зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1110229
- bustage fix on a CLOSED TREE
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Родитель
266f840884
Коммит
c8aa1b5d13
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@ -1489,7 +1489,7 @@ ClientTiledLayerBuffer::ComputeProgressiveUpdateRegion(const nsIntRegion& aInval
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while (true) {
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aRegionToPaint.And(aInvalidRegion, tileBounds);
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if (!aRegionToPaint.IsEmpty()) {
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if (mResolution != CSSToParentLayerScale(1)) {
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if (mResolution != 1) {
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// Paint the entire tile for low-res. This is aimed to fixing low-res resampling
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// and to avoid doing costly region accurate painting for a small area.
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aRegionToPaint = tileBounds;
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