Bug 1167504 - Part 7: Remove BindableName - Buffer. r=jgilbert

This commit is contained in:
Dan Glastonbury 2015-05-22 15:49:30 +10:00
Родитель 88aef4ad04
Коммит bdc3ac4601
6 изменённых файлов: 36 добавлений и 17 удалений

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@ -71,7 +71,7 @@ WebGL2Context::ValidateBufferForTarget(GLenum target, WebGLBuffer* buffer,
}
ErrorInvalidOperation("%s: buffer already bound to a incompatible target %s",
info, EnumName(buffer->Target().get()));
info, EnumName(buffer->Target()));
return false;
}
@ -155,7 +155,7 @@ WebGL2Context::GetBufferSubData(GLenum target, GLintptr offset,
{
if (IsContextLost())
return;
// For the WebGLBuffer bound to the passed target, read
// returnedData.byteLength bytes from the buffer starting at byte
// offset offset and write them to returnedData.
@ -168,7 +168,7 @@ WebGL2Context::GetBufferSubData(GLenum target, GLintptr offset,
// If offset is less than zero, an INVALID_VALUE error is
// generated.
if (offset < 0)
return ErrorInvalidValue("getBufferSubData: negative offset");
return ErrorInvalidValue("getBufferSubData: negative offset");
// If returnedData is null then an INVALID_VALUE error is
// generated.
@ -179,7 +179,7 @@ WebGL2Context::GetBufferSubData(GLenum target, GLintptr offset,
WebGLBuffer* boundBuffer = bufferSlot.get();
if (!boundBuffer)
return ErrorInvalidOperation("getBufferSubData: no buffer bound");
// If offset + returnedData.byteLength would extend beyond the end
// of the buffer an INVALID_VALUE error is generated.
const dom::ArrayBuffer& data = maybeData.Value();

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@ -13,8 +13,9 @@
namespace mozilla {
WebGLBuffer::WebGLBuffer(WebGLContext* webgl, GLuint buf)
: WebGLBindableName<BufferBinding>(buf)
, WebGLContextBoundObject(webgl)
: WebGLContextBoundObject(webgl)
, mGLName(buf)
, mTarget(LOCAL_GL_NONE)
, mByteLength(0)
{
mContext->mBuffers.insertBack(this);
@ -35,6 +36,18 @@ WebGLBuffer::Delete()
LinkedListElement<WebGLBuffer>::remove(); // remove from mContext->mBuffers
}
void
WebGLBuffer::BindTo(GLenum target)
{
MOZ_ASSERT(target != LOCAL_GL_NONE, "Can't bind to GL_NONE.");
MOZ_ASSERT(!HasEverBeenBound() || mTarget == target, "Rebinding is illegal.");
bool targetChanged = (target != mTarget);
mTarget = target;
if (targetChanged)
OnTargetChanged();
}
void
WebGLBuffer::OnTargetChanged()
{

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@ -10,7 +10,6 @@
#include "mozilla/LinkedList.h"
#include "mozilla/MemoryReporting.h"
#include "nsWrapperCache.h"
#include "WebGLBindableName.h"
#include "WebGLObjectModel.h"
#include "WebGLStrongTypes.h"
#include "WebGLTypes.h"
@ -21,7 +20,6 @@ class WebGLElementArrayCache;
class WebGLBuffer final
: public nsWrapperCache
, public WebGLBindableName<BufferBinding>
, public WebGLRefCountedObject<WebGLBuffer>
, public LinkedListElement<WebGLBuffer>
, public WebGLContextBoundObject
@ -41,6 +39,10 @@ public:
void ElementArrayCacheBufferSubData(size_t pos, const void* ptr,
size_t updateSizeInBytes);
void BindTo(GLenum target);
bool HasEverBeenBound() const { return mTarget != LOCAL_GL_NONE; }
GLenum Target() const { return mTarget; }
bool Validate(GLenum type, uint32_t max_allowed, size_t first, size_t count,
uint32_t* const out_upperBound);
@ -52,13 +54,17 @@ public:
virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> aGivenProto) override;
const GLenum mGLName;
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLBuffer)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLBuffer)
protected:
~WebGLBuffer();
virtual void OnTargetChanged() override;
void OnTargetChanged();
GLenum mTarget;
WebGLsizeiptr mByteLength;
nsAutoPtr<WebGLElementArrayCache> mCache;

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@ -600,7 +600,7 @@ WebGLContext::DoFakeVertexAttrib0(GLuint vertexCount)
}
GLenum error = GetAndFlushUnderlyingGLErrors();
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mBoundArrayBuffer ? mBoundArrayBuffer->GLName() : 0);
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mBoundArrayBuffer ? mBoundArrayBuffer->mGLName : 0);
// note that we do this error checking and early return AFTER having restored the buffer binding above
if (error) {
@ -626,7 +626,7 @@ WebGLContext::UndoFakeVertexAttrib0()
if (mBoundVertexArray->HasAttrib(0) && mBoundVertexArray->mAttribs[0].buf) {
const WebGLVertexAttribData& attrib0 = mBoundVertexArray->mAttribs[0];
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, attrib0.buf->GLName());
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, attrib0.buf->mGLName);
if (attrib0.integer) {
gl->fVertexAttribIPointer(0,
attrib0.size,
@ -645,7 +645,7 @@ WebGLContext::UndoFakeVertexAttrib0()
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0);
}
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mBoundArrayBuffer ? mBoundArrayBuffer->GLName() : 0);
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mBoundArrayBuffer ? mBoundArrayBuffer->mGLName : 0);
}
WebGLContextFakeBlackStatus

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@ -24,21 +24,21 @@ void
WebGLContextUnchecked::BindBuffer(GLenum target, WebGLBuffer* buffer)
{
gl->MakeCurrent();
gl->fBindBuffer(target, buffer ? buffer->GLName() : 0);
gl->fBindBuffer(target, buffer ? buffer->mGLName : 0);
}
void
WebGLContextUnchecked::BindBufferBase(GLenum target, GLuint index, WebGLBuffer* buffer)
{
gl->MakeCurrent();
gl->fBindBufferBase(target, index, buffer ? buffer->GLName() : 0);
gl->fBindBufferBase(target, index, buffer ? buffer->mGLName : 0);
}
void
WebGLContextUnchecked::BindBufferRange(GLenum target, GLuint index, WebGLBuffer* buffer, WebGLintptr offset, WebGLsizeiptr size)
{
gl->MakeCurrent();
gl->fBindBufferRange(target, index, buffer ? buffer->GLName() : 0, offset, size);
gl->fBindBufferRange(target, index, buffer ? buffer->mGLName : 0, offset, size);
}
void

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@ -1127,12 +1127,12 @@ WebGLContext::AssertCachedBindings()
AssertUintParamCorrect(gl, LOCAL_GL_TEXTURE_BINDING_CUBE_MAP, bound);
// Buffers
bound = mBoundArrayBuffer ? mBoundArrayBuffer->GLName() : 0;
bound = mBoundArrayBuffer ? mBoundArrayBuffer->mGLName : 0;
AssertUintParamCorrect(gl, LOCAL_GL_ARRAY_BUFFER_BINDING, bound);
MOZ_ASSERT(mBoundVertexArray);
WebGLBuffer* curBuff = mBoundVertexArray->mElementArrayBuffer;
bound = curBuff ? curBuff->GLName() : 0;
bound = curBuff ? curBuff->mGLName : 0;
AssertUintParamCorrect(gl, LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING, bound);
MOZ_ASSERT(!GetAndFlushUnderlyingGLErrors());