Bug 1110229 - bustage fix on a CLOSED TREE

This commit is contained in:
Benoit Girard 2015-01-08 11:53:03 -05:00
Родитель 266f840884
Коммит c8aa1b5d13
1 изменённых файлов: 1 добавлений и 1 удалений

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@ -1489,7 +1489,7 @@ ClientTiledLayerBuffer::ComputeProgressiveUpdateRegion(const nsIntRegion& aInval
while (true) {
aRegionToPaint.And(aInvalidRegion, tileBounds);
if (!aRegionToPaint.IsEmpty()) {
if (mResolution != CSSToParentLayerScale(1)) {
if (mResolution != 1) {
// Paint the entire tile for low-res. This is aimed to fixing low-res resampling
// and to avoid doing costly region accurate painting for a small area.
aRegionToPaint = tileBounds;