Bug 1300946 - Forbid simultaneous binding to TF and non-TF bind points. - r=jrmuizel

This commit is contained in:
Jeff Gilbert (:jgilbert) 2016-09-17 16:44:56 -07:00
Родитель 6b423ece44
Коммит baf5383538
3 изменённых файлов: 74 добавлений и 61 удалений

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@ -18,6 +18,7 @@ WebGLBuffer::WebGLBuffer(WebGLContext* webgl, GLuint buf)
, mContent(Kind::Undefined)
, mByteLength(0)
, mNumActiveTFOs(0)
, mBoundForTF(false)
{
mContext->mBuffers.insertBack(this);
}
@ -189,6 +190,68 @@ WebGLBuffer::IsElementArrayUsedWithMultipleTypes() const
return mCache->BeenUsedWithMultipleTypes();
}
bool
WebGLBuffer::ValidateCanBindToTarget(const char* funcName, GLenum target)
{
const bool wouldBeTF = (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER);
if (mWebGLRefCnt && wouldBeTF != mBoundForTF) {
mContext->ErrorInvalidOperation("%s: Buffers cannot be simultaneously bound to "
" transform feedback and bound elsewhere.",
funcName);
return false;
}
mBoundForTF = wouldBeTF;
/* https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.1
*
* In the WebGL 2 API, buffers have their WebGL buffer type
* initially set to undefined. Calling bindBuffer, bindBufferRange
* or bindBufferBase with the target argument set to any buffer
* binding point except COPY_READ_BUFFER or COPY_WRITE_BUFFER will
* then set the WebGL buffer type of the buffer being bound
* according to the table above.
*
* Any call to one of these functions which attempts to bind a
* WebGLBuffer that has the element array WebGL buffer type to a
* binding point that falls under other data, or bind a
* WebGLBuffer which has the other data WebGL buffer type to
* ELEMENT_ARRAY_BUFFER will generate an INVALID_OPERATION error,
* and the state of the binding point will remain untouched.
*/
if (mContent == WebGLBuffer::Kind::Undefined)
return true;
switch (target) {
case LOCAL_GL_COPY_READ_BUFFER:
case LOCAL_GL_COPY_WRITE_BUFFER:
return true;
case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
if (mContent == WebGLBuffer::Kind::ElementArray)
return true;
break;
case LOCAL_GL_ARRAY_BUFFER:
case LOCAL_GL_PIXEL_PACK_BUFFER:
case LOCAL_GL_PIXEL_UNPACK_BUFFER:
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
case LOCAL_GL_UNIFORM_BUFFER:
if (mContent == WebGLBuffer::Kind::OtherData)
return true;
break;
default:
MOZ_CRASH();
}
const auto dataType = (mContent == WebGLBuffer::Kind::OtherData) ? "other"
: "element";
mContext->ErrorInvalidOperation("%s: Buffer already contains %s data.", funcName,
dataType);
return false;
}
JSObject*
WebGLBuffer::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto)
{

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@ -62,6 +62,7 @@ public:
virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;
bool ValidateCanBindToTarget(const char* funcName, GLenum target);
void BufferData(GLenum target, size_t size, const void* data, GLenum usage);
const GLenum mGLName;
@ -76,6 +77,7 @@ protected:
size_t mByteLength;
UniquePtr<WebGLElementArrayCache> mCache;
size_t mNumActiveTFOs;
bool mBoundForTF;
};
} // namespace mozilla

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@ -109,63 +109,6 @@ WebGLContext::ValidateIndexedBufferSlot(const char* funcName, GLenum target, GLu
////////////////////////////////////////
static bool
ValidateCanBindToTarget(WebGLContext* webgl, const char* funcName, GLenum target,
WebGLBuffer* buffer)
{
if (!buffer)
return true;
/* https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.1
*
* In the WebGL 2 API, buffers have their WebGL buffer type
* initially set to undefined. Calling bindBuffer, bindBufferRange
* or bindBufferBase with the target argument set to any buffer
* binding point except COPY_READ_BUFFER or COPY_WRITE_BUFFER will
* then set the WebGL buffer type of the buffer being bound
* according to the table above.
*
* Any call to one of these functions which attempts to bind a
* WebGLBuffer that has the element array WebGL buffer type to a
* binding point that falls under other data, or bind a
* WebGLBuffer which has the other data WebGL buffer type to
* ELEMENT_ARRAY_BUFFER will generate an INVALID_OPERATION error,
* and the state of the binding point will remain untouched.
*/
const auto& content = buffer->Content();
if (content == WebGLBuffer::Kind::Undefined)
return true;
switch (target) {
case LOCAL_GL_COPY_READ_BUFFER:
case LOCAL_GL_COPY_WRITE_BUFFER:
return true;
case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
if (content == WebGLBuffer::Kind::ElementArray)
return true;
break;
case LOCAL_GL_ARRAY_BUFFER:
case LOCAL_GL_PIXEL_PACK_BUFFER:
case LOCAL_GL_PIXEL_UNPACK_BUFFER:
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
case LOCAL_GL_UNIFORM_BUFFER:
if (content == WebGLBuffer::Kind::OtherData)
return true;
break;
default:
MOZ_CRASH();
}
webgl->ErrorInvalidOperation("%s: buffer already contains %s data.", funcName,
content == WebGLBuffer::Kind::OtherData ? "other"
: "element");
return false;
}
void
WebGLContext::BindBuffer(GLenum target, WebGLBuffer* buffer)
{
@ -184,7 +127,7 @@ WebGLContext::BindBuffer(GLenum target, WebGLBuffer* buffer)
if (!slot)
return;
if (!ValidateCanBindToTarget(this, funcName, target, buffer))
if (buffer && !buffer->ValidateCanBindToTarget(funcName, target))
return;
gl->MakeCurrent();
@ -221,9 +164,6 @@ WebGLContext::ValidateIndexedBufferBinding(const char* funcName, GLenum target,
return false;
}
if (!ValidateCanBindToTarget(this, funcName, target, (*out_genericBinding)->get()))
return false;
return true;
}
@ -249,6 +189,9 @@ WebGLContext::BindBufferBase(GLenum target, GLuint index, WebGLBuffer* buffer)
return;
}
if (buffer && !buffer->ValidateCanBindToTarget(funcName, target))
return;
////
gl->MakeCurrent();
@ -295,6 +238,11 @@ WebGLContext::BindBufferRange(GLenum target, GLuint index, WebGLBuffer* buffer,
return;
}
if (buffer && !buffer->ValidateCanBindToTarget(funcName, target))
return;
////
gl->MakeCurrent();
switch (target) {