Bug 674171: Define Debugger::FrameRange, for iterating over the Debugger.Frame instances referring to a given StackFrame. r=jorendorff

This commit is contained in:
Jim Blandy 2012-03-02 12:12:14 -08:00
Родитель 4defaf6c63
Коммит bcc8e50931
2 изменённых файлов: 123 добавлений и 30 удалений

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@ -143,6 +143,110 @@ ValueToIdentifier(JSContext *cx, const Value &v, jsid *idp)
return true;
}
/*
* A range of all the Debugger.Frame objects for a particular StackFrame.
*
* FIXME This checks only current debuggers, so it relies on a hack in
* Debugger::removeDebuggeeGlobal to make sure only current debuggers have Frame
* objects with .live === true.
*/
class Debugger::FrameRange {
JSContext *cx;
StackFrame *fp;
/* The debuggers in |fp|'s compartment, or NULL if there are none. */
GlobalObject::DebuggerVector *debuggers;
/*
* The index of the front Debugger.Frame's debugger in debuggers.
* nextDebugger < debuggerCount if and only if the range is not empty.
*/
size_t debuggerCount, nextDebugger;
/*
* If the range is not empty, this is front Debugger.Frame's entry in its
* debugger's frame table.
*/
FrameMap::Ptr entry;
public:
/*
* Return a range containing all Debugger.Frame instances referring to |fp|.
* |global| is |fp|'s global object; if NULL or omitted, we compute it
* ourselves from |fp|.
*
* We keep an index into the compartment's debugger list, and a
* FrameMap::Ptr into the current debugger's frame map. Thus, if the set of
* debuggers in |fp|'s compartment changes, this range becomes invalid.
* Similarly, if stack frames are added to or removed from frontDebugger(),
* then the range's front is invalid until popFront is called.
*/
FrameRange(JSContext *cx, StackFrame *fp, GlobalObject *global = NULL)
: cx(cx), fp(fp) {
nextDebugger = 0;
/* Find our global, if we were not given one. */
if (!global)
global = &fp->scopeChain().global();
/* The frame and global must match. */
JS_ASSERT(&fp->scopeChain().global() == global);
/* Find the list of debuggers we'll iterate over. There may be none. */
debuggers = global->getDebuggers();
if (debuggers) {
debuggerCount = debuggers->length();
findNext();
} else {
debuggerCount = 0;
}
}
bool empty() const {
return nextDebugger >= debuggerCount;
}
JSObject *frontFrame() const {
JS_ASSERT(!empty());
return entry->value;
}
Debugger *frontDebugger() const {
JS_ASSERT(!empty());
return (*debuggers)[nextDebugger];
}
/*
* Delete the front frame from its Debugger's frame map. After this call,
* the range's front is invalid until popFront is called.
*/
void removeFrontFrame() const {
JS_ASSERT(!empty());
frontDebugger()->frames.remove(entry);
}
void popFront() {
JS_ASSERT(!empty());
nextDebugger++;
findNext();
}
private:
/*
* Either make this range refer to the first appropriate Debugger.Frame at
* or after nextDebugger, or make it empty.
*/
void findNext() {
while (!empty()) {
Debugger *dbg = (*debuggers)[nextDebugger];
entry = dbg->frames.lookup(fp);
if (entry)
break;
nextDebugger++;
}
}
};
/*** Breakpoints *********************************************************************************/
@ -458,30 +562,20 @@ void
Debugger::slowPathOnLeaveFrame(JSContext *cx)
{
StackFrame *fp = cx->fp();
GlobalObject *global = &fp->scopeChain().global();
/*
* FIXME This notifies only current debuggers, so it relies on a hack in
* Debugger::removeDebuggeeGlobal to make sure only current debuggers have
* Frame objects with .live === true.
*/
if (GlobalObject::DebuggerVector *debuggers = global->getDebuggers()) {
for (Debugger **p = debuggers->begin(); p != debuggers->end(); p++) {
Debugger *dbg = *p;
if (FrameMap::Ptr p = dbg->frames.lookup(fp)) {
StackFrame *frame = p->key;
JSObject *frameobj = p->value;
frameobj->setPrivate(NULL);
for (FrameRange r(cx, fp); !r.empty(); r.popFront()) {
JSObject *frameobj = r.frontFrame();
/* If this frame had an onStep handler, adjust the script's count. */
if (!frameobj->getReservedSlot(JSSLOT_DEBUGFRAME_ONSTEP_HANDLER).isUndefined() &&
frame->isScriptFrame()) {
frame->script()->changeStepModeCount(cx, -1);
}
frameobj->setPrivate(NULL);
dbg->frames.remove(p);
}
/* If this frame had an onStep handler, adjust the script's count. */
if (!frameobj->getReservedSlot(JSSLOT_DEBUGFRAME_ONSTEP_HANDLER).isUndefined() &&
fp->isScriptFrame())
{
fp->script()->changeStepModeCount(cx, -1);
}
r.removeFrontFrame();
}
/*
@ -975,16 +1069,12 @@ Debugger::onSingleStep(JSContext *cx, Value *vp)
* onStep handlers.
*/
AutoObjectVector frames(cx);
GlobalObject *global = &fp->scopeChain().global();
if (GlobalObject::DebuggerVector *debuggers = global->getDebuggers()) {
for (Debugger **d = debuggers->begin(); d != debuggers->end(); d++) {
Debugger *dbg = *d;
if (FrameMap::Ptr p = dbg->frames.lookup(fp)) {
JSObject *frame = p->value;
if (!frame->getReservedSlot(JSSLOT_DEBUGFRAME_ONSTEP_HANDLER).isUndefined() &&
!frames.append(frame))
return JSTRAP_ERROR;
}
for (FrameRange r(cx, fp); !r.empty(); r.popFront()) {
JSObject *frame = r.frontFrame();
if (!frame->getReservedSlot(JSSLOT_DEBUGFRAME_ONSTEP_HANDLER).isUndefined() &&
!frames.append(frame))
{
return JSTRAP_ERROR;
}
}
@ -1001,6 +1091,7 @@ Debugger::onSingleStep(JSContext *cx, Value *vp)
{
uint32_t stepperCount = 0;
JSScript *trappingScript = fp->script();
GlobalObject *global = &fp->scopeChain().global();
if (GlobalObject::DebuggerVector *debuggers = global->getDebuggers()) {
for (Debugger **p = debuggers->begin(); p != debuggers->end(); p++) {
Debugger *dbg = *p;

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@ -119,6 +119,8 @@ class Debugger {
/* The map from debuggee Envs to Debugger.Environment instances. */
ObjectWeakMap environments;
class FrameRange;
bool addDebuggeeGlobal(JSContext *cx, GlobalObject *obj);
void removeDebuggeeGlobal(JSContext *cx, GlobalObject *global,
GlobalObjectSet::Enum *compartmentEnum,