Bug 1579235 - Part 2 - Refactor some of the tile map handling code. r=nical,Bert

Simplify some of the logic related to handling multiple
compositor surfaces in future, specifically:

* Only rebuild the tiles map when the tile rect changes.
* Remove need for tiles_to_draw array.

Differential Revision: https://phabricator.services.mozilla.com/D62694

--HG--
extra : moz-landing-system : lando
This commit is contained in:
Glenn Watson 2020-02-13 18:08:16 +00:00
Родитель 6f92e32415
Коммит bc6823edf8
2 изменённых файлов: 87 добавлений и 94 удалений

Просмотреть файл

@ -304,8 +304,7 @@ impl CompositeState {
) {
let mut visible_tile_count = 0;
for key in &tile_cache.tiles_to_draw {
let tile = &tile_cache.tiles[key];
for tile in tile_cache.tiles.values() {
if !tile.is_visible {
// This can occur when a tile is found to be occluded during frame building.
continue;
@ -335,8 +334,8 @@ impl CompositeState {
let tile_id = tile_cache.native_surface_id.map(|surface_id| {
NativeTileId {
surface_id,
x: key.x,
y: key.y,
x: tile.tile_offset.x,
y: tile.tile_offset.y,
}
});

Просмотреть файл

@ -227,7 +227,7 @@ struct PictureInfo {
/// Picture-caching state to keep between scenes.
pub struct PictureCacheState {
/// The tiles retained by this picture cache.
pub tiles: FastHashMap<TileOffset, Tile>,
pub tiles: FastHashMap<TileOffset, Box<Tile>>,
/// State of the spatial nodes from previous frame
spatial_nodes: FastHashMap<SpatialNodeIndex, SpatialNodeDependency>,
/// State of opacity bindings from previous frame
@ -245,7 +245,6 @@ pub struct PictureCacheState {
}
pub struct PictureCacheRecycledAllocations {
old_tiles: FastHashMap<TileOffset, Tile>,
old_opacity_bindings: FastHashMap<PropertyBindingId, OpacityBindingInfo>,
compare_cache: FastHashMap<PrimitiveComparisonKey, PrimitiveCompareResult>,
}
@ -415,6 +414,9 @@ struct TilePreUpdateContext {
/// The visible part of the screen in world coords.
global_screen_world_rect: WorldRect,
/// Current size of tiles in picture units.
tile_size: PictureSize,
}
// Immutable context passed to picture cache tiles during post_update
@ -743,6 +745,8 @@ pub struct TileCacheInstanceSerializer {
/// Information about a cached tile.
pub struct Tile {
/// The grid position of this tile within the picture cache
pub tile_offset: TileOffset,
/// The current world rect of this tile.
pub world_tile_rect: WorldRect,
/// The current local rect of this tile.
@ -789,10 +793,11 @@ pub struct Tile {
impl Tile {
/// Construct a new, invalid tile.
fn new(
id: TileId,
) -> Self {
fn new(tile_offset: TileOffset) -> Self {
let id = TileId(NEXT_TILE_ID.fetch_add(1, Ordering::Relaxed));
Tile {
tile_offset,
local_tile_rect: PictureRect::zero(),
world_tile_rect: WorldRect::zero(),
device_valid_rect: DeviceRect::zero(),
@ -913,10 +918,18 @@ impl Tile {
/// tile to setup state before primitive dependency calculations.
fn pre_update(
&mut self,
local_tile_rect: PictureRect,
ctx: &TilePreUpdateContext,
) {
self.local_tile_rect = local_tile_rect;
// Ensure each tile is offset by the appropriate amount from the
// origin, such that the content origin will be a whole number and
// the snapping will be consistent.
self.local_tile_rect = PictureRect::new(
PicturePoint::new(
self.tile_offset.x as f32 * ctx.tile_size.width + ctx.fract_offset.x,
self.tile_offset.y as f32 * ctx.tile_size.height + ctx.fract_offset.y,
),
ctx.tile_size,
);
self.invalidation_reason = None;
self.world_tile_rect = ctx.pic_to_world_mapper
@ -958,7 +971,7 @@ impl Tile {
&mut self.prev_descriptor,
);
self.current_descriptor.clear();
self.root.clear(local_tile_rect);
self.root.clear(self.local_tile_rect);
}
/// Add dependencies for a given primitive to this tile.
@ -1093,6 +1106,7 @@ impl Tile {
}
}
self.is_visible = false;
return false;
}
@ -1941,9 +1955,7 @@ pub struct TileCacheInstance {
/// The positioning node for this tile cache.
pub spatial_node_index: SpatialNodeIndex,
/// Hash of tiles present in this picture.
pub tiles: FastHashMap<TileOffset, Tile>,
/// Switch back and forth between old and new tiles hashmaps to avoid re-allocating.
old_tiles: FastHashMap<TileOffset, Tile>,
pub tiles: FastHashMap<TileOffset, Box<Tile>>,
/// A helper struct to map local rects into surface coords.
map_local_to_surface: SpaceMapper<LayoutPixel, PicturePixel>,
/// A helper struct to map child picture rects into picture cache surface coords.
@ -1977,8 +1989,6 @@ pub struct TileCacheInstance {
pub local_rect: PictureRect,
/// The local clip rect, from the shared clips of this picture.
local_clip_rect: PictureRect,
/// A list of tiles that are valid and visible, which should be drawn to the main scene.
pub tiles_to_draw: Vec<TileOffset>,
/// The surface index that this tile cache will be drawn into.
surface_index: SurfaceIndex,
/// The background color from the renderer. If this is set opaque, we know it's
@ -2037,7 +2047,6 @@ impl TileCacheInstance {
slice_flags,
spatial_node_index,
tiles: FastHashMap::default(),
old_tiles: FastHashMap::default(),
map_local_to_surface: SpaceMapper::new(
ROOT_SPATIAL_NODE_INDEX,
PictureRect::zero(),
@ -2058,7 +2067,6 @@ impl TileCacheInstance {
tile_bounds_p1: TileOffset::zero(),
local_rect: PictureRect::zero(),
local_clip_rect: PictureRect::zero(),
tiles_to_draw: Vec::new(),
surface_index: SurfaceIndex(0),
background_color,
backdrop: BackdropInfo::empty(),
@ -2211,11 +2219,6 @@ impl TileCacheInstance {
}
}
}
recycle_map(
self.tiles.len(),
&mut self.old_tiles,
prev_state.allocations.old_tiles,
);
recycle_map(
self.opacity_bindings.len(),
&mut self.old_opacity_bindings,
@ -2360,88 +2363,80 @@ impl TileCacheInstance {
let x_tiles = x1 - x0;
let y_tiles = y1 - y0;
self.tile_rect = TileRect::new(
let new_tile_rect = TileRect::new(
TileOffset::new(x0, y0),
TileSize::new(x_tiles, y_tiles),
);
// Rebuild the tile grid if the picture cache rect has changed.
if new_tile_rect != self.tile_rect {
let mut old_tiles = mem::replace(&mut self.tiles, FastHashMap::default());
self.tiles.reserve(new_tile_rect.size.area() as usize);
for y in y0 .. y1 {
for x in x0 .. x1 {
let key = TileOffset::new(x, y);
let tile = old_tiles
.remove(&key)
.unwrap_or_else(|| {
Box::new(Tile::new(key))
});
self.tiles.insert(key, tile);
}
}
// When old tiles that remain after the loop, dirty rects are not valid.
if !old_tiles.is_empty() {
frame_state.composite_state.dirty_rects_are_valid = false;
}
// Any old tiles that remain after the loop above are going to be dropped. For
// simple composite mode, the texture cache handle will expire and be collected
// by the texture cache. For native compositor mode, we need to explicitly
// invoke a callback to the client to destroy that surface.
frame_state.composite_state.destroy_native_tiles(
old_tiles.values_mut(),
frame_state.resource_cache,
);
}
// This is duplicated information from tile_rect, but cached here to avoid
// redundant calculations during get_tile_coords_for_rect
self.tile_bounds_p0 = TileOffset::new(x0, y0);
self.tile_bounds_p1 = TileOffset::new(x1, y1);
self.tile_rect = new_tile_rect;
let mut world_culling_rect = WorldRect::zero();
mem::swap(&mut self.tiles, &mut self.old_tiles);
let ctx = TilePreUpdateContext {
pic_to_world_mapper,
fract_offset: self.fract_offset,
background_color: self.background_color,
global_screen_world_rect: frame_context.global_screen_world_rect,
tile_size: self.tile_size,
};
self.tiles.clear();
for y in y0 .. y1 {
for x in x0 .. x1 {
let key = TileOffset::new(x, y);
// Pre-update each tile
for tile in self.tiles.values_mut() {
tile.pre_update(&ctx);
let mut tile = self.old_tiles
.remove(&key)
.unwrap_or_else(|| {
let next_id = TileId(NEXT_TILE_ID.fetch_add(1, Ordering::Relaxed));
Tile::new(next_id)
});
// Ensure each tile is offset by the appropriate amount from the
// origin, such that the content origin will be a whole number and
// the snapping will be consistent.
let rect = PictureRect::new(
PicturePoint::new(
x as f32 * self.tile_size.width + self.fract_offset.x,
y as f32 * self.tile_size.height + self.fract_offset.y,
),
self.tile_size,
);
tile.pre_update(
rect,
&ctx,
);
// Only include the tiles that are currently in view into the world culling
// rect. This is a very important optimization for a couple of reasons:
// (1) Primitives that intersect with tiles in the grid that are not currently
// visible can be skipped from primitive preparation, clip chain building
// and tile dependency updates.
// (2) When we need to allocate an off-screen surface for a child picture (for
// example a CSS filter) we clip the size of the GPU surface to the world
// culling rect below (to ensure we draw enough of it to be sampled by any
// tiles that reference it). Making the world culling rect only affected
// by visible tiles (rather than the entire virtual tile display port) can
// result in allocating _much_ smaller GPU surfaces for cases where the
// true off-screen surface size is very large.
if tile.is_visible {
world_culling_rect = world_culling_rect.union(&tile.world_tile_rect);
}
self.tiles.insert(key, tile);
// Only include the tiles that are currently in view into the world culling
// rect. This is a very important optimization for a couple of reasons:
// (1) Primitives that intersect with tiles in the grid that are not currently
// visible can be skipped from primitive preparation, clip chain building
// and tile dependency updates.
// (2) When we need to allocate an off-screen surface for a child picture (for
// example a CSS filter) we clip the size of the GPU surface to the world
// culling rect below (to ensure we draw enough of it to be sampled by any
// tiles that reference it). Making the world culling rect only affected
// by visible tiles (rather than the entire virtual tile display port) can
// result in allocating _much_ smaller GPU surfaces for cases where the
// true off-screen surface size is very large.
if tile.is_visible {
world_culling_rect = world_culling_rect.union(&tile.world_tile_rect);
}
}
// When old tiles that remain after the loop, dirty rects are not valid.
if !self.old_tiles.is_empty() {
frame_state.composite_state.dirty_rects_are_valid = false;
}
// Any old tiles that remain after the loop above are going to be dropped. For
// simple composite mode, the texture cache handle will expire and be collected
// by the texture cache. For native compositor mode, we need to explicitly
// invoke a callback to the client to destroy that surface.
frame_state.composite_state.destroy_native_tiles(
self.old_tiles.values_mut(),
frame_state.resource_cache,
);
// If compositor mode is changed, need to drop all incompatible tiles.
match (frame_context.config.compositor_kind, self.native_surface_id) {
(CompositorKind::Draw { .. }, Some(_)) => {
@ -2821,7 +2816,6 @@ impl TileCacheInstance {
frame_context: &FrameVisibilityContext,
frame_state: &mut FrameVisibilityState,
) {
self.tiles_to_draw.clear();
self.dirty_region.clear();
// Register the opaque region of this tile cache as an occluder, which
@ -2929,9 +2923,8 @@ impl TileCacheInstance {
// Step through each tile and invalidate if the dependencies have changed. Determine
// the current opacity setting and whether it's changed.
let mut tile_cache_is_opaque = true;
for (key, tile) in self.tiles.iter_mut() {
for tile in self.tiles.values_mut() {
if tile.post_update(&ctx, &mut state, frame_context) {
self.tiles_to_draw.push(*key);
tile_cache_is_opaque &= tile.is_opaque;
}
}
@ -3805,7 +3798,6 @@ impl PicturePrimitive {
native_surface_id: tile_cache.native_surface_id.take(),
is_opaque: tile_cache.is_opaque,
allocations: PictureCacheRecycledAllocations {
old_tiles: tile_cache.old_tiles,
old_opacity_bindings: tile_cache.old_opacity_bindings,
compare_cache: tile_cache.compare_cache,
},
@ -4230,8 +4222,10 @@ impl PicturePrimitive {
.expect("bug: unable to map clip rect");
let device_clip_rect = (world_clip_rect * frame_context.global_device_pixel_scale).round();
for key in &tile_cache.tiles_to_draw {
let tile = tile_cache.tiles.get_mut(key).expect("bug: no tile found!");
for tile in tile_cache.tiles.values_mut() {
if !tile.is_visible {
continue;
}
// Get the world space rect that this tile will actually occupy on screem
let device_draw_rect = match device_clip_rect.intersection(&tile.device_valid_rect) {
@ -4367,8 +4361,8 @@ impl PicturePrimitive {
// Create the tile identifier and allocate it.
let tile_id = NativeTileId {
surface_id: tile_cache.native_surface_id.unwrap(),
x: key.x,
y: key.y,
x: tile.tile_offset.x,
y: tile.tile_offset.y,
};
frame_state.resource_cache.create_compositor_tile(tile_id);
@ -5955,7 +5949,7 @@ impl TileNode {
impl CompositeState {
// A helper function to destroy all native surfaces for a given list of tiles
pub fn destroy_native_tiles<'a, I: Iterator<Item = &'a mut Tile>>(
pub fn destroy_native_tiles<'a, I: Iterator<Item = &'a mut Box<Tile>>>(
&mut self,
tiles_iter: I,
resource_cache: &mut ResourceCache,