зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1493648 - Can we run the Godot Engine wasm benchmark in automation? r=jmaher
Reviewers: jmaher Tags: #secure-revision Bug #: 1493648 Differential Revision: https://phabricator.services.mozilla.com/D8957
This commit is contained in:
Родитель
a8ec527c46
Коммит
c7398f447c
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@ -345,3 +345,26 @@ raptor-assorted-dom-chrome:
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fetches:
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fetch:
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- assorted-dom
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raptor-wasm-godot-firefox:
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description: "Raptor Wasm GoDot on Firefox"
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try-name: raptor-wasm-godot-firefox
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treeherder-symbol: Rap(godot)
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run-on-projects: ['try', 'mozilla-central']
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tier: 2
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max-run-time: 1500
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mozharness:
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extra-options:
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- --test=raptor-wasm-godot
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raptor-wasm-godot-chrome:
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description: "Raptor Wasm GoDot on Chrome"
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try-name: raptor-wasm-godot-chrome
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treeherder-symbol: Rap-C(godot)
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run-on-projects: ['try', 'mozilla-central']
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tier: 2
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max-run-time: 1500
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mozharness:
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extra-options:
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- --test=raptor-wasm-godot
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- --app=chrome
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@ -88,6 +88,7 @@ raptor-firefox:
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- raptor-webaudio-firefox
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- raptor-gdocs-firefox
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- raptor-sunspider-firefox
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- raptor-wasm-godot-firefox
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raptor-chrome:
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- raptor-tp6-chrome
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@ -98,6 +99,7 @@ raptor-chrome:
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- raptor-webaudio-chrome
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- raptor-gdocs-chrome
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- raptor-sunspider-chrome
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- raptor-wasm-godot-firefox
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# Fetch tasks are only supported on Linux for now,
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# so these need to be separate sets.
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@ -103,6 +103,10 @@ def write_test_settings_json(test_details, oskey):
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if test_details.get("alert_threshold", None) is not None:
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test_settings['raptor-options']['alert_threshold'] = float(test_details['alert_threshold'])
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if test_details.get("newtab_per_cycle", None) is not None:
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test_settings['raptor-options']['newtab_per_cycle'] = \
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bool(test_details['newtab_per_cycle'])
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settings_file = os.path.join(tests_dir, test_details['name'] + '.json')
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try:
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with open(settings_file, 'w') as out_file:
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@ -117,6 +117,8 @@ class Output(object):
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subtests, vals = self.parseAssortedDomOutput(test)
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elif 'wasm-misc' in test.measurements:
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subtests, vals = self.parseWASMMiscOutput(test)
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elif 'wasm-godot' in test.measurements:
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subtests, vals = self.parseWASMGoDotOutput(test)
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suite['subtests'] = subtests
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else:
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@ -217,6 +219,45 @@ class Output(object):
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return subtests, vals
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def parseWASMGoDotOutput(self, test):
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'''
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{u'wasm-godot': [
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{
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"name": "wasm-instantiate",
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"time": 349
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},{
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"name": "engine-instantiate",
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"time": 1263
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...
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}]}
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'''
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_subtests = {}
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data = test.measurements['wasm-godot']
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print (data)
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for page_cycle in data:
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for item in page_cycle[0]:
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# for each pagecycle, build a list of subtests and append all related replicates
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sub = item['name']
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if sub not in _subtests.keys():
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# subtest not added yet, first pagecycle, so add new one
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_subtests[sub] = {'unit': test.subtest_unit,
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'alertThreshold': float(test.alert_threshold),
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'lowerIsBetter': test.subtest_lower_is_better,
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'name': sub,
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'replicates': []}
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_subtests[sub]['replicates'].append(item['time'])
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vals = []
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subtests = []
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names = _subtests.keys()
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names.sort(reverse=True)
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for name in names:
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_subtests[name]['value'] = filter.median(_subtests[name]['replicates'])
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subtests.append(_subtests[name])
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vals.append([_subtests[name]['value'], name])
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return subtests, vals
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def parseWebaudioOutput(self, test):
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# each benchmark 'index' becomes a subtest; each pagecycle / iteration
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# of the test has multiple values per index/subtest
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@ -523,6 +564,14 @@ class Output(object):
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results = [i for i, j in val_list if j == '__total__']
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return filter.mean(results)
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@classmethod
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def wasm_godot_score(cls, val_list):
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"""
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wasm_godot_score: first-interactive mean
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"""
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results = [i for i, j in val_list if j == 'first-interactive']
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return filter.mean(results)
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@classmethod
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def stylebench_score(cls, val_list):
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"""
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@ -601,6 +650,8 @@ class Output(object):
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return self.assorted_dom_score(vals)
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elif testname.startswith('raptor-wasm-misc'):
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return self.wasm_misc_score(vals)
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elif testname.startswith('raptor-wasm-godot'):
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return self.wasm_godot_score(vals)
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elif len(vals) > 1:
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return round(filter.geometric_mean([i for i, j in vals]), 2)
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else:
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@ -11,4 +11,5 @@
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[include:tests/raptor-wasm-misc.ini]
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[include:tests/raptor-wasm-misc-baseline.ini]
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[include:tests/raptor-wasm-misc-ion.ini]
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[include:tests/raptor-wasm-godot.ini]
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[include:tests/raptor-assorted-dom.ini]
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@ -0,0 +1,21 @@
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at http://mozilla.org/MPL/2.0/.
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# Wasm-godot benchmark for firefox and chrome
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[DEFAULT]
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type = benchmark
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test_url = http://localhost:<port>/wasm-godot/index.html
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page_cycles = 5
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page_timeout = 120000
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unit = ms
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lower_is_better = true
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alert_threshold = 2.0
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newtab_per_cycle = true
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[raptor-wasm-godot-firefox]
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apps = firefox
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[raptor-wasm-godot-chrome]
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apps = chrome
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@ -27,6 +27,7 @@
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"*://*/webaudio/*",
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"*://*/unity-webgl/index.html*",
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"*://*/wasm-misc/index.html*",
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"*://*/wasm-godot/index.html*",
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"*://*/assorted-dom/assorted/results.html*"],
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"js": ["benchmark-relay.js"]
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}
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@ -22,6 +22,9 @@ var postStartupDelay = 30000;
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// delay (ms) between pageload cycles
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var pageCycleDelay = 1000;
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var newTabDelay = 1000;
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var reuseTab = false;
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var browserName;
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var ext;
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var testName = null;
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@ -87,6 +90,10 @@ function getTestSettings() {
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results.subtest_lower_is_better = settings.subtest_lower_is_better === true;
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results.alert_threshold = settings.alert_threshold;
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if (settings.newtab_per_cycle !== undefined) {
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reuseTab = settings.newtab_per_cycle;
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}
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if (settings.page_timeout !== undefined) {
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pageTimeout = settings.page_timeout;
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}
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@ -165,12 +172,16 @@ function getBrowserInfo() {
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function testTabCreated(tab) {
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testTabID = tab.id;
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console.log("opened new empty tab " + testTabID);
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nextCycle();
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postToControlServer("status", "opened new empty tab " + testTabID);
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}
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function testTabRemoved(tab) {
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postToControlServer("status", "Removed tab " + testTabID);
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testTabID = 0;
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}
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async function testTabUpdated(tab) {
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console.log("test tab updated");
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postToControlServer("status", "test tab updated " + testTabID);
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// wait for pageload test result from content
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await waitForResult();
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// move on to next cycle (or test complete)
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@ -232,12 +243,25 @@ function nextCycle() {
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} else if (testType == "benchmark") {
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isBenchmarkPending = true;
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}
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// update the test page - browse to our test URL
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ext.tabs.update(testTabID, {url: testURL}, testTabUpdated);
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}, pageCycleDelay);
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} else {
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verifyResults();
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}
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if (reuseTab && testTabID != 0) {
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// close previous test tab
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ext.tabs.remove(testTabID);
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postToControlServer("status", "closing Tab " + testTabID);
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// open new tab
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ext.tabs.create({url: "about:blank"});
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postToControlServer("status", "Open new tab");
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}
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setTimeout(function() {
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postToControlServer("status", "update tab " + testTabID);
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// update the test page - browse to our test URL
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ext.tabs.update(testTabID, {url: testURL}, testTabUpdated);
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}, newTabDelay);
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}, pageCycleDelay);
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} else {
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verifyResults();
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}
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}
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function timeoutAlarmListener() {
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@ -402,8 +426,13 @@ function runner() {
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}
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// results listener
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ext.runtime.onMessage.addListener(resultListener);
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// tab creation listener
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ext.tabs.onCreated.addListener(testTabCreated);
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// tab remove listener
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ext.tabs.onRemoved.addListener(testTabRemoved);
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// timeout alarm listener
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ext.alarms.onAlarm.addListener(timeoutAlarmListener);
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@ -412,11 +441,15 @@ function runner() {
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var text = "* pausing " + postStartupDelay / 1000 + " seconds to let browser settle... *";
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postToControlServer("status", text);
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// setTimeout(function() { nextCycle(); }, postStartupDelay);
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// on geckoview you can't create a new tab; only using existing tab - set it blank first
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if (config.browser == "geckoview") {
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setTimeout(function() { nextCycle(); }, postStartupDelay);
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} else {
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setTimeout(function() { ext.tabs.create({url: "about:blank"}); }, postStartupDelay);
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setTimeout(function() {
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ext.tabs.create({url: "about:blank"});
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nextCycle();
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}, postStartupDelay);
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}
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});
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});
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Различия файлов скрыты, потому что одна или несколько строк слишком длинны
Двоичный файл не отображается.
Двоичный файл не отображается.
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@ -0,0 +1,396 @@
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<!DOCTYPE html>
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<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
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<!-- Mirrored from godot.eska.me/pub/wasm-benchmark/ by HTTrack Website Copier/3.x [XR&CO'2014], Tue, 16 Oct 2018 12:26:59 GMT -->
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<head>
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<meta charset="utf-8" />
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<title></title>
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||||
<style type="text/css">
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body {
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||||
margin: 0;
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border: 0 none;
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||||
padding: 0;
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||||
text-align: center;
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||||
background-color: #222226;
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font-family: 'Noto Sans', Arial, sans-serif;
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}
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||||
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/* Godot Engine default theme style
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* ================================ */
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.godot {
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color: #e0e0e0;
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background-color: #3b3943;
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||||
background-image: linear-gradient(to bottom, #403e48, #35333c);
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||||
border: 1px solid #45434e;
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box-shadow: 0 0 1px 1px #2f2d35;
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||||
}
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||||
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button.godot {
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font-family: 'Droid Sans', Arial, sans-serif; /* override user agent style */
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padding: 1px 5px;
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||||
background-color: #37353f;
|
||||
background-image: linear-gradient(to bottom, #413e49, #3a3842);
|
||||
border: 1px solid #514f5d;
|
||||
border-radius: 1px;
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||||
box-shadow: 0 0 1px 1px #2a2930;
|
||||
}
|
||||
|
||||
button.godot:hover {
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||||
color: #f0f0f0;
|
||||
background-color: #44414e;
|
||||
background-image: linear-gradient(to bottom, #494652, #423f4c);
|
||||
border: 1px solid #5a5667;
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||||
box-shadow: 0 0 1px 1px #26252b;
|
||||
}
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||||
|
||||
button.godot:active {
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||||
color: #fff;
|
||||
background-color: #3e3b46;
|
||||
background-image: linear-gradient(to bottom, #36343d, #413e49);
|
||||
border: 1px solid #4f4c59;
|
||||
box-shadow: 0 0 1px 1px #26252b;
|
||||
}
|
||||
|
||||
button.godot:disabled {
|
||||
color: rgba(230, 230, 230, 0.2);
|
||||
background-color: #3d3d3d;
|
||||
background-image: linear-gradient(to bottom, #434343, #393939);
|
||||
border: 1px solid #474747;
|
||||
box-shadow: 0 0 1px 1px #2d2b33;
|
||||
}
|
||||
|
||||
|
||||
/* Canvas / wrapper
|
||||
* ================ */
|
||||
|
||||
#container {
|
||||
display: inline-block; /* scale with canvas */
|
||||
vertical-align: top; /* prevent extra height */
|
||||
position: relative; /* root for absolutely positioned overlay */
|
||||
margin: 0;
|
||||
border: 0 none;
|
||||
padding: 0;
|
||||
background-color: #0c0c0c;
|
||||
}
|
||||
|
||||
#canvas {
|
||||
display: block;
|
||||
margin: 0 auto;
|
||||
color: white;
|
||||
}
|
||||
|
||||
#canvas:focus {
|
||||
outline: none;
|
||||
}
|
||||
|
||||
|
||||
/* Status display
|
||||
* ============== */
|
||||
|
||||
#status {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
/* don't consume click events - make children visible explicitly */
|
||||
visibility: hidden;
|
||||
}
|
||||
|
||||
#status-progress {
|
||||
width: 244px;
|
||||
height: 7px;
|
||||
background-color: #38363A;
|
||||
border: 1px solid #444246;
|
||||
padding: 1px;
|
||||
box-shadow: 0 0 2px 1px #1B1C22;
|
||||
border-radius: 2px;
|
||||
visibility: visible;
|
||||
}
|
||||
|
||||
#status-progress-inner {
|
||||
height: 100%;
|
||||
width: 0;
|
||||
box-sizing: border-box;
|
||||
transition: width 0.5s linear;
|
||||
background-color: #202020;
|
||||
border: 1px solid #222223;
|
||||
box-shadow: 0 0 1px 1px #27282E;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
#status-indeterminate {
|
||||
visibility: visible;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#status-indeterminate > div {
|
||||
width: 3px;
|
||||
height: 0;
|
||||
border-style: solid;
|
||||
border-width: 6px 2px 0 2px;
|
||||
border-color: #2b2b2b transparent transparent transparent;
|
||||
transform-origin: center 14px;
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
|
||||
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
|
||||
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
|
||||
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
|
||||
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
|
||||
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
|
||||
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
|
||||
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
|
||||
|
||||
#status-notice {
|
||||
margin: 0 100px;
|
||||
line-height: 1.3;
|
||||
visibility: visible;
|
||||
padding: 4px 6px;
|
||||
visibility: visible;
|
||||
}
|
||||
|
||||
|
||||
/* Debug output
|
||||
* ============ */
|
||||
|
||||
#output-panel {
|
||||
max-width: 600px;
|
||||
font-size: small;
|
||||
margin: 6px auto 0;
|
||||
padding: 0 4px 4px;
|
||||
text-align: left;
|
||||
line-height: 2.2;
|
||||
}
|
||||
|
||||
#output-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
#output-container {
|
||||
padding: 6px;
|
||||
background-color: #2c2a32;
|
||||
box-shadow: inset 0 0 1px 1px #232127;
|
||||
color: #bbb;
|
||||
}
|
||||
|
||||
#output-scroll {
|
||||
line-height: 1;
|
||||
height: 8em;
|
||||
overflow-y: scroll;
|
||||
white-space: pre-wrap;
|
||||
font-size: small;
|
||||
font-family: "Lucida Console", Monaco, monospace;
|
||||
}
|
||||
</style>
|
||||
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<canvas id="canvas" oncontextmenu="event.preventDefault();" width="800" height="480">
|
||||
HTML5 canvas appears to be unsupported in the current browser.<br />
|
||||
Please try updating or use a different browser.
|
||||
</canvas>
|
||||
<div id="status">
|
||||
<div id='status-progress' style='display: none;' oncontextmenu="event.preventDefault();"><div id ='status-progress-inner'></div></div>
|
||||
<div id='status-indeterminate' style='display: none;' oncontextmenu="event.preventDefault();">
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
</div>
|
||||
<div id="status-notice" class="godot" style='display: none;'></div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="output-panel" class="godot">
|
||||
<div id="output-header">
|
||||
Benchmark (all times in msec):
|
||||
</div>
|
||||
<div id="output-container"><div id="output-scroll"></div></div>
|
||||
</div>
|
||||
<div style='margin: 0 auto; max-width: 700px; text-align: left; color:#ddd;'>
|
||||
<p><em>Interactive</em> is defined as the end of the first frame faster than 55 frames per second.</p>
|
||||
<p><em>CPU time</em> excludes dead time caused by <code>requestAnimationFrame</code>.</p>
|
||||
</div>
|
||||
|
||||
<script type="text/javascript" src="godot.js"></script>
|
||||
<script type="text/javascript">//<![CDATA[
|
||||
|
||||
var game = new Engine;
|
||||
|
||||
|
||||
(function() {
|
||||
|
||||
const BASENAME = 'godot';
|
||||
const INDETERMINATE_STATUS_STEP_MS = 100;
|
||||
|
||||
var container = document.getElementById('container');
|
||||
var canvas = document.getElementById('canvas');
|
||||
var statusProgress = document.getElementById('status-progress');
|
||||
var statusProgressInner = document.getElementById('status-progress-inner');
|
||||
var statusIndeterminate = document.getElementById('status-indeterminate');
|
||||
var statusNotice = document.getElementById('status-notice');
|
||||
|
||||
var initializing = true;
|
||||
var statusMode = 'hidden';
|
||||
var indeterminiateStatusAnimationId = 0;
|
||||
|
||||
var results = [];
|
||||
|
||||
setStatusMode('indeterminate');
|
||||
game.setCanvas(canvas);
|
||||
|
||||
function addResult(name, value) {
|
||||
results.push({
|
||||
name: name,
|
||||
time: value
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
function setStatusMode(mode) {
|
||||
|
||||
if (statusMode === mode || !initializing)
|
||||
return;
|
||||
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
|
||||
elem.style.display = 'none';
|
||||
});
|
||||
if (indeterminiateStatusAnimationId !== 0) {
|
||||
cancelAnimationFrame(indeterminiateStatusAnimationId);
|
||||
indeterminiateStatusAnimationId = 0;
|
||||
}
|
||||
switch (mode) {
|
||||
case 'progress':
|
||||
statusProgress.style.display = 'block';
|
||||
break;
|
||||
case 'indeterminate':
|
||||
statusIndeterminate.style.display = 'block';
|
||||
indeterminiateStatusAnimationId = requestAnimationFrame(animateStatusIndeterminate);
|
||||
break;
|
||||
case 'notice':
|
||||
statusNotice.style.display = 'block';
|
||||
break;
|
||||
case 'hidden':
|
||||
break;
|
||||
default:
|
||||
throw new Error("Invalid status mode");
|
||||
}
|
||||
statusMode = mode;
|
||||
}
|
||||
|
||||
function animateStatusIndeterminate(ms) {
|
||||
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
|
||||
if (statusIndeterminate.children[i].style.borderTopColor == '') {
|
||||
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
|
||||
child.style.borderTopColor = '';
|
||||
});
|
||||
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
||||
}
|
||||
requestAnimationFrame(animateStatusIndeterminate);
|
||||
}
|
||||
|
||||
function setStatusNotice(text) {
|
||||
|
||||
while (statusNotice.lastChild) {
|
||||
statusNotice.removeChild(statusNotice.lastChild);
|
||||
}
|
||||
var lines = text.split('\n');
|
||||
lines.forEach((line, index) => {
|
||||
statusNotice.appendChild(document.createTextNode(line));
|
||||
statusNotice.appendChild(document.createElement('br'));
|
||||
});
|
||||
};
|
||||
|
||||
game.setProgressFunc((current, total) => {
|
||||
|
||||
if (total > 0) {
|
||||
statusProgressInner.style.width = current/total * 100 + '%';
|
||||
setStatusMode('progress');
|
||||
if (current === total) {
|
||||
// wait for progress bar animation
|
||||
setTimeout(() => {
|
||||
setStatusMode('indeterminate');
|
||||
}, 500);
|
||||
}
|
||||
} else {
|
||||
setStatusMode('indeterminate');
|
||||
}
|
||||
});
|
||||
|
||||
Benchmark.print = function() {
|
||||
|
||||
var result = idPrefix => this[idPrefix + '-Finish'] - this[idPrefix + '-Start'];
|
||||
this.timeWaitingForAssets = Math.max(0, this['[godot.pck]-load-Finish'] - this['game-instantiated']);
|
||||
this.emscriptenRuntimeInstantiation = Benchmark['game-instantiated'] - Benchmark['engine-loaded'] - result('wasm-instantiate');
|
||||
var cpuTime = this['game-instantiated'] - this['engine-loaded'];
|
||||
cpuTime += this['main-loop-ready'] - this['game-loaded'];
|
||||
this.loops.forEach(duration => {
|
||||
cpuTime += duration.cpuTime;
|
||||
});
|
||||
|
||||
|
||||
addResult('wasm-instantiate', result('wasm-instantiate'));
|
||||
addResult('engine-instantiate', ((this['main-loop-ready'] - this['game-loaded']) + this.loops[0].cpuTime));
|
||||
addResult('first-frame', (this['first-frame'] - this['engine-loaded'] - this.timeWaitingForAssets));
|
||||
addResult('first-interactive', (this['game-interactive'] - this['engine-loaded'] - this.timeWaitingForAssets));
|
||||
addResult('cpuTime', cpuTime);
|
||||
|
||||
text = "WebAssembly download: " + result('[godot.wasm]-load')
|
||||
+ "\nWebAssembly instantiation: " + result('wasm-instantiate')
|
||||
+ "\nEngine initialization: " + ((this['main-loop-ready'] - this['game-loaded']) + this.loops[0].cpuTime)
|
||||
+ "\n"
|
||||
+ "\nFrom download finish to first frame: " + (this['first-frame'] - this['engine-loaded'] - this.timeWaitingForAssets)
|
||||
+ "\nFrom download finish to interactive: " + (this['game-interactive'] - this['engine-loaded'] - this.timeWaitingForAssets)
|
||||
+ "\nCPU time to interactive: " + cpuTime
|
||||
;
|
||||
|
||||
var outputScroll = document.getElementById("output-scroll");
|
||||
|
||||
var msg = document.createElement("div");
|
||||
msg.textContent = text;
|
||||
var scrollToBottom = outputScroll.scrollHeight - (outputScroll.clientHeight + outputScroll.scrollTop) < 10;
|
||||
outputScroll.appendChild(msg);
|
||||
if (scrollToBottom) {
|
||||
outputScroll.scrollTop = outputScroll.scrollHeight;
|
||||
}
|
||||
|
||||
for (let r of results) {
|
||||
console.log(r.name, ':', r.time);
|
||||
}
|
||||
|
||||
console.log('Done!');
|
||||
|
||||
console.log(results);
|
||||
|
||||
_data = ['raptor-benchmark', 'wasm-godot', results];
|
||||
window.postMessage(_data, '*');
|
||||
};
|
||||
|
||||
game.start(BASENAME + '.pck').then(() => {
|
||||
setStatusMode('hidden');
|
||||
initializing = false;
|
||||
}, err => {
|
||||
setStatusNotice(err.message || "Error during start-up");
|
||||
setStatusMode('notice');
|
||||
initializing = false;
|
||||
});
|
||||
})();
|
||||
//]]></script>
|
||||
</body>
|
||||
|
||||
<!-- Mirrored from godot.eska.me/pub/wasm-benchmark/ by HTTrack Website Copier/3.x [XR&CO'2014], Tue, 16 Oct 2018 12:26:59 GMT -->
|
||||
</html>
|
||||
|
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