Back out 679e69e79fe2 (bug 965945) for causing C2 bustage on B2G emulator builds. r=backout

This commit is contained in:
Kartikaya Gupta 2014-02-19 17:21:09 -05:00
Родитель 245097b752
Коммит c5866e05f1
1 изменённых файлов: 0 добавлений и 10 удалений

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@ -291,16 +291,6 @@ GrallocBufferActor::Create(const gfx::IntSize& aSize,
return actor;
}
// If the requested size is too big (i.e. exceeds the commonly used max GL texture size)
// then we risk OOMing the parent process. It's better to just deny the allocation and
// kill the child process, which is what the following code does.
// TODO: actually use GL_MAX_TEXTURE_SIZE instead of hardcoding 4096
if (aSize.width > 4096 || aSize.height > 4096) {
printf_stderr("GrallocBufferActor::Create -- requested gralloc buffer is too big. Killing child instead.");
delete actor;
return nullptr;
}
sp<GraphicBuffer> buffer(new GraphicBuffer(aSize.width, aSize.height, format, usage));
if (buffer->initCheck() != OK)
return actor;