Bug 1621201: Skip shape guards for immutable lexical environments. r=jandem

Differential Revision: https://phabricator.services.mozilla.com/D221468
This commit is contained in:
André Bargull 2024-09-10 16:32:04 +00:00
Родитель 36b81dbf5d
Коммит c62100bc74
4 изменённых файлов: 133 добавлений и 10 удалений

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@ -0,0 +1,38 @@
this.a = 0;
function f(y) {
// Direct eval to make an extensible environment. Variables lookups within
// nested environments are now dynamic.
eval("");
{
// Block lexical environment whose shape guard we want to omit.
let w = y;
function g() {
// BindName "a" # ENV
// Dup # ENV ENV
// GetBoundName "a" # ENV ENV.a
// GetAliasedVar "w" (hops = 0, slot = 2) # ENV ENV.a w
// CheckAliasedLexical "w" (hops = 0, slot = 2) # ENV ENV.a w
// Add # ENV (ENV.a += w)
// NopIsAssignOp # ENV (ENV.a += w)
// SetName "a" # (ENV.a += w)
// Pop #
a += w;
}
for (var i = 0; i < 150; ++i) {
// Introduce a new binding in the global lexical environment which
// shadows the global property "a".
if (i === 100) {
evaluate("let a = 1000");
}
g();
}
assertEq(a, 1050);
assertEq(globalThis.a, 100);
}
}
f(1);

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@ -0,0 +1,43 @@
this.a = 0;
function f(y) {
// Direct eval to make an extensible environment. Variables lookups within
// nested environments are now dynamic.
eval("");
let w = y;
// Class with class-body lexical environment whose shape guard we want to omit.
class C {
// Add a private brand to generate a class-body lexical environment.
#private;
static m() {
// BindName "a" # ENV
// Dup # ENV ENV
// GetBoundName "a" # ENV ENV.a
// GetAliasedVar "w" (hops = 2, slot = 2) # ENV ENV.a w
// CheckAliasedLexical "w" (hops = 2, slot = 2) # ENV ENV.a w
// Add # ENV (ENV.a += w)
// NopIsAssignOp # ENV (ENV.a += w)
// StrictSetName "a" # (ENV.a += w)
// Pop #
a += w;
}
}
let g = C.m;
for (var i = 0; i < 150; ++i) {
// Introduce a new binding in the global lexical environment which
// shadows the global property "a".
if (i === 100) {
evaluate("let a = 1000");
}
g();
}
assertEq(a, 1050);
assertEq(globalThis.a, 100);
}
f(1);

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@ -0,0 +1,38 @@
this.a = 0;
function f(y) {
// Direct eval to make an extensible environment. Variables lookups within
// nested environments are now dynamic.
eval("");
let w = y;
// Function with NamedLambdaObject environment whose shape guard we want to omit.
let g = function lambda() {
// Eval to introduce a NamedLambdaObject environment.
eval("");
// BindName "a" # ENV
// Dup # ENV ENV
// GetBoundName "a" # ENV ENV.a
// GetName "w" # ENV ENV.a w
// Add # ENV (ENV.a += w)
// NopIsAssignOp # ENV (ENV.a += w)
// SetName "a" # (ENV.a += w)
// Pop #
a += w;
};
for (var i = 0; i < 150; ++i) {
// Introduce a new binding in the global lexical environment which
// shadows the global property "a".
if (i === 100) {
evaluate("let a = 1000");
}
g();
}
assertEq(a, 1050);
assertEq(globalThis.a, 100);
}
f(1);

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@ -3592,22 +3592,26 @@ AttachDecision GetNameIRGenerator::tryAttachGlobalNameGetter(ObjOperandId objId,
}
static bool NeedEnvironmentShapeGuard(JSContext* cx, JSObject* envObj) {
if (!envObj->is<CallObject>()) {
return true;
}
// We can skip a guard on the call object if the script's bindings are
// guaranteed to be immutable (and thus cannot introduce shadowing variables).
// If the function is a relazified self-hosted function it has no BaseScript
// and we pessimistically create the guard.
CallObject* callObj = &envObj->as<CallObject>();
JSFunction* fun = &callObj->callee();
if (!fun->hasBaseScript() || fun->baseScript()->funHasExtensibleScope() ||
DebugEnvironments::hasDebugEnvironment(cx, *callObj)) {
return true;
if (envObj->is<CallObject>()) {
auto* callObj = &envObj->as<CallObject>();
JSFunction* fun = &callObj->callee();
return !fun->hasBaseScript() ||
fun->baseScript()->funHasExtensibleScope() ||
DebugEnvironments::hasDebugEnvironment(cx, *callObj);
}
return false;
// Similar to the call object case, we can also skip a guard if the lexical
// environment's bindings are immutable.
if (envObj->is<LexicalEnvironmentObject>()) {
return envObj->as<LexicalEnvironmentObject>().isExtensible();
}
// Use a shape guard for all other environment objects.
return true;
}
AttachDecision GetNameIRGenerator::tryAttachEnvironmentName(ObjOperandId objId,