зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1170855 - Part 6: Implement Sampler binding tracking. r=jgilbert
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f1117f4227
Коммит
bcd4a3d26c
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@ -36,6 +36,12 @@ WebGL2Context::DeleteSampler(WebGLSampler* sampler)
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if (!sampler || sampler->IsDeleted())
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return;
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for (int n = 0; n < mGLMaxTextureUnits; n++) {
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if (mBoundSamplers[n] == sampler) {
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mBoundSamplers[n] = nullptr;
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}
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}
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sampler->RequestDelete();
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}
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@ -74,6 +80,8 @@ WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler)
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return ErrorInvalidOperation("bindSampler: binding deleted sampler");
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WebGLContextUnchecked::BindSampler(unit, sampler);
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mBoundSamplers[unit] = sampler;
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}
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void
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@ -109,9 +109,7 @@ WebGL2Context::GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv)
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return WebGLObjectAsJSValue(cx, mBoundReadFramebuffer.get(), rv);
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case LOCAL_GL_SAMPLER_BINDING:
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// TODO: Implement bound sampler tracking
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//return WebGLObjectAsJSValue(cx, mBoundSamplers[mActiveTexture].get(), rv);
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return JS::NullValue();
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return WebGLObjectAsJSValue(cx, mBoundSamplers[mActiveTexture].get(), rv);
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case LOCAL_GL_TEXTURE_BINDING_2D_ARRAY:
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// TODO: Implement gl.TEXTURE_2D_ARRAY
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@ -325,6 +325,7 @@ WebGLContext::DestroyResourcesAndContext()
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mBound2DTextures.Clear();
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mBoundCubeMapTextures.Clear();
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mBound3DTextures.Clear();
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mBoundSamplers.Clear();
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mBoundArrayBuffer = nullptr;
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mBoundCopyReadBuffer = nullptr;
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mBoundCopyWriteBuffer = nullptr;
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@ -1949,6 +1950,7 @@ NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLContext,
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mBound2DTextures,
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mBoundCubeMapTextures,
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mBound3DTextures,
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mBoundSamplers,
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mBoundArrayBuffer,
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mBoundCopyReadBuffer,
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mBoundCopyWriteBuffer,
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@ -1435,6 +1435,7 @@ protected:
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nsTArray<WebGLRefPtr<WebGLTexture> > mBound2DTextures;
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nsTArray<WebGLRefPtr<WebGLTexture> > mBoundCubeMapTextures;
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nsTArray<WebGLRefPtr<WebGLTexture> > mBound3DTextures;
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nsTArray<WebGLRefPtr<WebGLSampler> > mBoundSamplers;
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void ResolveTexturesForDraw() const;
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@ -1755,6 +1755,7 @@ WebGLContext::InitAndValidateGL()
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mBound2DTextures.Clear();
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mBoundCubeMapTextures.Clear();
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mBound3DTextures.Clear();
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mBoundSamplers.Clear();
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mBoundArrayBuffer = nullptr;
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mBoundTransformFeedbackBuffer = nullptr;
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@ -1798,6 +1799,7 @@ WebGLContext::InitAndValidateGL()
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mBound2DTextures.SetLength(mGLMaxTextureUnits);
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mBoundCubeMapTextures.SetLength(mGLMaxTextureUnits);
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mBound3DTextures.SetLength(mGLMaxTextureUnits);
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mBoundSamplers.SetLength(mGLMaxTextureUnits);
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if (MinCapabilityMode()) {
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mGLMaxTextureSize = MINVALUE_GL_MAX_TEXTURE_SIZE;
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