bug 908841 - step 1 - Move WebGL extension managment in WebGLContextExtensions.cpp - r=jgilbert

This commit is contained in:
Guillaume Abadie 2013-08-26 17:12:53 -04:00
Родитель a1ae3704f5
Коммит ba8a5aeaf5
4 изменённых файлов: 307 добавлений и 290 удалений

Просмотреть файл

@ -914,11 +914,6 @@ WebGLContext::GetContextAttributes(Nullable<dom::WebGLContextAttributesInitializ
result.mPreserveDrawingBuffer = mOptions.preserveDrawingBuffer;
}
bool
WebGLContext::IsExtensionEnabled(WebGLExtensionID ext) const {
return mExtensions.SafeElementAt(ext);
}
/* [noscript] DOMString mozGetUnderlyingParamString(in WebGLenum pname); */
NS_IMETHODIMP
WebGLContext::MozGetUnderlyingParamString(uint32_t pname, nsAString& retval)
@ -948,245 +943,6 @@ WebGLContext::MozGetUnderlyingParamString(uint32_t pname, nsAString& retval)
return NS_OK;
}
bool WebGLContext::IsExtensionSupported(JSContext *cx, WebGLExtensionID ext) const
{
// Chrome contexts need access to debug information even when
// webgl.disable-extensions is set. This is used in the graphics
// section of about:support.
if (xpc::AccessCheck::isChrome(js::GetContextCompartment(cx))) {
switch (ext) {
case WEBGL_debug_renderer_info:
return true;
default:
// For warnings-as-errors.
break;
}
}
return IsExtensionSupported(ext);
}
bool WebGLContext::IsExtensionSupported(WebGLExtensionID ext) const
{
if (mDisableExtensions) {
return false;
}
switch (ext) {
case OES_element_index_uint:
return gl->IsSupported(GLFeature::element_index_uint);
case OES_standard_derivatives:
return gl->IsSupported(GLFeature::standard_derivatives);
case WEBGL_lose_context:
// We always support this extension.
return true;
case OES_texture_float:
return gl->IsSupported(GLFeature::texture_float);
case OES_texture_float_linear:
return gl->IsSupported(GLFeature::texture_float_linear);
case OES_vertex_array_object:
return WebGLExtensionVertexArray::IsSupported(this);
case EXT_texture_filter_anisotropic:
return gl->IsExtensionSupported(GLContext::EXT_texture_filter_anisotropic);
case WEBGL_compressed_texture_s3tc:
if (gl->IsExtensionSupported(GLContext::EXT_texture_compression_s3tc)) {
return true;
}
else if (gl->IsExtensionSupported(GLContext::EXT_texture_compression_dxt1) &&
gl->IsExtensionSupported(GLContext::ANGLE_texture_compression_dxt3) &&
gl->IsExtensionSupported(GLContext::ANGLE_texture_compression_dxt5))
{
return true;
}
return false;
case WEBGL_compressed_texture_atc:
return gl->IsExtensionSupported(GLContext::AMD_compressed_ATC_texture);
case WEBGL_compressed_texture_pvrtc:
return gl->IsExtensionSupported(GLContext::IMG_texture_compression_pvrtc);
case WEBGL_depth_texture:
return gl->IsSupported(GLFeature::packed_depth_stencil) &&
gl->IsSupported(GLFeature::depth_texture);
case ANGLE_instanced_arrays:
return WebGLExtensionInstancedArrays::IsSupported(this);
default:
// For warnings-as-errors.
break;
}
if (Preferences::GetBool("webgl.enable-draft-extensions", false) || IsWebGL2()) {
switch (ext) {
case WEBGL_draw_buffers:
return WebGLExtensionDrawBuffers::IsSupported(this);
default:
// For warnings-as-errors.
break;
}
}
return false;
}
static bool
CompareWebGLExtensionName(const nsACString& name, const char *other)
{
return name.Equals(other, nsCaseInsensitiveCStringComparator());
}
JSObject*
WebGLContext::GetExtension(JSContext *cx, const nsAString& aName, ErrorResult& rv)
{
if (!IsContextStable())
return nullptr;
NS_LossyConvertUTF16toASCII name(aName);
WebGLExtensionID ext = WebGLExtensionID_unknown_extension;
// step 1: figure what extension is wanted
if (CompareWebGLExtensionName(name, "OES_element_index_uint"))
{
ext = OES_element_index_uint;
}
else if (CompareWebGLExtensionName(name, "OES_texture_float"))
{
ext = OES_texture_float;
}
else if (CompareWebGLExtensionName(name, "OES_texture_float_linear"))
{
ext = OES_texture_float_linear;
}
else if (CompareWebGLExtensionName(name, "OES_vertex_array_object"))
{
ext = OES_vertex_array_object;
}
else if (CompareWebGLExtensionName(name, "OES_standard_derivatives"))
{
ext = OES_standard_derivatives;
}
else if (CompareWebGLExtensionName(name, "EXT_texture_filter_anisotropic"))
{
ext = EXT_texture_filter_anisotropic;
}
else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_lose_context"))
{
ext = WEBGL_lose_context;
}
else if (CompareWebGLExtensionName(name, "WEBGL_lose_context"))
{
ext = WEBGL_lose_context;
}
else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_s3tc"))
{
ext = WEBGL_compressed_texture_s3tc;
}
else if (CompareWebGLExtensionName(name, "WEBGL_compressed_texture_s3tc"))
{
ext = WEBGL_compressed_texture_s3tc;
}
else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_atc"))
{
ext = WEBGL_compressed_texture_atc;
}
else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_pvrtc"))
{
ext = WEBGL_compressed_texture_pvrtc;
}
else if (CompareWebGLExtensionName(name, "WEBGL_debug_renderer_info"))
{
ext = WEBGL_debug_renderer_info;
}
else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_depth_texture"))
{
ext = WEBGL_depth_texture;
}
else if (CompareWebGLExtensionName(name, "WEBGL_depth_texture"))
{
ext = WEBGL_depth_texture;
}
else if (CompareWebGLExtensionName(name, "WEBGL_draw_buffers"))
{
ext = WEBGL_draw_buffers;
}
else if (CompareWebGLExtensionName(name, "ANGLE_instanced_arrays"))
{
ext = ANGLE_instanced_arrays;
}
if (ext == WebGLExtensionID_unknown_extension) {
return nullptr;
}
// step 2: check if the extension is supported
if (!IsExtensionSupported(cx, ext)) {
return nullptr;
}
// step 3: if the extension hadn't been previously been created, create it now, thus enabling it
if (!IsExtensionEnabled(ext)) {
EnableExtension(ext);
}
return WebGLObjectAsJSObject(cx, mExtensions[ext].get(), rv);
}
void
WebGLContext::EnableExtension(WebGLExtensionID ext)
{
mExtensions.EnsureLengthAtLeast(ext + 1);
MOZ_ASSERT(IsExtensionEnabled(ext) == false);
WebGLExtensionBase* obj = nullptr;
switch (ext) {
case OES_element_index_uint:
obj = new WebGLExtensionElementIndexUint(this);
break;
case OES_standard_derivatives:
obj = new WebGLExtensionStandardDerivatives(this);
break;
case EXT_texture_filter_anisotropic:
obj = new WebGLExtensionTextureFilterAnisotropic(this);
break;
case WEBGL_lose_context:
obj = new WebGLExtensionLoseContext(this);
break;
case WEBGL_compressed_texture_s3tc:
obj = new WebGLExtensionCompressedTextureS3TC(this);
break;
case WEBGL_compressed_texture_atc:
obj = new WebGLExtensionCompressedTextureATC(this);
break;
case WEBGL_compressed_texture_pvrtc:
obj = new WebGLExtensionCompressedTexturePVRTC(this);
break;
case WEBGL_debug_renderer_info:
obj = new WebGLExtensionDebugRendererInfo(this);
break;
case WEBGL_depth_texture:
obj = new WebGLExtensionDepthTexture(this);
break;
case OES_texture_float:
obj = new WebGLExtensionTextureFloat(this);
break;
case OES_texture_float_linear:
obj = new WebGLExtensionTextureFloatLinear(this);
break;
case WEBGL_draw_buffers:
obj = new WebGLExtensionDrawBuffers(this);
break;
case OES_vertex_array_object:
obj = new WebGLExtensionVertexArray(this);
break;
case ANGLE_instanced_arrays:
obj = new WebGLExtensionInstancedArrays(this);
break;
default:
MOZ_ASSERT(false, "should not get there.");
}
mExtensions[ext] = obj;
}
void
WebGLContext::ClearScreen()
{
@ -1555,51 +1311,6 @@ WebGLContext::ForceRestoreContext()
mContextStatus = ContextLostAwaitingRestore;
}
void
WebGLContext::GetSupportedExtensions(JSContext *cx, Nullable< nsTArray<nsString> > &retval)
{
retval.SetNull();
if (!IsContextStable())
return;
nsTArray<nsString>& arr = retval.SetValue();
if (IsExtensionSupported(cx, OES_element_index_uint))
arr.AppendElement(NS_LITERAL_STRING("OES_element_index_uint"));
if (IsExtensionSupported(cx, OES_texture_float))
arr.AppendElement(NS_LITERAL_STRING("OES_texture_float"));
if (IsExtensionSupported(cx, OES_texture_float_linear))
arr.AppendElement(NS_LITERAL_STRING("OES_texture_float_linear"));
if (IsExtensionSupported(cx, OES_standard_derivatives))
arr.AppendElement(NS_LITERAL_STRING("OES_standard_derivatives"));
if (IsExtensionSupported(cx, EXT_texture_filter_anisotropic))
arr.AppendElement(NS_LITERAL_STRING("EXT_texture_filter_anisotropic"));
if (IsExtensionSupported(cx, WEBGL_lose_context))
arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_lose_context"));
if (IsExtensionSupported(cx, WEBGL_lose_context))
arr.AppendElement(NS_LITERAL_STRING("WEBGL_lose_context"));
if (IsExtensionSupported(cx, WEBGL_compressed_texture_s3tc))
arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_compressed_texture_s3tc"));
if (IsExtensionSupported(cx, WEBGL_compressed_texture_s3tc))
arr.AppendElement(NS_LITERAL_STRING("WEBGL_compressed_texture_s3tc"));
if (IsExtensionSupported(cx, WEBGL_compressed_texture_atc))
arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_compressed_texture_atc"));
if (IsExtensionSupported(cx, WEBGL_compressed_texture_pvrtc))
arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_compressed_texture_pvrtc"));
if (IsExtensionSupported(cx, WEBGL_debug_renderer_info))
arr.AppendElement(NS_LITERAL_STRING("WEBGL_debug_renderer_info"));
if (IsExtensionSupported(cx, WEBGL_depth_texture))
arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_depth_texture"));
if (IsExtensionSupported(cx, WEBGL_depth_texture))
arr.AppendElement(NS_LITERAL_STRING("WEBGL_depth_texture"));
if (IsExtensionSupported(cx, WEBGL_draw_buffers))
arr.AppendElement(NS_LITERAL_STRING("WEBGL_draw_buffers"));
if (IsExtensionSupported(cx, OES_vertex_array_object))
arr.AppendElement(NS_LITERAL_STRING("OES_vertex_array_object"));
if (IsExtensionSupported(cx, ANGLE_instanced_arrays))
arr.AppendElement(NS_LITERAL_STRING("ANGLE_instanced_arrays"));
}
//
// XPCOM goop
//

Просмотреть файл

@ -961,7 +961,8 @@ protected:
ContextLostAwaitingRestore
};
// extensions
// -------------------------------------------------------------------------
// WebGL extensions (implemented in WebGLContextExtensions.cpp)
enum WebGLExtensionID {
EXT_texture_filter_anisotropic,
OES_element_index_uint,

Просмотреть файл

@ -0,0 +1,304 @@
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "WebGLContextUtils.h"
#include "WebGLExtensions.h"
#include "GLContext.h"
#include "AccessCheck.h"
using namespace mozilla;
using namespace mozilla::gl;
bool
WebGLContext::IsExtensionEnabled(WebGLExtensionID ext) const {
return mExtensions.SafeElementAt(ext);
}
bool WebGLContext::IsExtensionSupported(JSContext *cx, WebGLExtensionID ext) const
{
// Chrome contexts need access to debug information even when
// webgl.disable-extensions is set. This is used in the graphics
// section of about:support.
if (xpc::AccessCheck::isChrome(js::GetContextCompartment(cx))) {
switch (ext) {
case WEBGL_debug_renderer_info:
return true;
default:
// For warnings-as-errors.
break;
}
}
return IsExtensionSupported(ext);
}
bool WebGLContext::IsExtensionSupported(WebGLExtensionID ext) const
{
if (mDisableExtensions) {
return false;
}
switch (ext) {
case OES_element_index_uint:
return gl->IsSupported(GLFeature::element_index_uint);
case OES_standard_derivatives:
return gl->IsSupported(GLFeature::standard_derivatives);
case WEBGL_lose_context:
// We always support this extension.
return true;
case OES_texture_float:
return gl->IsSupported(GLFeature::texture_float);
case OES_texture_float_linear:
return gl->IsSupported(GLFeature::texture_float_linear);
case OES_vertex_array_object:
return WebGLExtensionVertexArray::IsSupported(this);
case EXT_texture_filter_anisotropic:
return gl->IsExtensionSupported(GLContext::EXT_texture_filter_anisotropic);
case WEBGL_compressed_texture_s3tc:
if (gl->IsExtensionSupported(GLContext::EXT_texture_compression_s3tc)) {
return true;
}
else if (gl->IsExtensionSupported(GLContext::EXT_texture_compression_dxt1) &&
gl->IsExtensionSupported(GLContext::ANGLE_texture_compression_dxt3) &&
gl->IsExtensionSupported(GLContext::ANGLE_texture_compression_dxt5))
{
return true;
}
return false;
case WEBGL_compressed_texture_atc:
return gl->IsExtensionSupported(GLContext::AMD_compressed_ATC_texture);
case WEBGL_compressed_texture_pvrtc:
return gl->IsExtensionSupported(GLContext::IMG_texture_compression_pvrtc);
case WEBGL_depth_texture:
return gl->IsSupported(GLFeature::packed_depth_stencil) &&
gl->IsSupported(GLFeature::depth_texture);
case ANGLE_instanced_arrays:
return WebGLExtensionInstancedArrays::IsSupported(this);
default:
// For warnings-as-errors.
break;
}
if (Preferences::GetBool("webgl.enable-draft-extensions", false) || IsWebGL2()) {
switch (ext) {
case WEBGL_draw_buffers:
return WebGLExtensionDrawBuffers::IsSupported(this);
default:
// For warnings-as-errors.
break;
}
}
return false;
}
static bool
CompareWebGLExtensionName(const nsACString& name, const char *other)
{
return name.Equals(other, nsCaseInsensitiveCStringComparator());
}
JSObject*
WebGLContext::GetExtension(JSContext *cx, const nsAString& aName, ErrorResult& rv)
{
if (!IsContextStable())
return nullptr;
NS_LossyConvertUTF16toASCII name(aName);
WebGLExtensionID ext = WebGLExtensionID_unknown_extension;
// step 1: figure what extension is wanted
if (CompareWebGLExtensionName(name, "OES_element_index_uint"))
{
ext = OES_element_index_uint;
}
else if (CompareWebGLExtensionName(name, "OES_texture_float"))
{
ext = OES_texture_float;
}
else if (CompareWebGLExtensionName(name, "OES_texture_float_linear"))
{
ext = OES_texture_float_linear;
}
else if (CompareWebGLExtensionName(name, "OES_vertex_array_object"))
{
ext = OES_vertex_array_object;
}
else if (CompareWebGLExtensionName(name, "OES_standard_derivatives"))
{
ext = OES_standard_derivatives;
}
else if (CompareWebGLExtensionName(name, "EXT_texture_filter_anisotropic"))
{
ext = EXT_texture_filter_anisotropic;
}
else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_lose_context"))
{
ext = WEBGL_lose_context;
}
else if (CompareWebGLExtensionName(name, "WEBGL_lose_context"))
{
ext = WEBGL_lose_context;
}
else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_s3tc"))
{
ext = WEBGL_compressed_texture_s3tc;
}
else if (CompareWebGLExtensionName(name, "WEBGL_compressed_texture_s3tc"))
{
ext = WEBGL_compressed_texture_s3tc;
}
else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_atc"))
{
ext = WEBGL_compressed_texture_atc;
}
else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_pvrtc"))
{
ext = WEBGL_compressed_texture_pvrtc;
}
else if (CompareWebGLExtensionName(name, "WEBGL_debug_renderer_info"))
{
ext = WEBGL_debug_renderer_info;
}
else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_depth_texture"))
{
ext = WEBGL_depth_texture;
}
else if (CompareWebGLExtensionName(name, "WEBGL_depth_texture"))
{
ext = WEBGL_depth_texture;
}
else if (CompareWebGLExtensionName(name, "WEBGL_draw_buffers"))
{
ext = WEBGL_draw_buffers;
}
else if (CompareWebGLExtensionName(name, "ANGLE_instanced_arrays"))
{
ext = ANGLE_instanced_arrays;
}
if (ext == WebGLExtensionID_unknown_extension) {
return nullptr;
}
// step 2: check if the extension is supported
if (!IsExtensionSupported(cx, ext)) {
return nullptr;
}
// step 3: if the extension hadn't been previously been created, create it now, thus enabling it
if (!IsExtensionEnabled(ext)) {
EnableExtension(ext);
}
return WebGLObjectAsJSObject(cx, mExtensions[ext].get(), rv);
}
void
WebGLContext::EnableExtension(WebGLExtensionID ext)
{
mExtensions.EnsureLengthAtLeast(ext + 1);
MOZ_ASSERT(IsExtensionEnabled(ext) == false);
WebGLExtensionBase* obj = nullptr;
switch (ext) {
case OES_element_index_uint:
obj = new WebGLExtensionElementIndexUint(this);
break;
case OES_standard_derivatives:
obj = new WebGLExtensionStandardDerivatives(this);
break;
case EXT_texture_filter_anisotropic:
obj = new WebGLExtensionTextureFilterAnisotropic(this);
break;
case WEBGL_lose_context:
obj = new WebGLExtensionLoseContext(this);
break;
case WEBGL_compressed_texture_s3tc:
obj = new WebGLExtensionCompressedTextureS3TC(this);
break;
case WEBGL_compressed_texture_atc:
obj = new WebGLExtensionCompressedTextureATC(this);
break;
case WEBGL_compressed_texture_pvrtc:
obj = new WebGLExtensionCompressedTexturePVRTC(this);
break;
case WEBGL_debug_renderer_info:
obj = new WebGLExtensionDebugRendererInfo(this);
break;
case WEBGL_depth_texture:
obj = new WebGLExtensionDepthTexture(this);
break;
case OES_texture_float:
obj = new WebGLExtensionTextureFloat(this);
break;
case OES_texture_float_linear:
obj = new WebGLExtensionTextureFloatLinear(this);
break;
case WEBGL_draw_buffers:
obj = new WebGLExtensionDrawBuffers(this);
break;
case OES_vertex_array_object:
obj = new WebGLExtensionVertexArray(this);
break;
case ANGLE_instanced_arrays:
obj = new WebGLExtensionInstancedArrays(this);
break;
default:
MOZ_ASSERT(false, "should not get there.");
}
mExtensions[ext] = obj;
}
void
WebGLContext::GetSupportedExtensions(JSContext *cx, Nullable< nsTArray<nsString> > &retval)
{
retval.SetNull();
if (!IsContextStable())
return;
nsTArray<nsString>& arr = retval.SetValue();
if (IsExtensionSupported(cx, OES_element_index_uint))
arr.AppendElement(NS_LITERAL_STRING("OES_element_index_uint"));
if (IsExtensionSupported(cx, OES_texture_float))
arr.AppendElement(NS_LITERAL_STRING("OES_texture_float"));
if (IsExtensionSupported(cx, OES_texture_float_linear))
arr.AppendElement(NS_LITERAL_STRING("OES_texture_float_linear"));
if (IsExtensionSupported(cx, OES_standard_derivatives))
arr.AppendElement(NS_LITERAL_STRING("OES_standard_derivatives"));
if (IsExtensionSupported(cx, EXT_texture_filter_anisotropic))
arr.AppendElement(NS_LITERAL_STRING("EXT_texture_filter_anisotropic"));
if (IsExtensionSupported(cx, WEBGL_lose_context))
arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_lose_context"));
if (IsExtensionSupported(cx, WEBGL_lose_context))
arr.AppendElement(NS_LITERAL_STRING("WEBGL_lose_context"));
if (IsExtensionSupported(cx, WEBGL_compressed_texture_s3tc))
arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_compressed_texture_s3tc"));
if (IsExtensionSupported(cx, WEBGL_compressed_texture_s3tc))
arr.AppendElement(NS_LITERAL_STRING("WEBGL_compressed_texture_s3tc"));
if (IsExtensionSupported(cx, WEBGL_compressed_texture_atc))
arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_compressed_texture_atc"));
if (IsExtensionSupported(cx, WEBGL_compressed_texture_pvrtc))
arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_compressed_texture_pvrtc"));
if (IsExtensionSupported(cx, WEBGL_debug_renderer_info))
arr.AppendElement(NS_LITERAL_STRING("WEBGL_debug_renderer_info"));
if (IsExtensionSupported(cx, WEBGL_depth_texture))
arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_depth_texture"));
if (IsExtensionSupported(cx, WEBGL_depth_texture))
arr.AppendElement(NS_LITERAL_STRING("WEBGL_depth_texture"));
if (IsExtensionSupported(cx, WEBGL_draw_buffers))
arr.AppendElement(NS_LITERAL_STRING("WEBGL_draw_buffers"));
if (IsExtensionSupported(cx, OES_vertex_array_object))
arr.AppendElement(NS_LITERAL_STRING("OES_vertex_array_object"));
if (IsExtensionSupported(cx, ANGLE_instanced_arrays))
arr.AppendElement(NS_LITERAL_STRING("ANGLE_instanced_arrays"));
}

Просмотреть файл

@ -38,6 +38,7 @@ if CONFIG['MOZ_WEBGL']:
'WebGLContextReporter.cpp',
'WebGLContextState.cpp',
'WebGLContextValidate.cpp',
'WebGLContextExtensions.cpp',
'WebGLContextFramebufferOperations.cpp',
'WebGLContextVertexArray.cpp',
'WebGLContextVertices.cpp',