зеркало из https://github.com/mozilla/gecko-dev.git
servo: Merge #19620 - style: Make sure to honor parse_method in transition and animation shorthands (from emilio:parse-transition-longhand); r=bbirtles
Reviewed-by: birtles Bug: 1426312 MozReview-Commit-ID: HY3jtdSdaga Source-Repo: https://github.com/servo/servo Source-Revision: e983a5e982df6f5c4725d5f35a31efb7769be43d --HG-- extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear extra : subtree_revision : d7e25fd32405e43067a8ef09e21eb63d6b34fd0c
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@ -97,18 +97,10 @@
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</%helpers:shorthand>
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macro_rules! try_parse_one {
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($input: expr, $var: ident, $prop_module: ident) => {
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if $var.is_none() {
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if let Ok(value) = $input.try($prop_module::SingleSpecifiedValue::parse) {
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$var = Some(value);
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continue;
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}
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}
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};
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($context: expr, $input: expr, $var: ident, $prop_module: ident) => {
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if $var.is_none() {
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if let Ok(value) = $input.try(|i| {
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$prop_module::SingleSpecifiedValue::parse($context, i)
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$prop_module::single_value::parse($context, i)
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}) {
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$var = Some(value);
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continue;
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@ -122,7 +114,6 @@ macro_rules! try_parse_one {
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transition-timing-function
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transition-delay"
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spec="https://drafts.csswg.org/css-transitions/#propdef-transition">
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use parser::Parse;
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% for prop in "delay duration property timing_function".split():
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use properties::longhands::transition_${prop};
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% endfor
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@ -265,7 +256,6 @@ macro_rules! try_parse_one {
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props = "name duration timing_function delay iteration_count \
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direction fill_mode play_state".split()
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%>
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use parser::Parse;
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% for prop in props:
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use properties::longhands::animation_${prop};
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% endfor
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@ -296,9 +286,9 @@ macro_rules! try_parse_one {
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try_parse_one!(context, input, timing_function, animation_timing_function);
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try_parse_one!(context, input, delay, animation_delay);
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try_parse_one!(context, input, iteration_count, animation_iteration_count);
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try_parse_one!(input, direction, animation_direction);
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try_parse_one!(input, fill_mode, animation_fill_mode);
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try_parse_one!(input, play_state, animation_play_state);
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try_parse_one!(context, input, direction, animation_direction);
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try_parse_one!(context, input, fill_mode, animation_fill_mode);
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try_parse_one!(context, input, play_state, animation_play_state);
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try_parse_one!(context, input, name, animation_name);
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parsed -= 1;
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