Bug 704171 part 2. Remove the no-argument form of mozRequestAnimationFrame. r=roc

This commit is contained in:
Boris Zbarsky 2011-11-28 07:49:53 -05:00
Родитель 81790fcb60
Коммит c0fc9ee395
6 изменённых файлов: 10 добавлений и 84 удалений

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@ -1518,11 +1518,7 @@ public:
*/
virtual Element* LookupImageElement(const nsAString& aElementId) = 0;
void ScheduleBeforePaintEvent(nsIFrameRequestCallback* aCallback);
void BeforePaintEventFiring()
{
mHavePendingPaint = false;
}
void ScheduleFrameRequestCallback(nsIFrameRequestCallback* aCallback);
typedef nsTArray< nsCOMPtr<nsIFrameRequestCallback> > FrameRequestCallbackList;
/**
@ -1746,9 +1742,6 @@ protected:
// True if document has ever had script handling object.
bool mHasHadScriptHandlingObject;
// True if we're waiting for a before-paint event.
bool mHavePendingPaint;
// True if we're an SVG document being used as an image.
bool mIsBeingUsedAsImage;

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@ -3214,9 +3214,6 @@ nsDocument::MaybeRescheduleAnimationFrameNotifications()
}
nsRefreshDriver* rd = mPresShell->GetPresContext()->RefreshDriver();
if (mHavePendingPaint) {
rd->ScheduleBeforePaintEvent(this);
}
if (!mFrameRequestCallbacks.IsEmpty()) {
rd->ScheduleFrameRequestCallbacks(this);
}
@ -3243,9 +3240,6 @@ nsDocument::DeleteShell()
void
nsDocument::RevokeAnimationFrameNotifications()
{
if (mHavePendingPaint) {
mPresShell->GetPresContext()->RefreshDriver()->RevokeBeforePaintEvent(this);
}
if (!mFrameRequestCallbacks.IsEmpty()) {
mPresShell->GetPresContext()->RefreshDriver()->
RevokeFrameRequestCallbacks(this);
@ -8074,30 +8068,14 @@ nsIDocument::CreateStaticClone(nsISupports* aCloneContainer)
}
void
nsIDocument::ScheduleBeforePaintEvent(nsIFrameRequestCallback* aCallback)
nsIDocument::ScheduleFrameRequestCallback(nsIFrameRequestCallback* aCallback)
{
if (aCallback) {
bool alreadyRegistered = !mFrameRequestCallbacks.IsEmpty();
if (mFrameRequestCallbacks.AppendElement(aCallback) &&
!alreadyRegistered && mPresShell && IsEventHandlingEnabled()) {
mPresShell->GetPresContext()->RefreshDriver()->
ScheduleFrameRequestCallbacks(this);
}
return;
bool alreadyRegistered = !mFrameRequestCallbacks.IsEmpty();
if (mFrameRequestCallbacks.AppendElement(aCallback) &&
!alreadyRegistered && mPresShell && IsEventHandlingEnabled()) {
mPresShell->GetPresContext()->RefreshDriver()->
ScheduleFrameRequestCallbacks(this);
}
if (!mHavePendingPaint) {
// We don't want to use GetShell() here, because we want to schedule the
// paint even if we're frozen. Either we'll get unfrozen and then the
// event will fire, or we'll quietly go away at some point.
mHavePendingPaint =
!mPresShell ||
!IsEventHandlingEnabled() ||
mPresShell->GetPresContext()->RefreshDriver()->
ScheduleBeforePaintEvent(this);
}
}
nsresult

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@ -3966,7 +3966,7 @@ nsGlobalWindow::MozRequestAnimationFrame(nsIFrameRequestCallback* aCallback)
return NS_OK;
}
mDoc->ScheduleBeforePaintEvent(aCallback);
mDoc->ScheduleFrameRequestCallback(aCallback);
return NS_OK;
}

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@ -418,7 +418,7 @@ interface nsIDOMWindow : nsISupports
* @see <http://dvcs.w3.org/hg/webperf/raw-file/tip/specs/RequestAnimationFrame/Overview.html>
*/
void
mozRequestAnimationFrame([optional] in nsIFrameRequestCallback aCallback);
mozRequestAnimationFrame(in nsIFrameRequestCallback aCallback);
/**
* The current animation start time in milliseconds since the epoch.

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@ -269,7 +269,6 @@ nsRefreshDriver::ObserverCount() const
// style changes, etc.
sum += mStyleFlushObservers.Length();
sum += mLayoutFlushObservers.Length();
sum += mBeforePaintTargets.Length();
sum += mFrameRequestCallbackDocs.Length();
return sum;
}
@ -365,16 +364,7 @@ nsRefreshDriver::Notify(nsITimer *aTimer)
}
if (i == 0) {
// Don't just loop while we have things in mBeforePaintTargets,
// the whole point is that event handlers should readd the
// target as needed.
nsTArray< nsCOMPtr<nsIDocument> > targets;
targets.SwapElements(mBeforePaintTargets);
for (PRUint32 i = 0; i < targets.Length(); ++i) {
targets[i]->BeforePaintEventFiring();
}
// Also grab all of our frame request callbacks up front.
// Grab all of our frame request callbacks up front.
nsIDocument::FrameRequestCallbackList frameRequestCallbacks;
for (PRUint32 i = 0; i < mFrameRequestCallbackDocs.Length(); ++i) {
mFrameRequestCallbackDocs[i]->
@ -385,12 +375,6 @@ nsRefreshDriver::Notify(nsITimer *aTimer)
mFrameRequestCallbackDocs.Clear();
PRInt64 eventTime = mMostRecentRefreshEpochTime / PR_USEC_PER_MSEC;
for (PRUint32 i = 0; i < targets.Length(); ++i) {
nsEvent ev(true, NS_BEFOREPAINT);
ev.time = eventTime;
nsEventDispatcher::Dispatch(targets[i], nsnull, &ev);
}
for (PRUint32 i = 0; i < frameRequestCallbacks.Length(); ++i) {
frameRequestCallbacks[i]->Sample(eventTime);
}
@ -541,17 +525,6 @@ nsRefreshDriver::IsRefreshObserver(nsARefreshObserver *aObserver,
}
#endif
bool
nsRefreshDriver::ScheduleBeforePaintEvent(nsIDocument* aDocument)
{
NS_ASSERTION(mBeforePaintTargets.IndexOf(aDocument) ==
mBeforePaintTargets.NoIndex,
"Shouldn't have a paint event posted for this document");
bool appended = mBeforePaintTargets.AppendElement(aDocument) != nsnull;
EnsureTimerStarted(false);
return appended;
}
void
nsRefreshDriver::ScheduleFrameRequestCallbacks(nsIDocument* aDocument)
{
@ -564,12 +537,6 @@ nsRefreshDriver::ScheduleFrameRequestCallbacks(nsIDocument* aDocument)
EnsureTimerStarted(false);
}
void
nsRefreshDriver::RevokeBeforePaintEvent(nsIDocument* aDocument)
{
mBeforePaintTargets.RemoveElement(aDocument);
}
void
nsRefreshDriver::RevokeFrameRequestCallbacks(nsIDocument* aDocument)
{

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@ -176,21 +176,11 @@ public:
return mLayoutFlushObservers.Contains(aShell);
}
/**
* Add a document for which we should fire a MozBeforePaint event.
*/
bool ScheduleBeforePaintEvent(nsIDocument* aDocument);
/**
* Add a document for which we have nsIFrameRequestCallbacks
*/
void ScheduleFrameRequestCallbacks(nsIDocument* aDocument);
/**
* Remove a document for which we should fire a MozBeforePaint event.
*/
void RevokeBeforePaintEvent(nsIDocument* aDocument);
/**
* Remove a document for which we have nsIFrameRequestCallbacks
*/
@ -283,8 +273,6 @@ private:
nsAutoTArray<nsIPresShell*, 16> mStyleFlushObservers;
nsAutoTArray<nsIPresShell*, 16> mLayoutFlushObservers;
// nsTArray on purpose, because we want to be able to swap.
nsTArray< nsCOMPtr<nsIDocument> > mBeforePaintTargets;
// nsTArray on purpose, because we want to be able to swap.
nsTArray<nsIDocument*> mFrameRequestCallbackDocs;
// This is the last interval we used for our timer. May be 0 if we