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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
* Pierre Phaneuf <pp@ludusdesign.com>
*/
//
// Mac implementation of the nsITimer interface
//
#include "nsITimer.h"
#include "nsITimerCallback.h"
#include "prlog.h"
#include "nsRepeater.h"
#include <list.h>
#include <Events.h>
#pragma mark class TimerImpl
//========================================================================================
class TimerImpl : public nsITimer
// TimerImpl implements nsITimer API
//========================================================================================
{
friend class TimerPeriodical;
private:
nsTimerCallbackFunc mCallbackFunc;
nsITimerCallback * mCallbackObject;
void * mClosure;
PRUint32 mDelay;
PRUint32 mFireTime; // Timer should fire when TickCount >= this number
TimerImpl * mPrev;
TimerImpl * mNext;
public:
// constructors
TimerImpl();
virtual ~TimerImpl();
NS_DECL_ISUPPORTS
PRUint32 GetFireTime() const { return mFireTime; }
void Fire();
// nsITimer overrides
virtual nsresult Init(nsTimerCallbackFunc aFunc,
void *aClosure,
PRUint32 aDelay,
PRUint32 aPriority = NS_PRIORITY_NORMAL,
PRUint32 aType = NS_TYPE_ONE_SHOT
);
virtual nsresult Init(nsITimerCallback *aCallback,
PRUint32 aDelay,
PRUint32 aPriority = NS_PRIORITY_NORMAL,
PRUint32 aType = NS_TYPE_ONE_SHOT
);
virtual void Cancel();
virtual PRUint32 GetDelay();
virtual void SetDelay(PRUint32 aDelay);
virtual PRUint32 GetPriority() {};
virtual void SetPriority(PRUint32 aPriority) {};
virtual PRUint32 GetType() {};
virtual void SetType(PRUint32 aType) {};
virtual void* GetClosure();
#if DEBUG
enum {
eGoodTimerSignature = 'Barf',
eDeletedTimerSignature = 'oops'
};
Boolean IsGoodTimer() const { return (mSignature == eGoodTimerSignature); }
#endif
private:
// Calculates mFireTime too
void SetDelaySelf( PRUint32 aDelay );
#if DEBUG
UInt32 mSignature;
#endif
};
#pragma mark class TimerPeriodical
//========================================================================================
class TimerPeriodical : public Repeater
// TimerPeriodical is a singleton Repeater subclass that fires
// off TimerImpl. The firing is done on idle.
//========================================================================================
{
static TimerPeriodical * gPeriodical;
TimerImpl* mTimers;
public:
// Returns the singleton instance
static TimerPeriodical * GetPeriodical();
TimerPeriodical();
virtual ~TimerPeriodical();
virtual void RepeatAction( const EventRecord &inMacEvent);
nsresult AddTimer( TimerImpl * aTimer);
nsresult RemoveTimer( TimerImpl * aTimer);
};
//========================================================================================
// TimerImpl implementation
//========================================================================================
NS_IMPL_ISUPPORTS(TimerImpl, NS_GET_IID(nsITimer))
//----------------------------------------------------------------------------------------
TimerImpl::TimerImpl()
//----------------------------------------------------------------------------------------
: mCallbackFunc(nsnull)
, mCallbackObject(nsnull)
, mClosure(nsnull)
, mDelay(0)
, mFireTime(0)
, mPrev(nsnull)
, mNext(nsnull)
#if DEBUG
, mSignature(eGoodTimerSignature)
#endif
{
NS_INIT_REFCNT();
}
//----------------------------------------------------------------------------------------
TimerImpl::~TimerImpl()
//----------------------------------------------------------------------------------------
{
Cancel();
NS_IF_RELEASE(mCallbackObject);
#if DEBUG
mSignature = eDeletedTimerSignature;
#endif
}
//----------------------------------------------------------------------------------------
nsresult TimerImpl::Init(nsTimerCallbackFunc aFunc,
void *aClosure,
PRUint32 aDelay,
PRUint32 aPriority,
PRUint32 aType
)
//----------------------------------------------------------------------------------------
{
mCallbackFunc = aFunc;
mClosure = aClosure;
SetDelaySelf(aDelay);
return TimerPeriodical::GetPeriodical()->AddTimer(this);
}
//----------------------------------------------------------------------------------------
nsresult TimerImpl::Init(nsITimerCallback *aCallback,
PRUint32 aDelay,
PRUint32 aPriority,
PRUint32 aType
)
//----------------------------------------------------------------------------------------
{
NS_ADDREF(aCallback);
mCallbackObject = aCallback;
SetDelaySelf(aDelay);
return TimerPeriodical::GetPeriodical()->AddTimer(this);
}
//----------------------------------------------------------------------------------------
void TimerImpl::Cancel()
//----------------------------------------------------------------------------------------
{
TimerPeriodical::GetPeriodical()->RemoveTimer(this);
}
//----------------------------------------------------------------------------------------
PRUint32 TimerImpl::GetDelay()
//----------------------------------------------------------------------------------------
{
return mDelay;
}
//----------------------------------------------------------------------------------------
void TimerImpl::SetDelay(PRUint32 aDelay)
//----------------------------------------------------------------------------------------
{
SetDelaySelf(aDelay);
}
//----------------------------------------------------------------------------------------
void* TimerImpl::GetClosure()
//----------------------------------------------------------------------------------------
{
return mClosure;
}
//----------------------------------------------------------------------------------------
void TimerImpl::Fire()
//----------------------------------------------------------------------------------------
{
NS_PRECONDITION(mRefCnt > 0, "Firing a disposed Timer!");
if (mCallbackFunc != NULL) {
(*mCallbackFunc)(this, mClosure);
}
else if (mCallbackObject != NULL) {
mCallbackObject->Notify(this); // Fire the timer
}
}
//----------------------------------------------------------------------------------------
void TimerImpl::SetDelaySelf( PRUint32 aDelay )
//----------------------------------------------------------------------------------------
{
mDelay = aDelay;
mFireTime = TickCount() + (mDelay * 3) / 50; // We need mFireTime in ticks (1/60th)
// but aDelay is in 1000th (60/1000 = 3/50)
}
TimerPeriodical * TimerPeriodical::gPeriodical = nsnull;
TimerPeriodical * TimerPeriodical::GetPeriodical()
{
if (gPeriodical == NULL)
gPeriodical = new TimerPeriodical();
return gPeriodical;
}
TimerPeriodical::TimerPeriodical()
{
mTimers = nsnull;
}
TimerPeriodical::~TimerPeriodical()
{
PR_ASSERT(mTimers == 0);
}
nsresult TimerPeriodical::AddTimer( TimerImpl * aTimer)
{
// make sure it's not already there
RemoveTimer(aTimer);
// keep list sorted by fire time
if (mTimers)
{
if (aTimer->GetFireTime() < mTimers->GetFireTime())
{
mTimers->mPrev = aTimer;
aTimer->mNext = mTimers;
mTimers = aTimer;
}
else
{
TimerImpl *t = mTimers;
TimerImpl *prevt;
// we know we will enter the while loop at least the first
// time, and thus prevt will be initialized
while (t && (t->GetFireTime() <= aTimer->GetFireTime()))
{
prevt = t;
t = t->mNext;
}
aTimer->mPrev = prevt;
aTimer->mNext = prevt->mNext;
prevt->mNext = aTimer;
if (aTimer->mNext) aTimer->mNext->mPrev = aTimer;
}
}
else mTimers = aTimer;
StartRepeating();
return NS_OK;
}
nsresult TimerPeriodical::RemoveTimer( TimerImpl * aTimer)
{
TimerImpl* t = mTimers;
TimerImpl* next_t = nsnull;
if (t) next_t = t->mNext;
while (t)
{
if (t == aTimer)
{
if (mTimers == t) mTimers = t->mNext;
if (t->mPrev) t->mPrev->mNext = t->mNext;
if (t->mNext) t->mNext->mPrev = t->mPrev;
t->mNext = nsnull;
t->mPrev = nsnull;
}
t = next_t;
if (t) next_t = t->mNext;
}
if ( mTimers == nsnull )
StopRepeating();
return NS_OK;
}
// Called through every event loop
// Loops through the list of available timers, and
// fires off the appropriate ones
void TimerPeriodical::RepeatAction( const EventRecord &inMacEvent)
{
PRBool done = false;
while (!done)
{
TimerImpl* t = mTimers;
while (t)
{
NS_ASSERTION(t->IsGoodTimer(), "Bad timer!");
if (t->GetFireTime() <= inMacEvent.when)
{
RemoveTimer(t);
t->Fire();
break;
}
t = t->mNext;
}
done = true;
}
}
PR_PUBLIC_API(nsresult) NS_NewTimer(nsITimer** aInstancePtrResult)
{
NS_PRECONDITION(nsnull != aInstancePtrResult, "null ptr");
if (nsnull == aInstancePtrResult) {
return NS_ERROR_NULL_POINTER;
}
TimerImpl *timer = new TimerImpl();
if (nsnull == timer) {
return NS_ERROR_OUT_OF_MEMORY;
}
return timer->QueryInterface(NS_GET_IID(nsITimer), (void **) aInstancePtrResult);
}