зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1300946 - Forbid simultaneous binding to TF and non-TF bind points. - r=jrmuizel
This commit is contained in:
Родитель
6b423ece44
Коммит
baf5383538
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@ -18,6 +18,7 @@ WebGLBuffer::WebGLBuffer(WebGLContext* webgl, GLuint buf)
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, mContent(Kind::Undefined)
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, mByteLength(0)
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, mNumActiveTFOs(0)
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, mBoundForTF(false)
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{
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mContext->mBuffers.insertBack(this);
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}
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@ -189,6 +190,68 @@ WebGLBuffer::IsElementArrayUsedWithMultipleTypes() const
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return mCache->BeenUsedWithMultipleTypes();
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}
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bool
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WebGLBuffer::ValidateCanBindToTarget(const char* funcName, GLenum target)
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{
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const bool wouldBeTF = (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER);
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if (mWebGLRefCnt && wouldBeTF != mBoundForTF) {
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mContext->ErrorInvalidOperation("%s: Buffers cannot be simultaneously bound to "
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" transform feedback and bound elsewhere.",
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funcName);
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return false;
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}
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mBoundForTF = wouldBeTF;
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/* https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.1
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*
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* In the WebGL 2 API, buffers have their WebGL buffer type
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* initially set to undefined. Calling bindBuffer, bindBufferRange
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* or bindBufferBase with the target argument set to any buffer
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* binding point except COPY_READ_BUFFER or COPY_WRITE_BUFFER will
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* then set the WebGL buffer type of the buffer being bound
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* according to the table above.
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*
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* Any call to one of these functions which attempts to bind a
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* WebGLBuffer that has the element array WebGL buffer type to a
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* binding point that falls under other data, or bind a
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* WebGLBuffer which has the other data WebGL buffer type to
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* ELEMENT_ARRAY_BUFFER will generate an INVALID_OPERATION error,
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* and the state of the binding point will remain untouched.
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*/
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if (mContent == WebGLBuffer::Kind::Undefined)
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return true;
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switch (target) {
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case LOCAL_GL_COPY_READ_BUFFER:
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case LOCAL_GL_COPY_WRITE_BUFFER:
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return true;
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case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
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if (mContent == WebGLBuffer::Kind::ElementArray)
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return true;
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break;
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case LOCAL_GL_ARRAY_BUFFER:
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case LOCAL_GL_PIXEL_PACK_BUFFER:
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case LOCAL_GL_PIXEL_UNPACK_BUFFER:
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case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
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case LOCAL_GL_UNIFORM_BUFFER:
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if (mContent == WebGLBuffer::Kind::OtherData)
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return true;
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break;
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default:
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MOZ_CRASH();
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}
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const auto dataType = (mContent == WebGLBuffer::Kind::OtherData) ? "other"
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: "element";
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mContext->ErrorInvalidOperation("%s: Buffer already contains %s data.", funcName,
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dataType);
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return false;
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}
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JSObject*
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WebGLBuffer::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto)
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{
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@ -62,6 +62,7 @@ public:
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virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;
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bool ValidateCanBindToTarget(const char* funcName, GLenum target);
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void BufferData(GLenum target, size_t size, const void* data, GLenum usage);
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const GLenum mGLName;
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@ -76,6 +77,7 @@ protected:
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size_t mByteLength;
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UniquePtr<WebGLElementArrayCache> mCache;
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size_t mNumActiveTFOs;
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bool mBoundForTF;
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};
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} // namespace mozilla
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@ -109,63 +109,6 @@ WebGLContext::ValidateIndexedBufferSlot(const char* funcName, GLenum target, GLu
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////////////////////////////////////////
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static bool
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ValidateCanBindToTarget(WebGLContext* webgl, const char* funcName, GLenum target,
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WebGLBuffer* buffer)
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{
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if (!buffer)
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return true;
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/* https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.1
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*
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* In the WebGL 2 API, buffers have their WebGL buffer type
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* initially set to undefined. Calling bindBuffer, bindBufferRange
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* or bindBufferBase with the target argument set to any buffer
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* binding point except COPY_READ_BUFFER or COPY_WRITE_BUFFER will
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* then set the WebGL buffer type of the buffer being bound
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* according to the table above.
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*
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* Any call to one of these functions which attempts to bind a
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* WebGLBuffer that has the element array WebGL buffer type to a
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* binding point that falls under other data, or bind a
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* WebGLBuffer which has the other data WebGL buffer type to
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* ELEMENT_ARRAY_BUFFER will generate an INVALID_OPERATION error,
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* and the state of the binding point will remain untouched.
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*/
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const auto& content = buffer->Content();
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if (content == WebGLBuffer::Kind::Undefined)
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return true;
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switch (target) {
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case LOCAL_GL_COPY_READ_BUFFER:
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case LOCAL_GL_COPY_WRITE_BUFFER:
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return true;
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case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
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if (content == WebGLBuffer::Kind::ElementArray)
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return true;
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break;
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case LOCAL_GL_ARRAY_BUFFER:
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case LOCAL_GL_PIXEL_PACK_BUFFER:
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case LOCAL_GL_PIXEL_UNPACK_BUFFER:
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case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
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case LOCAL_GL_UNIFORM_BUFFER:
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if (content == WebGLBuffer::Kind::OtherData)
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return true;
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break;
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default:
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MOZ_CRASH();
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}
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webgl->ErrorInvalidOperation("%s: buffer already contains %s data.", funcName,
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content == WebGLBuffer::Kind::OtherData ? "other"
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: "element");
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return false;
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}
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void
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WebGLContext::BindBuffer(GLenum target, WebGLBuffer* buffer)
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{
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@ -184,7 +127,7 @@ WebGLContext::BindBuffer(GLenum target, WebGLBuffer* buffer)
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if (!slot)
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return;
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if (!ValidateCanBindToTarget(this, funcName, target, buffer))
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if (buffer && !buffer->ValidateCanBindToTarget(funcName, target))
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return;
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gl->MakeCurrent();
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@ -221,9 +164,6 @@ WebGLContext::ValidateIndexedBufferBinding(const char* funcName, GLenum target,
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return false;
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}
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if (!ValidateCanBindToTarget(this, funcName, target, (*out_genericBinding)->get()))
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return false;
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return true;
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}
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@ -249,6 +189,9 @@ WebGLContext::BindBufferBase(GLenum target, GLuint index, WebGLBuffer* buffer)
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return;
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}
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if (buffer && !buffer->ValidateCanBindToTarget(funcName, target))
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return;
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////
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gl->MakeCurrent();
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@ -295,6 +238,11 @@ WebGLContext::BindBufferRange(GLenum target, GLuint index, WebGLBuffer* buffer,
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return;
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}
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if (buffer && !buffer->ValidateCanBindToTarget(funcName, target))
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return;
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////
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gl->MakeCurrent();
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switch (target) {
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