зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1689799 - Ensure we move to the next path when displaying multiple adjacent textPaths r=emilio
reverts part of bug 1678756 Differential Revision: https://phabricator.services.mozilla.com/D103558
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@ -119,6 +119,7 @@ random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) == textpath-invalid-parent.
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random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) == textpath-multiline.svg textpath-multiline-ref.svg # Bug 1392106
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random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) == textpath-multiline-2.svg textpath-multiline-2-ref.svg # Bug 1392106
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random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) == textpath-after.svg textpath-after-ref.svg # Bug 1392106
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random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) == textpath-multiple.svg ../pass.svg # Bug 1392106
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random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) == textpath-after-anchor-end.svg textpath-after-anchor-end-ref.svg # Bug 1392106
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random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) == textpath-reset-position.svg textpath-reset-position-ref.svg # Bug 1392106
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random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) == textpath-inherit-position.svg textpath-inherit-position-ref.svg # Bug 1392106
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@ -0,0 +1,13 @@
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<svg xmlns="http://www.w3.org/2000/svg" width="100%" height="100%">
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<defs>
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<path id="path1" d="M100,100 H300"/>
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<path id="path2" d="M200,100 H300"/>
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</defs>
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<rect width="100%" height="100%" fill="lime"/>
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<g font-size="50px">
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<text fill="red"><textPath href="#path1">Text</textPath> <textPath href="#path2">Text</textPath></text>
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<text fill="lime" stroke="lime" stroke-width="4px"><textPath href="#path1">Text</textPath><textPath href="#path2">Text</textPath></text>
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</g>
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</svg>
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После Ширина: | Высота: | Размер: 506 B |
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@ -4663,7 +4663,8 @@ void SVGTextFrame::DoTextPathLayout() {
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bool skippedEndOfTextPath = false;
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// Loop for each character in the text path.
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while (!it.AtEnd() && it.TextPathFrame()) {
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while (!it.AtEnd() && it.TextPathFrame() &&
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it.TextPathFrame()->GetContent() == textPath) {
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// The index of the cluster or ligature group's first character.
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uint32_t i = it.TextElementCharIndex();
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