменённых файлов: 5 добавлений и 116 удалений

Просмотреть файл

@ -77,34 +77,6 @@ TextureClientX11::DropTextureData()
return nullptr;
}
bool
TextureClientX11::UpdateSurface(gfxASurface* aSurface)
{
MOZ_ASSERT(IsValid());
RefPtr<DrawTarget> dt = GetAsDrawTarget();
if (!dt) {
return false;
}
RefPtr<SourceSurface> source = gfxPlatform::GetPlatform()->GetSourceSurfaceForSurface(dt, aSurface);
dt->CopySurface(source, IntRect(IntPoint(), GetSize()), IntPoint());
return true;
}
already_AddRefed<gfxASurface>
TextureClientX11::GetAsSurface()
{
MOZ_ASSERT(IsValid());
if (!mSurface) {
return nullptr;
}
nsRefPtr<gfxASurface> temp = mSurface.get();
return temp.forget();
}
bool
TextureClientX11::AllocateForSurface(IntSize aSize, TextureAllocationFlags aTextureFlags)
{

Просмотреть файл

@ -17,17 +17,12 @@ namespace layers {
* A TextureClient implementation based on Xlib.
*/
class TextureClientX11
: public TextureClient,
public TextureClientSurface
: public TextureClient
{
public:
TextureClientX11(gfx::SurfaceFormat format, TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT);
~TextureClientX11();
// TextureClient
TextureClientSurface* AsTextureClientSurface() MOZ_OVERRIDE { return this; }
bool IsAllocated() const MOZ_OVERRIDE;
bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE;
TextureClientData* DropTextureData() MOZ_OVERRIDE;
@ -39,10 +34,6 @@ class TextureClientX11
void Unlock() MOZ_OVERRIDE;
bool IsLocked() const MOZ_OVERRIDE { return mLocked; }
// TextureClientSurface
bool UpdateSurface(gfxASurface* aSurface) MOZ_OVERRIDE;
already_AddRefed<gfxASurface> GetAsSurface() MOZ_OVERRIDE;
bool AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags flags) MOZ_OVERRIDE;
TemporaryRef<gfx::DrawTarget> GetAsDrawTarget() MOZ_OVERRIDE;

Просмотреть файл

@ -68,8 +68,8 @@ CanvasClient2D::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
mBuffer = CreateBufferTextureClient(gfx::ImageFormatToSurfaceFormat(format),
flags,
gfxPlatform::GetPlatform()->GetPreferredCanvasBackend());
MOZ_ASSERT(mBuffer->AsTextureClientSurface());
mBuffer->AsTextureClientSurface()->AllocateForSurface(aSize);
MOZ_ASSERT(mBuffer->CanExposeDrawTarget());
mBuffer->AllocateForSurface(aSize);
bufferCreated = true;
}

Просмотреть файл

@ -662,51 +662,6 @@ BufferTextureClient::GetAllocator() const
return mAllocator;
}
bool
BufferTextureClient::UpdateSurface(gfxASurface* aSurface)
{
MOZ_ASSERT(mLocked);
MOZ_ASSERT(aSurface);
MOZ_ASSERT(!IsImmutable());
MOZ_ASSERT(IsValid());
ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
if (!serializer.IsValid()) {
return false;
}
RefPtr<DrawTarget> dt = GetAsDrawTarget();
RefPtr<SourceSurface> source = gfxPlatform::GetPlatform()->GetSourceSurfaceForSurface(dt, aSurface);
dt->CopySurface(source, IntRect(IntPoint(), serializer.GetSize()), IntPoint());
// XXX - if the Moz2D backend is D2D, we would be much better off memcpying
// the content of the surface directly because with D2D, GetAsDrawTarget is
// very expensive.
if (TextureRequiresLocking(mFlags) && !ImplementsLocking()) {
// We don't have support for proper locking yet, so we'll
// have to be immutable instead.
MarkImmutable();
}
return true;
}
already_AddRefed<gfxASurface>
BufferTextureClient::GetAsSurface()
{
MOZ_ASSERT(mLocked);
MOZ_ASSERT(IsValid());
ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
if (!serializer.IsValid()) {
return nullptr;
}
RefPtr<gfxImageSurface> surf = serializer.GetAsThebesSurface();
nsRefPtr<gfxASurface> result = surf.get();
return result.forget();
}
bool
BufferTextureClient::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags)
{

Просмотреть файл

@ -50,8 +50,8 @@ class BufferTextureClient;
* TextureClient is the abstraction that allows us to share data between the
* content and the compositor side.
* TextureClient can also provide with some more "producer" facing APIs
* such as TextureClientSurface and TextureClientYCbCr, that can be queried
* using AsTextureCLientSurface(), etc.
* such as TextureClientYCbCr, that can be queried using
* AsTextureClientYCbCr(), etc.
*/
enum TextureAllocationFlags {
@ -59,25 +59,6 @@ enum TextureAllocationFlags {
ALLOC_CLEAR_BUFFER = 1
};
/**
* Interface for TextureClients that can be updated using a gfxASurface.
*/
class TextureClientSurface
{
public:
virtual bool UpdateSurface(gfxASurface* aSurface) = 0;
virtual already_AddRefed<gfxASurface> GetAsSurface() = 0;
/**
* Allocates for a given surface size, taking into account the pixel format
* which is part of the state of the TextureClient.
*
* Does not clear the surface by default, clearing the surface can be done
* by passing the CLEAR_BUFFER flag.
*/
virtual bool AllocateForSurface(gfx::IntSize aSize,
TextureAllocationFlags flags = ALLOC_DEFAULT) = 0;
};
/**
* Interface for TextureClients that can be updated using YCbCr data.
*/
@ -168,7 +149,6 @@ public:
gfx::BackendType aMoz2dBackend,
const gfx::IntSize& aSizeHint);
virtual TextureClientSurface* AsTextureClientSurface() { return nullptr; }
virtual TextureClientYCbCr* AsTextureClientYCbCr() { return nullptr; }
/**
@ -392,7 +372,6 @@ protected:
* (see ShmemTextureClient and MemoryTextureClient)
*/
class BufferTextureClient : public TextureClient
, public TextureClientSurface
, public TextureClientYCbCr
{
public:
@ -419,14 +398,6 @@ public:
virtual TemporaryRef<gfx::DrawTarget> GetAsDrawTarget() MOZ_OVERRIDE;
// TextureClientSurface
virtual TextureClientSurface* AsTextureClientSurface() MOZ_OVERRIDE { return this; }
virtual bool UpdateSurface(gfxASurface* aSurface) MOZ_OVERRIDE;
virtual already_AddRefed<gfxASurface> GetAsSurface() MOZ_OVERRIDE;
virtual bool AllocateForSurface(gfx::IntSize aSize,
TextureAllocationFlags aFlags = ALLOC_DEFAULT) MOZ_OVERRIDE;