Bug 1700379 - Move code dealing with transform getters to the frame that we actually wrap its contents around. r=miko

This shouldn't change behavior, but simplifies the setup quite a bit, I
think.

Differential Revision: https://phabricator.services.mozilla.com/D109510
This commit is contained in:
Emilio Cobos Álvarez 2021-05-03 17:59:47 +00:00
Родитель 56ec37c2db
Коммит baca44f241
11 изменённых файлов: 344 добавлений и 358 удалений

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@ -2412,7 +2412,7 @@ bool nsLayoutUtils::GetLayerTransformForFrame(nsIFrame* aFrame,
Matrix4x4Flagged* aTransform) {
// FIXME/bug 796690: we can sometimes compute a transform in these
// cases, it just increases complexity considerably. Punt for now.
if (aFrame->Extend3DContext() || aFrame->HasTransformGetter()) {
if (aFrame->Extend3DContext() || aFrame->GetTransformGetter()) {
return false;
}

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@ -31,59 +31,6 @@ NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
NS_IMPL_FRAMEARENA_HELPERS(PrintedSheetFrame)
std::tuple<uint32_t, uint32_t> GetRowAndColFromIdx(uint32_t aIdxOnSheet,
uint32_t aNumCols) {
// Compute the row index by *dividing* the item's ordinal position by how
// many items fit in each row (i.e. the number of columns), and flooring.
// Compute the column index by getting the remainder of that division:
// Notably, mNumRows is irrelevant to this computation; that's because
// we're adding new items column-by-column rather than row-by-row.
return {aIdxOnSheet / aNumCols, aIdxOnSheet % aNumCols};
}
// Helper for BuildDisplayList:
gfx::Matrix4x4 ComputePagesPerSheetTransform(nsIFrame* aFrame,
float aAppUnitsPerPixel) {
MOZ_ASSERT(aFrame->IsPageFrame());
auto* pageFrame = static_cast<nsPageFrame*>(aFrame);
// Variables that we use in our transform (initialized with reasonable
// defaults that work for the regular one-page-per-sheet scenario):
float scale = 1.0f;
nsPoint gridOrigin;
uint32_t rowIdx = 0;
uint32_t colIdx = 0;
nsSharedPageData* pd = pageFrame->GetSharedPageData();
if (pd) {
const auto* ppsInfo = pd->PagesPerSheetInfo();
if (ppsInfo->mNumPages > 1) {
scale = pd->mPagesPerSheetScale;
gridOrigin = pd->mPagesPerSheetGridOrigin;
std::tie(rowIdx, colIdx) = GetRowAndColFromIdx(pageFrame->IndexOnSheet(),
pd->mPagesPerSheetNumCols);
}
}
// Scale down the page based on the above-computed scale:
auto transform = gfx::Matrix4x4::Scaling(scale, scale, 1);
// Draw the page at an offset, to get it in its pages-per-sheet "cell":
nsSize pageSize = pageFrame->PresContext()->GetPageSize();
transform.PreTranslate(
NSAppUnitsToFloatPixels(colIdx * pageSize.width, aAppUnitsPerPixel),
NSAppUnitsToFloatPixels(rowIdx * pageSize.height, aAppUnitsPerPixel), 0);
// Also add the grid origin as an offset (so that we're not drawing into the
// sheet's unwritable area). Note that this is a PostTranslate operation
// (vs. PreTranslate above), since gridOrigin is an offset on the sheet
// itself, whereas the offset above was in the scaled coordinate space of the
// pages.
return transform.PostTranslate(
NSAppUnitsToFloatPixels(gridOrigin.x, aAppUnitsPerPixel),
NSAppUnitsToFloatPixels(gridOrigin.y, aAppUnitsPerPixel), 0);
}
void PrintedSheetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists) {
if (PresContext()->IsScreen()) {
@ -92,30 +39,9 @@ void PrintedSheetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
DisplayBorderBackgroundOutline(aBuilder, aLists);
}
// Let each of our children (pages) draw itself, with a supplemental
// transform to shrink it & place it in its pages-per-sheet cell:
for (auto* frame : mFrames) {
if (!frame->HasAnyStateBits(NS_PAGE_SKIPPED_BY_CUSTOM_RANGE)) {
// We'll be drawing our nsPageFrame children with a (usually-trivial)
// N-pages-per-sheet transform applied, so our passed-in visible rect
// isn't meaningful while we're drawing our children, because the
// transform could scale down content whose coordinates are off-screen
// such that it ends up on-screen. So: we temporarily update the visible
// rect to be the child nsPageFrame's whole frame-rect (represented in
// this PrintedSheetFrame's coordinate space.
nsDisplayList content;
{
nsRect visibleRect = frame->GetRect();
nsDisplayListBuilder::AutoBuildingDisplayList buildingForChild(
aBuilder, this, visibleRect, visibleRect);
frame->BuildDisplayListForStackingContext(aBuilder, &content);
}
content.AppendNewToTop<nsDisplayTransform>(aBuilder, frame, &content,
content.GetBuildingRect(),
ComputePagesPerSheetTransform);
aLists.Content()->AppendToTop(&content);
BuildDisplayListForChild(aBuilder, frame, aLists);
}
}
}

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@ -1975,9 +1975,18 @@ class nsIFrame : public nsQueryFrame {
}
/**
* Return true if this frame might be using a transform getter.
* Returns a matrix (in pixels) for the current frame. The matrix should be
* relative to the current frame's coordinate space.
*
* @param aFrame The frame to compute the transform for.
* @param aAppUnitsPerPixel The number of app units per graphics unit.
*/
virtual bool HasTransformGetter() const { return false; }
using ComputeTransformFunction = Matrix4x4 (*)(const nsIFrame*,
float aAppUnitsPerPixel);
/** Returns the transform getter of this frame, if any. */
virtual ComputeTransformFunction GetTransformGetter() const {
return nullptr;
}
/**
* Returns true if this frame is an SVG frame that has SVG transforms applied

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@ -9,9 +9,11 @@
#include "mozilla/StaticPrefs_layout.h"
#include "nsContentUtils.h"
#include "nsPageFrame.h"
#include "nsCSSFrameConstructor.h"
#include "nsPresContext.h"
#include "nsGkAtoms.h"
#include "nsLayoutUtils.h"
#include "nsPageSequenceFrame.h"
using namespace mozilla;
@ -164,6 +166,235 @@ void nsPageContentFrame::Reflow(nsPresContext* aPresContext,
NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aReflowOutput);
}
using PageAndOffset = std::pair<nsPageContentFrame*, nscoord>;
// Returns the previous continuation PageContentFrames that have overflow areas,
// and their offsets to the top of the given PageContentFrame |aPage|. Since the
// iteration is done backwards, the returned pages are arranged in descending
// order of page number.
static nsTArray<PageAndOffset> GetPreviousPagesWithOverflow(
nsPageContentFrame* aPage) {
nsTArray<PageAndOffset> pages(8);
auto GetPreviousPageContentFrame = [](nsPageContentFrame* aPageCF) {
nsIFrame* prevCont = aPageCF->GetPrevContinuation();
MOZ_ASSERT(!prevCont || prevCont->IsPageContentFrame(),
"Expected nsPageContentFrame or nullptr");
return static_cast<nsPageContentFrame*>(prevCont);
};
nsPageContentFrame* pageCF = aPage;
// The collective height of all prev-continuations we've traversed so far:
nscoord offsetToCurrentPageBStart = 0;
const auto wm = pageCF->GetWritingMode();
while ((pageCF = GetPreviousPageContentFrame(pageCF))) {
offsetToCurrentPageBStart += pageCF->BSize(wm);
if (pageCF->HasOverflowAreas()) {
pages.EmplaceBack(pageCF, offsetToCurrentPageBStart);
}
}
return pages;
}
static void BuildPreviousPageOverflow(nsDisplayListBuilder* aBuilder,
nsPageFrame* aPageFrame,
nsPageContentFrame* aCurrentPageCF,
const nsDisplayListSet& aLists) {
const auto previousPagesAndOffsets =
GetPreviousPagesWithOverflow(aCurrentPageCF);
const auto wm = aCurrentPageCF->GetWritingMode();
for (const PageAndOffset& pair : Reversed(previousPagesAndOffsets)) {
auto* prevPageCF = pair.first;
const nscoord offsetToCurrentPageBStart = pair.second;
// Only scrollable overflow create new pages, not ink overflow.
const LogicalRect scrollableOverflow(
wm, prevPageCF->ScrollableOverflowRectRelativeToSelf(),
prevPageCF->GetSize());
const auto remainingOverflow =
scrollableOverflow.BEnd(wm) - offsetToCurrentPageBStart;
if (remainingOverflow <= 0) {
continue;
}
// This rect represents the piece of prevPageCF's overflow that ends up on
// the current pageContentFrame (in prevPageCF's coordinate system).
// Note that we use InkOverflow here since this is for painting.
LogicalRect overflowRect(wm, prevPageCF->InkOverflowRectRelativeToSelf(),
prevPageCF->GetSize());
overflowRect.BStart(wm) = offsetToCurrentPageBStart;
overflowRect.BSize(wm) = std::min(remainingOverflow, prevPageCF->BSize(wm));
{
// Convert the overflowRect to the coordinate system of aPageFrame, and
// set it as the visible rect for display list building.
const nsRect visibleRect =
overflowRect.GetPhysicalRect(wm, aPageFrame->GetSize()) +
prevPageCF->GetOffsetTo(aPageFrame);
nsDisplayListBuilder::AutoBuildingDisplayList buildingForChild(
aBuilder, aPageFrame, visibleRect, visibleRect);
// This part is tricky. Because display items are positioned based on the
// frame tree, building a display list for the previous page yields
// display items that are outside of the current page bounds.
// To fix that, an additional reference frame offset is added, which
// shifts the display items down (block axis) as if the current and
// previous page were one long page in the same coordinate system.
const nsSize containerSize = aPageFrame->GetSize();
LogicalPoint pageOffset(wm, aCurrentPageCF->GetOffsetTo(prevPageCF),
containerSize);
pageOffset.B(wm) -= offsetToCurrentPageBStart;
buildingForChild.SetAdditionalOffset(
pageOffset.GetPhysicalPoint(wm, containerSize));
aPageFrame->BuildDisplayListForChild(aBuilder, prevPageCF, aLists);
}
}
}
/**
* Remove all leaf display items that are not for descendants of
* aBuilder->GetReferenceFrame() from aList.
* @param aPage the page we're constructing the display list for
* @param aExtraPage the page we constructed aList for
* @param aList the list that is modified in-place
*/
static void PruneDisplayListForExtraPage(nsDisplayListBuilder* aBuilder,
nsPageFrame* aPage,
nsIFrame* aExtraPage,
nsDisplayList* aList) {
nsDisplayList newList;
while (true) {
nsDisplayItem* i = aList->RemoveBottom();
if (!i) break;
nsDisplayList* subList = i->GetSameCoordinateSystemChildren();
if (subList) {
PruneDisplayListForExtraPage(aBuilder, aPage, aExtraPage, subList);
i->UpdateBounds(aBuilder);
} else {
nsIFrame* f = i->Frame();
if (!nsLayoutUtils::IsProperAncestorFrameCrossDoc(aPage, f)) {
// We're throwing this away so call its destructor now. The memory
// is owned by aBuilder which destroys all items at once.
i->Destroy(aBuilder);
continue;
}
}
newList.AppendToTop(i);
}
aList->AppendToTop(&newList);
}
static void BuildDisplayListForExtraPage(nsDisplayListBuilder* aBuilder,
nsPageFrame* aPage,
nsIFrame* aExtraPage,
nsDisplayList* aList) {
// The only content in aExtraPage we care about is out-of-flow content from
// aPage, whose placeholders have occurred in aExtraPage. If
// NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO is not set, then aExtraPage has
// no such content.
if (!aExtraPage->HasAnyStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)) {
return;
}
nsDisplayList list;
aExtraPage->BuildDisplayListForStackingContext(aBuilder, &list);
PruneDisplayListForExtraPage(aBuilder, aPage, aExtraPage, &list);
aList->AppendToTop(&list);
}
static gfx::Matrix4x4 ComputePageContentTransform(const nsIFrame* aFrame,
float aAppUnitsPerPixel) {
float scale = aFrame->PresContext()->GetPageScale();
return gfx::Matrix4x4::Scaling(scale, scale, 1);
}
nsIFrame::ComputeTransformFunction nsPageContentFrame::GetTransformGetter()
const {
return ComputePageContentTransform;
}
void nsPageContentFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists) {
MOZ_ASSERT(GetParent());
MOZ_ASSERT(GetParent()->IsPageFrame());
auto* pageFrame = static_cast<nsPageFrame*>(GetParent());
auto pageNum = pageFrame->GetPageNum();
NS_ASSERTION(pageNum <= 255, "Too many pages to handle OOFs");
if (aBuilder->GetBuildingExtraPagesForPageNum()) {
return mozilla::ViewportFrame::BuildDisplayList(aBuilder, aLists);
}
nsDisplayListCollection set(aBuilder);
const nsRect clipRect(aBuilder->ToReferenceFrame(this), GetSize());
DisplayListClipState::AutoSaveRestore clipState(aBuilder);
// Overwrite current clip, since we're going to wrap in a transform and the
// current clip is no longer meaningful.
clipState.Clear();
clipState.ClipContainingBlockDescendants(clipRect);
if (StaticPrefs::layout_display_list_improve_fragmentation() &&
pageNum <= 255) {
nsDisplayListBuilder::AutoPageNumberSetter p(aBuilder, pageNum);
BuildPreviousPageOverflow(aBuilder, pageFrame, this, set);
}
mozilla::ViewportFrame::BuildDisplayList(aBuilder, set);
nsDisplayList content;
set.SerializeWithCorrectZOrder(&content, GetContent());
// We may need to paint out-of-flow frames whose placeholders are on other
// pages. Add those pages to our display list. Note that out-of-flow frames
// can't be placed after their placeholders so
// we don't have to process earlier pages. The display lists for
// these extra pages are pruned so that only display items for the
// page we currently care about (which we would have reached by
// following placeholders to their out-of-flows) end up on the list.
//
// Stacking context frames that wrap content on their normal page,
// as well as OOF content for this page will have their container
// items duplicated. We tell the builder to include our page number
// in the unique key for any extra page items so that they can be
// differentiated from the ones created on the normal page.
if (pageNum <= 255) {
const nsRect overflowRect = ScrollableOverflowRectRelativeToSelf();
nsDisplayListBuilder::AutoPageNumberSetter p(aBuilder, pageNum);
// The static_cast here is technically unnecessary, but it helps
// devirtualize the GetNextContinuation() function call if pcf has a
// concrete type (with an inherited `final` GetNextContinuation() impl).
auto* pageCF = this;
while ((pageCF = static_cast<nsPageContentFrame*>(
pageCF->GetNextContinuation()))) {
nsRect childVisible = overflowRect + GetOffsetTo(pageCF);
nsDisplayListBuilder::AutoBuildingDisplayList buildingForChild(
aBuilder, pageCF, childVisible, childVisible);
BuildDisplayListForExtraPage(aBuilder, pageFrame, pageCF, &content);
}
}
// Add the canvas background color to the bottom of the list. This
// happens after we've built the list so that AddCanvasBackgroundColorItem
// can monkey with the contents if necessary.
const nsRect backgroundRect(aBuilder->ToReferenceFrame(this), GetSize());
PresShell()->AddCanvasBackgroundColorItem(
aBuilder, &content, this, backgroundRect, NS_RGBA(0, 0, 0, 0));
content.AppendNewToTop<nsDisplayTransform>(
aBuilder, this, &content, content.GetBuildingRect(),
nsDisplayTransform::WithTransformGetter);
aLists.Content()->AppendToTop(&content);
}
void nsPageContentFrame::AppendDirectlyOwnedAnonBoxes(
nsTArray<OwnedAnonBox>& aResult) {
MOZ_ASSERT(mFrames.FirstChild(),

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@ -37,7 +37,9 @@ class nsPageContentFrame final : public mozilla::ViewportFrame {
void SetSharedPageData(nsSharedPageData* aPD) { mPD = aPD; }
bool HasTransformGetter() const override { return true; }
ComputeTransformFunction GetTransformGetter() const override;
void BuildDisplayList(nsDisplayListBuilder*,
const nsDisplayListSet&) override;
/**
* Return our canvas frame.

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@ -400,63 +400,6 @@ void nsPageFrame::DrawHeaderFooter(gfxContext& aRenderingContext,
}
}
/**
* Remove all leaf display items that are not for descendants of
* aBuilder->GetReferenceFrame() from aList.
* @param aPage the page we're constructing the display list for
* @param aExtraPage the page we constructed aList for
* @param aList the list that is modified in-place
*/
static void PruneDisplayListForExtraPage(nsDisplayListBuilder* aBuilder,
nsPageFrame* aPage,
nsIFrame* aExtraPage,
nsDisplayList* aList) {
nsDisplayList newList;
while (true) {
nsDisplayItem* i = aList->RemoveBottom();
if (!i) break;
nsDisplayList* subList = i->GetSameCoordinateSystemChildren();
if (subList) {
PruneDisplayListForExtraPage(aBuilder, aPage, aExtraPage, subList);
i->UpdateBounds(aBuilder);
} else {
nsIFrame* f = i->Frame();
if (!nsLayoutUtils::IsProperAncestorFrameCrossDoc(aPage, f)) {
// We're throwing this away so call its destructor now. The memory
// is owned by aBuilder which destroys all items at once.
i->Destroy(aBuilder);
continue;
}
}
newList.AppendToTop(i);
}
aList->AppendToTop(&newList);
}
static void BuildDisplayListForExtraPage(nsDisplayListBuilder* aBuilder,
nsPageFrame* aPage,
nsIFrame* aExtraPage,
nsDisplayList* aList) {
// The only content in aExtraPage we care about is out-of-flow content from
// aPage, whose placeholders have occurred in aExtraPage. If
// NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO is not set, then aExtraPage has
// no such content.
if (!aExtraPage->HasAnyStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)) {
return;
}
nsDisplayList list;
aExtraPage->BuildDisplayListForStackingContext(aBuilder, &list);
PruneDisplayListForExtraPage(aBuilder, aPage, aExtraPage, &list);
aList->AppendToTop(&list);
}
static gfx::Matrix4x4 ComputePageTransform(nsIFrame* aFrame,
float aAppUnitsPerPixel) {
float scale = aFrame->PresContext()->GetPageScale();
return gfx::Matrix4x4::Scaling(scale, scale, 1);
}
class nsDisplayHeaderFooter final : public nsPaintedDisplayItem {
public:
nsDisplayHeaderFooter(nsDisplayListBuilder* aBuilder, nsPageFrame* aFrame)
@ -530,207 +473,69 @@ static void PaintMarginGuides(nsIFrame* aFrame, DrawTarget* aDrawTarget,
options);
}
//------------------------------------------------------------------------------
using PageAndOffset = std::pair<nsPageContentFrame*, nscoord>;
// Returns the previous continuation PageContentFrames that have overflow areas,
// and their offsets to the top of the given PageContentFrame |aPage|. Since the
// iteration is done backwards, the returned pages are arranged in descending
// order of page number.
static nsTArray<PageAndOffset> GetPreviousPagesWithOverflow(
nsPageContentFrame* aPage) {
nsTArray<PageAndOffset> pages(8);
auto GetPreviousPageContentFrame = [](nsPageContentFrame* aPageCF) {
nsIFrame* prevCont = aPageCF->GetPrevContinuation();
MOZ_ASSERT(!prevCont || prevCont->IsPageContentFrame(),
"Expected nsPageContentFrame or nullptr");
return static_cast<nsPageContentFrame*>(prevCont);
};
nsPageContentFrame* pageCF = aPage;
// The collective height of all prev-continuations we've traversed so far:
nscoord offsetToCurrentPageBStart = 0;
const auto wm = pageCF->GetWritingMode();
while ((pageCF = GetPreviousPageContentFrame(pageCF))) {
offsetToCurrentPageBStart += pageCF->BSize(wm);
if (pageCF->HasOverflowAreas()) {
pages.EmplaceBack(pageCF, offsetToCurrentPageBStart);
}
}
return pages;
static std::tuple<uint32_t, uint32_t> GetRowAndColFromIdx(uint32_t aIdxOnSheet,
uint32_t aNumCols) {
// Compute the row index by *dividing* the item's ordinal position by how
// many items fit in each row (i.e. the number of columns), and flooring.
// Compute the column index by getting the remainder of that division:
// Notably, mNumRows is irrelevant to this computation; that's because
// we're adding new items column-by-column rather than row-by-row.
return {aIdxOnSheet / aNumCols, aIdxOnSheet % aNumCols};
}
static void BuildPreviousPageOverflow(nsDisplayListBuilder* aBuilder,
nsPageFrame* aPageFrame,
nsPageContentFrame* aCurrentPageCF,
const nsDisplayListSet& aLists) {
const auto previousPagesAndOffsets =
GetPreviousPagesWithOverflow(aCurrentPageCF);
// Helper for BuildDisplayList:
static gfx::Matrix4x4 ComputePagesPerSheetTransform(const nsIFrame* aFrame,
float aAppUnitsPerPixel) {
MOZ_ASSERT(aFrame->IsPageFrame());
auto* pageFrame = static_cast<const nsPageFrame*>(aFrame);
const auto wm = aCurrentPageCF->GetWritingMode();
for (const PageAndOffset& pair : Reversed(previousPagesAndOffsets)) {
auto* prevPageCF = pair.first;
const nscoord offsetToCurrentPageBStart = pair.second;
// Only scrollable overflow create new pages, not ink overflow.
const LogicalRect scrollableOverflow(
wm, prevPageCF->ScrollableOverflowRectRelativeToSelf(),
prevPageCF->GetSize());
const auto remainingOverflow =
scrollableOverflow.BEnd(wm) - offsetToCurrentPageBStart;
if (remainingOverflow <= 0) {
continue;
}
// Variables that we use in our transform (initialized with reasonable
// defaults that work for the regular one-page-per-sheet scenario):
float scale = 1.0f;
nsPoint gridOrigin;
uint32_t rowIdx = 0;
uint32_t colIdx = 0;
// This rect represents the piece of prevPageCF's overflow that ends up on
// the current pageContentFrame (in prevPageCF's coordinate system).
// Note that we use InkOverflow here since this is for painting.
LogicalRect overflowRect(wm, prevPageCF->InkOverflowRectRelativeToSelf(),
prevPageCF->GetSize());
overflowRect.BStart(wm) = offsetToCurrentPageBStart;
overflowRect.BSize(wm) = std::min(remainingOverflow, prevPageCF->BSize(wm));
{
// Convert the overflowRect to the coordinate system of aPageFrame, and
// set it as the visible rect for display list building.
const nsRect visibleRect =
overflowRect.GetPhysicalRect(wm, aPageFrame->GetSize()) +
prevPageCF->GetOffsetTo(aPageFrame);
nsDisplayListBuilder::AutoBuildingDisplayList buildingForChild(
aBuilder, aPageFrame, visibleRect, visibleRect);
// This part is tricky. Because display items are positioned based on the
// frame tree, building a display list for the previous page yields
// display items that are outside of the current page bounds.
// To fix that, an additional reference frame offset is added, which
// shifts the display items down (block axis) as if the current and
// previous page were one long page in the same coordinate system.
const nsSize containerSize = aPageFrame->GetSize();
LogicalPoint pageOffset(wm, aCurrentPageCF->GetOffsetTo(prevPageCF),
containerSize);
pageOffset.B(wm) -= offsetToCurrentPageBStart;
buildingForChild.SetAdditionalOffset(
pageOffset.GetPhysicalPoint(wm, containerSize));
aPageFrame->BuildDisplayListForChild(aBuilder, prevPageCF, aLists);
if (nsSharedPageData* pd = pageFrame->GetSharedPageData()) {
const auto* ppsInfo = pd->PagesPerSheetInfo();
if (ppsInfo->mNumPages > 1) {
scale = pd->mPagesPerSheetScale;
gridOrigin = pd->mPagesPerSheetGridOrigin;
std::tie(rowIdx, colIdx) = GetRowAndColFromIdx(pageFrame->IndexOnSheet(),
pd->mPagesPerSheetNumCols);
}
}
// Scale down the page based on the above-computed scale:
auto transform = gfx::Matrix4x4::Scaling(scale, scale, 1);
// Draw the page at an offset, to get it in its pages-per-sheet "cell":
nsSize pageSize = pageFrame->PresContext()->GetPageSize();
transform.PreTranslate(
NSAppUnitsToFloatPixels(colIdx * pageSize.width, aAppUnitsPerPixel),
NSAppUnitsToFloatPixels(rowIdx * pageSize.height, aAppUnitsPerPixel), 0);
// Also add the grid origin as an offset (so that we're not drawing into the
// sheet's unwritable area). Note that this is a PostTranslate operation
// (vs. PreTranslate above), since gridOrigin is an offset on the sheet
// itself, whereas the offset above was in the scaled coordinate space of the
// pages.
return transform.PostTranslate(
NSAppUnitsToFloatPixels(gridOrigin.x, aAppUnitsPerPixel),
NSAppUnitsToFloatPixels(gridOrigin.y, aAppUnitsPerPixel), 0);
}
nsIFrame::ComputeTransformFunction nsPageFrame::GetTransformGetter() const {
return ComputePagesPerSheetTransform;
}
void nsPageFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists) {
nsDisplayListCollection set(aBuilder);
nsPresContext* pc = PresContext();
nsIFrame* child = mFrames.FirstChild();
float scale = pc->GetPageScale();
nsRect clipRect(nsPoint(0, 0), child->GetSize());
// Note: this computation matches how we compute maxSize.height
// in nsPageFrame::Reflow
nscoord expectedPageContentHeight = NSToCoordCeil(GetSize().height / scale);
if (clipRect.height > expectedPageContentHeight) {
// We're doing print-selection, with one long page-content frame.
// Clip to the appropriate page-content slice for the current page.
NS_ASSERTION(mPageNum > 0, "page num should be positive");
// Note: The pageContentFrame's y-position has been set such that a zero
// y-value matches the top edge of the current page. So, to clip to the
// current page's content (in coordinates *relative* to the page content
// frame), we just negate its y-position and add the top margin.
//
// FIXME(emilio): Rather than the default margin, this should probably use
// mPageContentMargin?
clipRect.y = NSToCoordCeil(
(-child->GetRect().y + pc->GetDefaultPageMargin().top) / scale);
clipRect.height = expectedPageContentHeight;
NS_ASSERTION(clipRect.y < child->GetSize().height,
"Should be clipping to region inside the page content bounds");
}
clipRect += aBuilder->ToReferenceFrame(child);
nsDisplayList content;
{
DisplayListClipState::AutoSaveRestore clipState(aBuilder);
// Overwrite current clip, since we're going to wrap in a transform
// and the current clip is no longer meaningful.
clipState.Clear();
clipState.ClipContainingBlockDescendants(clipRect);
MOZ_ASSERT(child->IsPageContentFrame(), "unexpected child frame type");
auto* currentPageCF = static_cast<nsPageContentFrame*>(child);
if (StaticPrefs::layout_display_list_improve_fragmentation() &&
mPageNum <= 255) {
nsDisplayListBuilder::AutoPageNumberSetter p(aBuilder, mPageNum);
BuildPreviousPageOverflow(aBuilder, this, currentPageCF, set);
}
// Set the visible rect to scrollable overflow rect of the child
// nsPageContentFrame in parent nsPageFrame coordinate space.
const nsRect childOverflowRect =
child->ScrollableOverflowRectRelativeToSelf();
const nsRect visibleRect = childOverflowRect + child->GetOffsetTo(this);
nsDisplayListBuilder::AutoBuildingDisplayList buildingForChild(
aBuilder, this, visibleRect, visibleRect);
BuildDisplayListForChild(aBuilder, child, set);
set.SerializeWithCorrectZOrder(&content, child->GetContent());
// We may need to paint out-of-flow frames whose placeholders are
// on other pages. Add those pages to our display list. Note that
// out-of-flow frames can't be placed after their placeholders so
// we don't have to process earlier pages. The display lists for
// these extra pages are pruned so that only display items for the
// page we currently care about (which we would have reached by
// following placeholders to their out-of-flows) end up on the list.
//
// Stacking context frames that wrap content on their normal page,
// as well as OOF content for this page will have their container
// items duplicated. We tell the builder to include our page number
// in the unique key for any extra page items so that they can be
// differentiated from the ones created on the normal page.
NS_ASSERTION(mPageNum <= 255, "Too many pages to handle OOFs");
if (mPageNum <= 255) {
nsDisplayListBuilder::AutoPageNumberSetter p(aBuilder, mPageNum);
// The static_cast here is technically unnecessary, but it helps
// devirtualize the GetNextContinuation() function call if pcf has a
// concrete type (with an inherited `final` GetNextContinuation() impl).
auto* pageCF = currentPageCF;
while ((pageCF = static_cast<nsPageContentFrame*>(
pageCF->GetNextContinuation()))) {
nsRect childVisible = childOverflowRect + child->GetOffsetTo(pageCF);
nsDisplayListBuilder::AutoBuildingDisplayList buildingForChild(
aBuilder, pageCF, childVisible, childVisible);
BuildDisplayListForExtraPage(aBuilder, this, pageCF, &content);
}
}
// Invoke AutoBuildingDisplayList to ensure that the correct visibleRect
// is used to compute the visible rect if AddCanvasBackgroundColorItem
// creates a display item.
nsDisplayListBuilder::AutoBuildingDisplayList building(
aBuilder, child, childOverflowRect, childOverflowRect);
// Add the canvas background color to the bottom of the list. This
// happens after we've built the list so that AddCanvasBackgroundColorItem
// can monkey with the contents if necessary.
nsRect backgroundRect =
nsRect(aBuilder->ToReferenceFrame(child), child->GetSize());
pc->GetPresShell()->AddCanvasBackgroundColorItem(
aBuilder, &content, child, backgroundRect, NS_RGBA(0, 0, 0, 0));
}
content.AppendNewToTop<nsDisplayTransform>(aBuilder, child, &content,
content.GetBuildingRect(),
::ComputePageTransform);
nsDisplayListSet set(&content, &content, &content, &content, &content,
&content);
nsContainerFrame::BuildDisplayList(aBuilder, set);
if (pc->IsRootPaginatedDocument()) {
content.AppendNewToTop<nsDisplayHeaderFooter>(aBuilder, this);
@ -743,7 +548,18 @@ void nsPageFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
}
}
aLists.Content()->AppendToTop(&content);
// We'll be drawing the page with a (usually-trivial)
// N-pages-per-sheet transform applied, so our passed-in visible rect
// isn't meaningful while we're drawing our children, because the
// transform could scale down content whose coordinates are off-screen
// such that it ends up on-screen. So: we temporarily update the visible
// rect to be the child nsPageFrame's whole frame-rect (represented in
// this PrintedSheetFrame's coordinate space.
content.AppendNewToTop<nsDisplayTransform>(
aBuilder, this, &content, content.GetBuildingRect(),
nsDisplayTransform::WithTransformGetter);
set.MoveTo(aLists);
}
//------------------------------------------------------------------------------

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@ -65,6 +65,8 @@ class nsPageFrame final : public nsContainerFrame {
mIndexOnSheet = aIndexOnSheet;
}
ComputeTransformFunction GetTransformGetter() const override;
protected:
explicit nsPageFrame(ComputedStyle* aStyle, nsPresContext* aPresContext);
virtual ~nsPageFrame();

Просмотреть файл

@ -694,14 +694,19 @@ nsresult nsPageSequenceFrame::DoPageEnd() {
return rv;
}
gfx::Matrix4x4 ComputePageSequenceTransform(nsIFrame* aFrame,
float aAppUnitsPerPixel) {
static gfx::Matrix4x4 ComputePageSequenceTransform(const nsIFrame* aFrame,
float aAppUnitsPerPixel) {
MOZ_ASSERT(aFrame->IsPageSequenceFrame());
float scale =
static_cast<nsPageSequenceFrame*>(aFrame)->GetPrintPreviewScale();
static_cast<const nsPageSequenceFrame*>(aFrame)->GetPrintPreviewScale();
return gfx::Matrix4x4::Scaling(scale, scale, 1);
}
nsIFrame::ComputeTransformFunction nsPageSequenceFrame::GetTransformGetter()
const {
return ComputePageSequenceTransform;
}
void nsPageSequenceFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists) {
aBuilder->SetDisablePartialUpdates(true);
@ -731,9 +736,9 @@ void nsPageSequenceFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
}
}
content.AppendNewToTop<nsDisplayTransform>(aBuilder, this, &content,
content.GetBuildingRect(),
::ComputePageSequenceTransform);
content.AppendNewToTop<nsDisplayTransform>(
aBuilder, this, &content, content.GetBuildingRect(),
nsDisplayTransform::WithTransformGetter);
aLists.Content()->AppendToTop(&content);
}

Просмотреть файл

@ -149,7 +149,7 @@ class nsPageSequenceFrame final : public nsContainerFrame {
// user's settings
bool HonorPrintBackgroundSettings() const override { return false; }
bool HasTransformGetter() const override { return true; }
ComputeTransformFunction GetTransformGetter() const override;
#ifdef DEBUG_FRAME_DUMP
nsresult GetFrameName(nsAString& aResult) const override;

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@ -7312,12 +7312,12 @@ nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
const nsRect& aChildrenBuildingRect)
: nsPaintedDisplayItem(aBuilder, aFrame),
mTransform(Some(Matrix4x4())),
mTransformGetter(nullptr),
mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot),
mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot),
mChildrenBuildingRect(aChildrenBuildingRect),
mPrerenderDecision(PrerenderDecision::No),
mIsTransformSeparator(true) {
mIsTransformSeparator(true),
mHasTransformGetter(false) {
MOZ_COUNT_CTOR(nsDisplayTransform);
MOZ_ASSERT(aFrame, "Must have a frame!");
Init(aBuilder, aList);
@ -7328,12 +7328,12 @@ nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
const nsRect& aChildrenBuildingRect,
PrerenderDecision aPrerenderDecision)
: nsPaintedDisplayItem(aBuilder, aFrame),
mTransformGetter(nullptr),
mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot),
mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot),
mChildrenBuildingRect(aChildrenBuildingRect),
mPrerenderDecision(aPrerenderDecision),
mIsTransformSeparator(false) {
mIsTransformSeparator(false),
mHasTransformGetter(false) {
MOZ_COUNT_CTOR(nsDisplayTransform);
MOZ_ASSERT(aFrame, "Must have a frame!");
SetReferenceFrameToAncestor(aBuilder);
@ -7343,16 +7343,17 @@ nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
nsDisplayTransform::nsDisplayTransform(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList,
const nsRect& aChildrenBuildingRect,
ComputeTransformFunction aTransformGetter)
decltype(WithTransformGetter))
: nsPaintedDisplayItem(aBuilder, aFrame),
mTransformGetter(aTransformGetter),
mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot),
mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot),
mChildrenBuildingRect(aChildrenBuildingRect),
mPrerenderDecision(PrerenderDecision::No),
mIsTransformSeparator(false) {
mIsTransformSeparator(false),
mHasTransformGetter(true) {
MOZ_COUNT_CTOR(nsDisplayTransform);
MOZ_ASSERT(aFrame, "Must have a frame!");
MOZ_ASSERT(aFrame->GetTransformGetter());
Init(aBuilder, aList);
}
@ -7880,8 +7881,8 @@ const Matrix4x4Flagged& nsDisplayTransform::GetTransform() const {
float scale = mFrame->PresContext()->AppUnitsPerDevPixel();
if (mTransformGetter) {
mTransform.emplace(mTransformGetter(mFrame, scale));
if (mHasTransformGetter) {
mTransform.emplace((mFrame->GetTransformGetter())(mFrame, scale));
Point3D newOrigin =
Point3D(NSAppUnitsToFloatPixels(mToReferenceFrame.x, scale),
NSAppUnitsToFloatPixels(mToReferenceFrame.y, scale), 0.0f);
@ -7916,8 +7917,8 @@ const Matrix4x4Flagged& nsDisplayTransform::GetInverseTransform() const {
Matrix4x4 nsDisplayTransform::GetTransformForRendering(
LayoutDevicePoint* aOutOrigin) const {
if (!mFrame->HasPerspective() || mTransformGetter || mIsTransformSeparator) {
if (!mTransformGetter && !mIsTransformSeparator && aOutOrigin) {
if (!mFrame->HasPerspective() || mHasTransformGetter || mIsTransformSeparator) {
if (!mHasTransformGetter && !mIsTransformSeparator && aOutOrigin) {
// If aOutOrigin is provided, put the offset to origin into it, because
// we need to keep it separate for webrender. The combination of
// *aOutOrigin and the returned matrix here should always be equivalent
@ -7934,7 +7935,7 @@ Matrix4x4 nsDisplayTransform::GetTransformForRendering(
}
return GetTransform().GetMatrix();
}
MOZ_ASSERT(!mTransformGetter);
MOZ_ASSERT(!mHasTransformGetter);
float scale = mFrame->PresContext()->AppUnitsPerDevPixel();
// Don't include perspective transform, or the offset to origin, since
@ -7950,7 +7951,6 @@ const Matrix4x4& nsDisplayTransform::GetAccumulatedPreserved3DTransform(
return GetTransform().GetMatrix();
}
// XXX: should go back to fix mTransformGetter.
if (!mTransformPreserves3D) {
const nsIFrame* establisher; // Establisher of the 3D rendering context.
for (establisher = mFrame;

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@ -6655,15 +6655,9 @@ class nsDisplayTransform : public nsPaintedDisplayItem {
public:
enum class PrerenderDecision : uint8_t { No, Full, Partial };
/**
* Returns a matrix (in pixels) for the current frame. The matrix should be
* relative to the current frame's coordinate space.
*
* @param aFrame The frame to compute the transform for.
* @param aAppUnitsPerPixel The number of app units per graphics unit.
*/
typedef Matrix4x4 (*ComputeTransformFunction)(nsIFrame* aFrame,
float aAppUnitsPerPixel);
enum {
WithTransformGetter,
};
/* Constructor accepts a display list, empties it, and wraps it up. It also
* ferries the underlying frame to the nsDisplayItem constructor.
@ -6677,7 +6671,7 @@ class nsDisplayTransform : public nsPaintedDisplayItem {
nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList, const nsRect& aChildrenBuildingRect,
ComputeTransformFunction aTransformGetter);
decltype(WithTransformGetter));
MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayTransform)
@ -6774,7 +6768,7 @@ class nsDisplayTransform : public nsPaintedDisplayItem {
// If we were created using a transform-getter, then we don't
// belong to a transformed frame, and aren't a reference frame
// for our children.
if (!mTransformGetter) {
if (!mHasTransformGetter) {
return mFrame;
}
return nsPaintedDisplayItem::ReferenceFrameForChildren();
@ -7009,7 +7003,6 @@ class nsDisplayTransform : public nsPaintedDisplayItem {
mutable mozilla::Maybe<Matrix4x4Flagged> mInverseTransform;
// Accumulated transform of ancestors on the preserves-3d chain.
mozilla::UniquePtr<Matrix4x4> mTransformPreserves3D;
ComputeTransformFunction mTransformGetter;
RefPtr<AnimatedGeometryRoot> mAnimatedGeometryRootForChildren;
RefPtr<AnimatedGeometryRoot> mAnimatedGeometryRootForScrollMetadata;
nsRect mChildrenBuildingRect;
@ -7030,6 +7023,8 @@ class nsDisplayTransform : public nsPaintedDisplayItem {
bool mIsTransformSeparator : 1;
// True if this nsDisplayTransform should get flattened
bool mShouldFlatten : 1;
// True if we have a transform getter.
bool mHasTransformGetter : 1;
};
/* A display item that applies a perspective transformation to a single