зеркало из https://github.com/mozilla/gecko-dev.git
Add D3D9 support to the GPU process. (bug 1297182 part 2, r=mattwoodrow)
--HG-- extra : rebase_source : 95364a97c1f0a65eab60f34f64caa8f149e1dbce
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2b23d07c29
Коммит
c27faebe47
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@ -18,6 +18,7 @@
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#include "VRManagerParent.h"
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#include "VRManagerParent.h"
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#include "VsyncBridgeParent.h"
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#include "VsyncBridgeParent.h"
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#if defined(XP_WIN)
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#if defined(XP_WIN)
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# include "DeviceManagerD3D9.h"
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# include "mozilla/gfx/DeviceManagerD3D11.h"
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# include "mozilla/gfx/DeviceManagerD3D11.h"
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#endif
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#endif
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@ -50,6 +51,7 @@ GPUParent::Init(base::ProcessId aParentPid,
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gfxVars::Initialize();
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gfxVars::Initialize();
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#if defined(XP_WIN)
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#if defined(XP_WIN)
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DeviceManagerD3D11::Init();
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DeviceManagerD3D11::Init();
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DeviceManagerD3D9::Init();
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#endif
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#endif
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CompositorThreadHolder::Start();
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CompositorThreadHolder::Start();
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VRManager::ManagerInit();
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VRManager::ManagerInit();
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@ -224,8 +226,7 @@ GPUParent::ActorDestroy(ActorDestroyReason aWhy)
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#ifndef NS_FREE_PERMANENT_DATA
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#ifndef NS_FREE_PERMANENT_DATA
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// No point in going through XPCOM shutdown because we don't keep persistent
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// No point in going through XPCOM shutdown because we don't keep persistent
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// state. Currently we quick-exit in RecvBeginShutdown so this should be
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// state.
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// unreachable.
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ProcessChild::QuickExit();
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ProcessChild::QuickExit();
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#endif
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#endif
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@ -235,6 +236,7 @@ GPUParent::ActorDestroy(ActorDestroyReason aWhy)
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CompositorThreadHolder::Shutdown();
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CompositorThreadHolder::Shutdown();
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#if defined(XP_WIN)
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#if defined(XP_WIN)
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DeviceManagerD3D11::Shutdown();
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DeviceManagerD3D11::Shutdown();
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DeviceManagerD3D9::Shutdown();
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#endif
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#endif
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gfxVars::Shutdown();
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gfxVars::Shutdown();
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gfxConfig::Shutdown();
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gfxConfig::Shutdown();
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@ -2249,6 +2249,10 @@ gfxPlatform::GetScaledFontForFontWithCairoSkia(DrawTarget* aTarget, gfxFont* aFo
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/* static */ bool
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/* static */ bool
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gfxPlatform::UsesOffMainThreadCompositing()
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gfxPlatform::UsesOffMainThreadCompositing()
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{
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{
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if (XRE_GetProcessType() == GeckoProcessType_GPU) {
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return true;
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}
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static bool firstTime = true;
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static bool firstTime = true;
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static bool result = false;
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static bool result = false;
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