This commit is contained in:
Bobby Holley 2009-09-12 16:44:19 -06:00
Родитель f9b8d27445
Коммит c32a1505e2
3 изменённых файлов: 73 добавлений и 0 удалений

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@ -47,6 +47,8 @@ include $(topsrcdir)/config/rules.mk
_TEST_FILES = imgutils.js \
test_bug399925.html \
bug399925.gif \
schrep.png \
test_bug435296.html \
bug468160.sjs \
test_bug468160.html \
red.png \

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modules/libpr0n/test/mochitest/schrep.png Normal file

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@ -0,0 +1,71 @@
<!DOCTYPE HTML>
<html>
<!--
https://bugzilla.mozilla.org/show_bug.cgi?id=435296
-->
<head>
<title>Test for Bug 435296</title>
<script type="application/javascript" src="/MochiKit/MochiKit.js"></script>
<script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="application/javascript" src="imgutils.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
</head>
<body>
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=435296">Mozilla Bug 435296</a>
<img id="testimage" style="display: none;">
<pre id="test">
<script type="application/javascript">
// Boilerplate
SimpleTest.waitForExplicitFinish();
// We're relying on very particular behavior for certain images - clear the
// image cache.
clearImageCache();
// In order to work around the effects introduced in bug 512435, we only load
// the image after window onload fires
function windowLoadHandler()
{
// Set the source and an onload handler
var image = document.getElementById("testimage");
image.src = "schrep.png";
image.onload = imageLoadHandler;
}
function imageLoadHandler()
{
// The image is hidden, so it should not be decoded
ok(!isFrameDecoded("testimage"), "image should not be decoded");
// Make the image visible
var image = document.getElementById("testimage");
image.style.display = "inline";
// Wait for the image to decode
setTimeout("tryToFinish();", 500);
}
function tryToFinish()
{
// If it hasn't happened yet, wait longer. If it never happens, this test
// will timeout after 300 seconds...
if (!isFrameDecoded("testimage")) {
setTimeout("tryToFinish();", 500);
return;
}
// By definition, the image is decoded here. Give ourselves a pat on the back.
ok(isFrameDecoded("testimage"), "image should be decoded");
// All done
SimpleTest.finish();
}
// Set our onload handler
window.onload = windowLoadHandler;
</script>
</pre>
</body>
</html>