Bug 299458 - Rehome channel and user objects before running auto-perform commands. Also allow for / prefixing auto-perform commands.

ChatZilla only.
r=samuel
This commit is contained in:
silver%warwickcompsoc.co.uk 2005-09-26 20:32:39 +00:00
Родитель 46015a79e0
Коммит bca20a57af
1 изменённых файлов: 19 добавлений и 16 удалений

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@ -907,32 +907,35 @@ function my_showtonet (e)
case "001":
// Code moved to lower down to speed this bit up. :)
var c, u;
// If we've switched servers, *first* we must rehome our objects.
if (this.lastServer && (this.lastServer != this.primServ))
{
for (c in this.lastServer.channels)
this.lastServer.channels[c].rehome(this.primServ);
for (u in this.lastServer.users)
this.lastServer.users[u].rehome(this.primServ);
// This makes sure we have the *right* me object.
this.primServ.me.rehome(this.primServ);
}
// After rehoming it is now safe for the user's commands.
var cmdary = this.prefs["autoperform"];
for (var i = 0; i < cmdary.length; ++i)
this.dispatch(cmdary[i])
{
if (cmdary[i][0] == "/")
this.dispatch(cmdary[i].substr(1));
else
this.dispatch(cmdary[i]);
}
if (this.prefs["away"])
this.dispatch("away", { reason: this.prefs["away"] });
if (this.lastServer)
{
var c, u;
// Re-home channels and users only if nessessary.
if (this.lastServer != this.primServ)
{
for (c in this.lastServer.channels)
this.lastServer.channels[c].rehome(this.primServ);
for (u in this.lastServer.users)
this.lastServer.users[u].rehome(this.primServ);
// This makes sure we have the *right* me object.
this.primServ.me.rehome(this.primServ);
}
// Re-join channels from previous connection.
// (note they're all on .primServ now, not .lastServer)
for (c in this.primServ.channels)
{
var chan = this.primServ.channels[c];