Bug 878875 - Import PannerNode tests from Blink. r=ehsan

Imported from Blink SVN revision 152035
This commit is contained in:
Paul Adenot 2013-06-07 20:06:40 +02:00
Родитель b67fd0ef04
Коммит c74db2982e
4 изменённых файлов: 410 добавлений и 0 удалений

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This directory contains tests originally borrowed from the Blink Web Audio test
suite.
The process of borrowing tests from Blink is as follows:
* Import the pristine file from the Blink repo, noting the revision in the
commit message.
* Modify the test files to turn the LayoutTest into a mochitest-plain and add
* them to the test suite in a separate commit.

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if (window.testRunner)
testRunner.overridePreference("WebKitWebAudioEnabled", "1");
function writeString(s, a, offset) {
for (var i = 0; i < s.length; ++i) {
a[offset + i] = s.charCodeAt(i);
}
}
function writeInt16(n, a, offset) {
n = Math.floor(n);
var b1 = n & 255;
var b2 = (n >> 8) & 255;
a[offset + 0] = b1;
a[offset + 1] = b2;
}
function writeInt32(n, a, offset) {
n = Math.floor(n);
var b1 = n & 255;
var b2 = (n >> 8) & 255;
var b3 = (n >> 16) & 255;
var b4 = (n >> 24) & 255;
a[offset + 0] = b1;
a[offset + 1] = b2;
a[offset + 2] = b3;
a[offset + 3] = b4;
}
function writeAudioBuffer(audioBuffer, a, offset) {
var n = audioBuffer.length;
var channels = audioBuffer.numberOfChannels;
for (var i = 0; i < n; ++i) {
for (var k = 0; k < channels; ++k) {
var buffer = audioBuffer.getChannelData(k);
var sample = buffer[i] * 32768.0;
// Clip samples to the limitations of 16-bit.
// If we don't do this then we'll get nasty wrap-around distortion.
if (sample < -32768)
sample = -32768;
if (sample > 32767)
sample = 32767;
writeInt16(sample, a, offset);
offset += 2;
}
}
}
function createWaveFileData(audioBuffer) {
var frameLength = audioBuffer.length;
var numberOfChannels = audioBuffer.numberOfChannels;
var sampleRate = audioBuffer.sampleRate;
var bitsPerSample = 16;
var byteRate = sampleRate * numberOfChannels * bitsPerSample/8;
var blockAlign = numberOfChannels * bitsPerSample/8;
var wavDataByteLength = frameLength * numberOfChannels * 2; // 16-bit audio
var headerByteLength = 44;
var totalLength = headerByteLength + wavDataByteLength;
var waveFileData = new Uint8Array(totalLength);
var subChunk1Size = 16; // for linear PCM
var subChunk2Size = wavDataByteLength;
var chunkSize = 4 + (8 + subChunk1Size) + (8 + subChunk2Size);
writeString("RIFF", waveFileData, 0);
writeInt32(chunkSize, waveFileData, 4);
writeString("WAVE", waveFileData, 8);
writeString("fmt ", waveFileData, 12);
writeInt32(subChunk1Size, waveFileData, 16); // SubChunk1Size (4)
writeInt16(1, waveFileData, 20); // AudioFormat (2)
writeInt16(numberOfChannels, waveFileData, 22); // NumChannels (2)
writeInt32(sampleRate, waveFileData, 24); // SampleRate (4)
writeInt32(byteRate, waveFileData, 28); // ByteRate (4)
writeInt16(blockAlign, waveFileData, 32); // BlockAlign (2)
writeInt32(bitsPerSample, waveFileData, 34); // BitsPerSample (4)
writeString("data", waveFileData, 36);
writeInt32(subChunk2Size, waveFileData, 40); // SubChunk2Size (4)
// Write actual audio data starting at offset 44.
writeAudioBuffer(audioBuffer, waveFileData, 44);
return waveFileData;
}
function createAudioData(audioBuffer) {
return createWaveFileData(audioBuffer);
}
function finishAudioTest(event) {
var audioData = createAudioData(event.renderedBuffer);
testRunner.setAudioData(audioData);
testRunner.notifyDone();
}
// Create an impulse in a buffer of length sampleFrameLength
function createImpulseBuffer(context, sampleFrameLength) {
var audioBuffer = context.createBuffer(1, sampleFrameLength, context.sampleRate);
var n = audioBuffer.length;
var dataL = audioBuffer.getChannelData(0);
for (var k = 0; k < n; ++k) {
dataL[k] = 0;
}
dataL[0] = 1;
return audioBuffer;
}
// Create a buffer of the given length with a linear ramp having values 0 <= x < 1.
function createLinearRampBuffer(context, sampleFrameLength) {
var audioBuffer = context.createBuffer(1, sampleFrameLength, context.sampleRate);
var n = audioBuffer.length;
var dataL = audioBuffer.getChannelData(0);
for (var i = 0; i < n; ++i)
dataL[i] = i / n;
return audioBuffer;
}
// Create a buffer of the given length having a constant value.
function createConstantBuffer(context, sampleFrameLength, constantValue) {
var audioBuffer = context.createBuffer(1, sampleFrameLength, context.sampleRate);
var n = audioBuffer.length;
var dataL = audioBuffer.getChannelData(0);
for (var i = 0; i < n; ++i)
dataL[i] = constantValue;
return audioBuffer;
}
// Create a stereo impulse in a buffer of length sampleFrameLength
function createStereoImpulseBuffer(context, sampleFrameLength) {
var audioBuffer = context.createBuffer(2, sampleFrameLength, context.sampleRate);
var n = audioBuffer.length;
var dataL = audioBuffer.getChannelData(0);
var dataR = audioBuffer.getChannelData(1);
for (var k = 0; k < n; ++k) {
dataL[k] = 0;
dataR[k] = 0;
}
dataL[0] = 1;
dataR[0] = 1;
return audioBuffer;
}
// Convert time (in seconds) to sample frames.
function timeToSampleFrame(time, sampleRate) {
return Math.floor(0.5 + time * sampleRate);
}
// Compute the number of sample frames consumed by noteGrainOn with
// the specified |grainOffset|, |duration|, and |sampleRate|.
function grainLengthInSampleFrames(grainOffset, duration, sampleRate) {
var startFrame = timeToSampleFrame(grainOffset, sampleRate);
var endFrame = timeToSampleFrame(grainOffset + duration, sampleRate);
return endFrame - startFrame;
}
// True if the number is not an infinity or NaN
function isValidNumber(x) {
return !isNaN(x) && (x != Infinity) && (x != -Infinity);
}
function shouldThrowTypeError(func, text) {
var ok = false;
try {
func();
} catch (e) {
if (e instanceof TypeError) {
ok = true;
}
}
if (ok) {
testPassed(text + " threw TypeError.");
} else {
testFailed(text + " should throw TypeError.");
}
}

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var sampleRate = 44100.0;
var numberOfChannels = 1;
// Time step when each panner node starts.
var timeStep = 0.001;
// Length of the impulse signal.
var pulseLengthFrames = Math.round(timeStep * sampleRate);
// How many panner nodes to create for the test
var nodesToCreate = 100;
// Be sure we render long enough for all of our nodes.
var renderLengthSeconds = timeStep * (nodesToCreate + 1);
// These are global mostly for debugging.
var context;
var impulse;
var bufferSource;
var panner;
var position;
var time;
var renderedBuffer;
var renderedLeft;
var renderedRight;
function createGraph(context, nodeCount) {
bufferSource = new Array(nodeCount);
panner = new Array(nodeCount);
position = new Array(nodeCount);
time = new Array(nodeCount);
// Angle between panner locations. (nodeCount - 1 because we want
// to include both 0 and 180 deg.
var angleStep = Math.PI / (nodeCount - 1);
if (numberOfChannels == 2) {
impulse = createStereoImpulseBuffer(context, pulseLengthFrames);
}
else
impulse = createImpulseBuffer(context, pulseLengthFrames);
for (var k = 0; k < nodeCount; ++k) {
bufferSource[k] = context.createBufferSource();
bufferSource[k].buffer = impulse;
panner[k] = context.createPanner();
panner[k].panningModel = "equalpower";
panner[k].distanceModel = "linear";
var angle = angleStep * k;
position[k] = {angle : angle, x : Math.cos(angle), z : Math.sin(angle)};
panner[k].setPosition(position[k].x, 0, position[k].z);
bufferSource[k].connect(panner[k]);
panner[k].connect(context.destination);
// Start the source
time[k] = k * timeStep;
bufferSource[k].noteOn(time[k]);
}
}
function createTestAndRun(context, nodeCount, numberOfSourceChannels) {
numberOfChannels = numberOfSourceChannels;
createGraph(context, nodeCount);
context.oncomplete = checkResult;
context.startRendering();
}
// Map our position angle to the azimuth angle (in degrees).
//
// An angle of 0 corresponds to an azimuth of 90 deg; pi, to -90 deg.
function angleToAzimuth(angle) {
return 90 - angle * 180 / Math.PI;
}
// The gain caused by the EQUALPOWER panning model
function equalPowerGain(angle) {
var azimuth = angleToAzimuth(angle);
if (numberOfChannels == 1) {
var panPosition = (azimuth + 90) / 180;
var gainL = Math.cos(0.5 * Math.PI * panPosition);
var gainR = Math.sin(0.5 * Math.PI * panPosition);
return { left : gainL, right : gainR };
} else {
if (azimuth <= 0) {
var panPosition = (azimuth + 90) / 90;
var gainL = 1 + Math.cos(0.5 * Math.PI * panPosition);
var gainR = Math.sin(0.5 * Math.PI * panPosition);
return { left : gainL, right : gainR };
} else {
var panPosition = azimuth / 90;
var gainL = Math.cos(0.5 * Math.PI * panPosition);
var gainR = 1 + Math.sin(0.5 * Math.PI * panPosition);
return { left : gainL, right : gainR };
}
}
}
function checkResult(event) {
renderedBuffer = event.renderedBuffer;
renderedLeft = renderedBuffer.getChannelData(0);
renderedRight = renderedBuffer.getChannelData(1);
// The max error we allow between the rendered impulse and the
// expected value. This value is experimentally determined. Set
// to 0 to make the test fail to see what the actual error is.
var maxAllowedError = 1.3e-6;
var success = true;
// Number of impulses found in the rendered result.
var impulseCount = 0;
// Max (relative) error and the index of the maxima for the left
// and right channels.
var maxErrorL = 0;
var maxErrorIndexL = 0;
var maxErrorR = 0;
var maxErrorIndexR = 0;
// Number of impulses that don't match our expected locations.
var timeCount = 0;
// Locations of where the impulses aren't at the expected locations.
var timeErrors = new Array();
for (var k = 0; k < renderedLeft.length; ++k) {
// We assume that the left and right channels start at the same instant.
if (renderedLeft[k] != 0 || renderedRight[k] != 0) {
// The expected gain for the left and right channels.
var pannerGain = equalPowerGain(position[impulseCount].angle);
var expectedL = pannerGain.left;
var expectedR = pannerGain.right;
// Absolute error in the gain.
var errorL = Math.abs(renderedLeft[k] - expectedL);
var errorR = Math.abs(renderedRight[k] - expectedR);
if (Math.abs(errorL) > maxErrorL) {
maxErrorL = Math.abs(errorL);
maxErrorIndexL = impulseCount;
}
if (Math.abs(errorR) > maxErrorR) {
maxErrorR = Math.abs(errorR);
maxErrorIndexR = impulseCount;
}
// Keep track of the impulses that didn't show up where we
// expected them to be.
var expectedOffset = timeToSampleFrame(time[impulseCount], sampleRate);
if (k != expectedOffset) {
timeErrors[timeCount] = { actual : k, expected : expectedOffset};
++timeCount;
}
++impulseCount;
}
}
if (impulseCount == nodesToCreate) {
testPassed("Number of impulses matches the number of panner nodes.");
} else {
testFailed("Number of impulses is incorrect. (Found " + impulseCount + " but expected " + nodesToCreate + ")");
success = false;
}
if (timeErrors.length > 0) {
success = false;
testFailed(timeErrors.length + " timing errors found in " + nodesToCreate + " panner nodes.");
for (var k = 0; k < timeErrors.length; ++k) {
testFailed("Impulse at sample " + timeErrors[k].actual + " but expected " + timeErrors[k].expected);
}
} else {
testPassed("All impulses at expected offsets.");
}
if (maxErrorL <= maxAllowedError) {
testPassed("Left channel gain values are correct.");
} else {
testFailed("Left channel gain values are incorrect. Max error = " + maxErrorL + " at time " + time[maxErrorIndexL] + " (threshold = " + maxAllowedError + ")");
success = false;
}
if (maxErrorR <= maxAllowedError) {
testPassed("Right channel gain values are correct.");
} else {
testFailed("Right channel gain values are incorrect. Max error = " + maxErrorR + " at time " + time[maxErrorIndexR] + " (threshold = " + maxAllowedError + ")");
success = false;
}
if (success) {
testPassed("EqualPower panner test passed");
} else {
testFailed("EqualPower panner test failed");
}
finishJSTest();
}