Bug 1109390 part 12 - Update IsPaused to handle pause-pending players as well; r=jwatt

IsPaused is used in nsAnimationManager to detect if a newly created animation
should be paused. It is also used inside AnimationPlayer::IsRunning which is
used to determine what animations to send to the compositor (we don't send
paused animations to the compositor). In all these cases we want to treat paused
animations and pause-pending animations alike.

This patch updates IsPaused to include also pause-pending animations. At the
same time it renames IsPaused to IsPausedOrPausing to reflect the change in
behavior.

This patch also adjusts a few nearby one-line functions to put the opening brace
on a new line since apparently this is what the coding style says to do.
This commit is contained in:
Brian Birtles 2015-03-27 15:56:45 +09:00
Родитель c8f4410743
Коммит c66558469d
3 изменённых файлов: 18 добавлений и 8 удалений

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@ -349,7 +349,9 @@ AnimationPlayer::Cancel()
bool
AnimationPlayer::IsRunning() const
{
if (IsPaused() || !GetSource() || GetSource()->IsFinishedTransition()) {
if (IsPausedOrPausing() ||
!GetSource() ||
GetSource()->IsFinishedTransition()) {
return false;
}

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@ -191,17 +191,24 @@ public:
void Cancel();
const nsString& Name() const {
const nsString& Name() const
{
return mSource ? mSource->Name() : EmptyString();
}
bool IsPaused() const { return PlayState() == AnimationPlayState::Paused; }
bool IsPausedOrPausing() const
{
return PlayState() == AnimationPlayState::Paused ||
mPendingState == PendingState::PausePending;
}
bool IsRunning() const;
bool HasCurrentSource() const {
bool HasCurrentSource() const
{
return GetSource() && GetSource()->IsCurrent();
}
bool HasInEffectSource() const {
bool HasInEffectSource() const
{
return GetSource() && GetSource()->IsInEffect();
}

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@ -348,11 +348,12 @@ nsAnimationManager::CheckAnimationRule(nsStyleContext* aStyleContext,
// (We should check newPlayer->IsStylePaused() but that requires
// downcasting to CSSAnimationPlayer and we happen to know that
// newPlayer will only ever be paused by calling PauseFromStyle
// making IsPaused synonymous in this case.)
if (!oldPlayer->IsStylePaused() && newPlayer->IsPaused()) {
// making IsPausedOrPausing synonymous in this case.)
if (!oldPlayer->IsStylePaused() && newPlayer->IsPausedOrPausing()) {
oldPlayer->PauseFromStyle();
animationChanged = true;
} else if (oldPlayer->IsStylePaused() && !newPlayer->IsPaused()) {
} else if (oldPlayer->IsStylePaused() &&
!newPlayer->IsPausedOrPausing()) {
oldPlayer->PlayFromStyle();
animationChanged = true;
}