зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1501062 - Set the visible region on scrollthumb WebRenderLayerScrollData items. r=botond
This field is used by APZ to implement the feature where the scrollbar snaps back to the starting position if the mouse gets too far away.
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ee8ccacb05
Коммит
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@ -351,6 +351,8 @@ function moveMouseAndScrollWheelOver(element, dx, dy, testDriver, waitForScroll
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// processed by the widget code can be detected by listening for the mousemove
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// processed by the widget code can be detected by listening for the mousemove
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// events in the caller, or for some other event that is triggered by the
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// events in the caller, or for some other event that is triggered by the
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// mousemove, such as the scroll event resulting from the scrollbar drag.
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// mousemove, such as the scroll event resulting from the scrollbar drag.
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// Note: helper_scrollbar_snap_bug1501062.html contains a copy of this code
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// with modifications. Fixes here should be copied there if appropriate.
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function* dragVerticalScrollbar(element, testDriver, distance = 20, increment = 5) {
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function* dragVerticalScrollbar(element, testDriver, distance = 20, increment = 5) {
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var boundingClientRect = element.getBoundingClientRect();
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var boundingClientRect = element.getBoundingClientRect();
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var verticalScrollbarWidth = boundingClientRect.width - element.clientWidth;
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var verticalScrollbarWidth = boundingClientRect.width - element.clientWidth;
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@ -0,0 +1,99 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width; initial-scale=1.0">
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<title>Exercising the slider.snapMultiplier code</title>
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<script type="application/javascript" src="apz_test_native_event_utils.js"></script>
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<script type="application/javascript" src="apz_test_utils.js"></script>
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<script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script>
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</head>
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<body>
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<div id="scrollable" style="width: 300px; height: 300px; overflow: auto">
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<div id="filler" style="height: 2000px; background-image: linear-gradient(red,blue)"></div>
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</div>
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</body>
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<script type="text/javascript">
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function* test(testDriver) {
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// Note that this pref is a read-once-on-startup pref so we can't change it
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// and have the change take effect. Instead we just use the value to determine
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// what the expected behaviour is.
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var snapMultiplier = SpecialPowers.getIntPref("slider.snapMultiplier");
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// Much of the code below is "inlined" from dragVerticalScrollbar. Reusing
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// that code was nontrivial given the modifications we needed to make, and
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// would have increased the complexity of that helper function more than I'd
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// like. However if any bugfixes are made to that function this code might
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// need to be updated as well.
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var scrollableDiv = document.getElementById('scrollable');
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var boundingClientRect = scrollableDiv.getBoundingClientRect();
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var verticalScrollbarWidth = boundingClientRect.width - scrollableDiv.clientWidth;
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if (verticalScrollbarWidth == 0) {
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ok(true, "No scrollbar, can't do this test");
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return;
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}
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// register a scroll listener for the initial drag
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scrollableDiv.addEventListener('scroll', () => setTimeout(testDriver, 0), {once: true});
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var upArrowHeight = verticalScrollbarWidth; // assume square scrollbar buttons
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var mouseX = scrollableDiv.clientWidth + (verticalScrollbarWidth / 2);
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var mouseY = upArrowHeight + 5; // start dragging somewhere in the thumb
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dump("Starting drag at " + mouseX + ", " + mouseY + " from top-left of #" + scrollableDiv.id + "\n");
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// Move the mouse to the scrollbar thumb and drag it down
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yield synthesizeNativeMouseEvent(scrollableDiv, mouseX, mouseY, nativeMouseMoveEventMsg(), testDriver);
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yield synthesizeNativeMouseEvent(scrollableDiv, mouseX, mouseY, nativeMouseDownEventMsg(), testDriver);
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// drag down by 100 pixels
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mouseY += 100;
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yield synthesizeNativeMouseEvent(scrollableDiv, mouseX, mouseY, nativeMouseMoveEventMsg(), testDriver);
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// wait here until the scroll event listener is triggered.
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yield;
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var savedScrollPos = scrollableDiv.scrollTop;
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ok(savedScrollPos > 0, "Scrolled to " + savedScrollPos);
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// register a new scroll event listener. The next mousemove below will either
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// trigger the snapback behaviour (if snapMultiplier > 0) or trigger a vertical
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// scroll (if snapMultiplier == 0) because of the x- and y-coordinates we move
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// the mouse to. This allows us to wait for a scroll event in either case.
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// If we only triggered the snapback case then waiting for the scroll to
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// "not happen" in the other case would be more error-prone.
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scrollableDiv.addEventListener('scroll', () => setTimeout(testDriver, 0), {once: true});
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// Add 2 to snapMultipler just to make sure we get far enough away from the scrollbar
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var snapBackDistance = (snapMultiplier + 2) * verticalScrollbarWidth;
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yield synthesizeNativeMouseEvent(scrollableDiv, mouseX + snapBackDistance, mouseY + 10, nativeMouseMoveEventMsg(), testDriver);
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// wait here until the scroll happens
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yield;
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if (snapMultiplier > 0) {
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ok(scrollableDiv.scrollTop == 0, "Scroll position snapped back to " + scrollableDiv.scrollTop);
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} else {
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ok(scrollableDiv.scrollTop > savedScrollPos, "Scroll position increased to " + scrollableDiv.scrollTop);
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}
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// Now we move the mouse back to the old position to ensure the scroll position
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// gets restored properly
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scrollableDiv.addEventListener('scroll', () => setTimeout(testDriver, 0), {once: true});
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yield synthesizeNativeMouseEvent(scrollableDiv, mouseX, mouseY, nativeMouseMoveEventMsg(), testDriver);
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// wait here until the scroll happens
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yield;
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ok(scrollableDiv.scrollTop == savedScrollPos, "Scroll position was restored to " + scrollableDiv.scrollTop);
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// Release mouse and ensure the scroll position stuck
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yield synthesizeNativeMouseEvent(scrollableDiv, mouseX, mouseY, nativeMouseUpEventMsg(), testDriver);
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// Flush everything just to be safe
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yield flushApzRepaints(testDriver);
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ok(scrollableDiv.scrollTop == savedScrollPos, "Final scroll position was " + scrollableDiv.scrollTop);
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}
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waitUntilApzStable()
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.then(runContinuation(test))
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.then(subtestDone);
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</script>
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</html>
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@ -25,7 +25,10 @@ var subtests = [
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// Test for scrollbar-dragging on a scrollframe inside an SVGEffects
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// Test for scrollbar-dragging on a scrollframe inside an SVGEffects
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{'file': 'helper_bug1331693.html'},
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{'file': 'helper_bug1331693.html'},
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// Test for scrollbar-dragging on a transformed scrollframe inside a fixed-pos item
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// Test for scrollbar-dragging on a transformed scrollframe inside a fixed-pos item
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{'file': 'helper_bug1462961.html'}
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{'file': 'helper_bug1462961.html'},
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// Scrollbar dragging where we exercise the snapback behaviour by moving the
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// mouse away from the scrollbar during drag
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{'file': 'helper_scrollbar_snap_bug1501062.html'}
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];
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];
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if (isApzEnabled()) {
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if (isApzEnabled()) {
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@ -74,6 +74,7 @@ public:
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void SetEventRegionsOverride(const EventRegionsOverride& aOverride) { mEventRegionsOverride = aOverride; }
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void SetEventRegionsOverride(const EventRegionsOverride& aOverride) { mEventRegionsOverride = aOverride; }
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EventRegionsOverride GetEventRegionsOverride() const { return mEventRegionsOverride; }
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EventRegionsOverride GetEventRegionsOverride() const { return mEventRegionsOverride; }
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void SetVisibleRegion(const LayerIntRegion& aRegion) { mVisibleRegion = aRegion; }
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const LayerIntRegion& GetVisibleRegion() const { return mVisibleRegion; }
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const LayerIntRegion& GetVisibleRegion() const { return mVisibleRegion; }
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void SetReferentId(LayersId aReferentId) { mReferentId = Some(aReferentId); }
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void SetReferentId(LayersId aReferentId) { mReferentId = Some(aReferentId); }
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Maybe<LayersId> GetReferentId() const { return mReferentId; }
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Maybe<LayersId> GetReferentId() const { return mReferentId; }
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@ -7118,6 +7118,12 @@ nsDisplayOwnLayer::UpdateScrollData(
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aLayerData->SetScrollbarData(mScrollbarData);
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aLayerData->SetScrollbarData(mScrollbarData);
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if (IsScrollThumbLayer()) {
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if (IsScrollThumbLayer()) {
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aLayerData->SetScrollbarAnimationId(mWrAnimationId);
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aLayerData->SetScrollbarAnimationId(mWrAnimationId);
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LayoutDeviceRect bounds = LayoutDeviceIntRect::FromAppUnits(
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mBounds, mFrame->PresContext()->AppUnitsPerDevPixel());
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// Assume a resolution of 1.0 for now because this is a WebRender codepath
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// and we don't really handle resolution on the Gecko side
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LayerIntRect layerBounds = RoundedOut(bounds * LayoutDeviceToLayerScale(1.0f));
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aLayerData->SetVisibleRegion(LayerIntRegion(layerBounds));
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}
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}
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}
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}
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}
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}
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