зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1541145 - Use (1.0, 1.0, 1.0, 1.0) as clear clolor on android r=kats
wr_window_new() uses (0.0, 0.0, 0.0, 1.0) and (0.0, 0.0, 0.0, 0.0) as clear color. Then it makes rendering black until a content of webrender comes. By changing clear color to (1.0, 1.0, 1.0, 1.0), we could suppress black flashing. Differential Revision: https://phabricator.services.mozilla.com/D25832 --HG-- extra : moz-landing-system : lando
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Родитель
ac79afd55a
Коммит
c36e993de9
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@ -1145,7 +1145,6 @@ pub extern "C" fn wr_window_new(window_id: WrWindowId,
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} else {
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gl = unsafe { gl::GlFns::load_with(|symbol| get_proc_address(gl_context, symbol)) };
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}
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gl.clear_color(0.0, 0.0, 0.0, 1.0);
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let version = gl.get_string(gl::VERSION);
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@ -1172,6 +1171,13 @@ pub extern "C" fn wr_window_new(window_id: WrWindowId,
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None => None,
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};
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let color = if cfg!(target_os = "android") {
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// The color is for avoiding black flash before receiving display list.
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ColorF::new(1.0, 1.0, 1.0, 1.0)
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} else {
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ColorF::new(0.0, 0.0, 0.0, 0.0)
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};
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let opts = RendererOptions {
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enable_aa: true,
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enable_subpixel_aa: cfg!(not(target_os = "android")),
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@ -1199,7 +1205,7 @@ pub extern "C" fn wr_window_new(window_id: WrWindowId,
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scene_builder_hooks: Some(Box::new(APZCallbacks::new(window_id))),
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sampler: Some(Box::new(SamplerCallback::new(window_id))),
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max_texture_size: Some(8192), // Moz2D doesn't like textures bigger than this
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clear_color: Some(ColorF::new(0.0, 0.0, 0.0, 0.0)),
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clear_color: Some(color),
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precache_flags,
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namespace_alloc_by_client: true,
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enable_picture_caching,
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