зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1251390. Make timer queries available at the appropriate time. r=jgilbert
This is similar to what we do for other queries.
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@ -12,6 +12,7 @@
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#include "GLContext.h"
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#include "WebGLContext.h"
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#include "WebGLTimerQuery.h"
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#include "gfxPrefs.h"
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namespace mozilla {
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@ -117,6 +118,7 @@ WebGLExtensionDisjointTimerQuery::EndQueryEXT(GLenum target)
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mContext->MakeContextCurrent();
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mContext->GL()->fEndQuery(target);
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mActiveQuery->QueueAvailablity();
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mActiveQuery = nullptr;
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}
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@ -139,6 +141,7 @@ WebGLExtensionDisjointTimerQuery::QueryCounterEXT(WebGLTimerQuery* query,
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mContext->MakeContextCurrent();
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mContext->GL()->fQueryCounter(query->mGLName, target);
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query->mTarget = LOCAL_GL_TIMESTAMP_EXT;
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query->QueueAvailablity();
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}
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void
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@ -221,7 +224,8 @@ WebGLExtensionDisjointTimerQuery::GetQueryObjectEXT(JSContext* cx,
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mContext->GL()->fGetQueryObjectuiv(query->mGLName,
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LOCAL_GL_QUERY_RESULT_AVAILABLE_EXT,
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&avail);
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retval.set(JS::BooleanValue(bool(avail)));
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bool canBeAvailable = query->CanBeAvailable() || gfxPrefs::WebGLImmediateQueries();
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retval.set(JS::BooleanValue(bool(avail) && canBeAvailable));
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break;
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}
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default:
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@ -10,6 +10,7 @@
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "nsContentUtils.h"
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#include "WebGLContext.h"
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#include "nsThreadUtils.h"
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namespace mozilla {
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@ -23,6 +24,7 @@ WebGLTimerQuery::WebGLTimerQuery(WebGLContext* webgl, GLuint name)
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: WebGLContextBoundObject(webgl)
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, mGLName(name)
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, mTarget(LOCAL_GL_NONE)
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, mCanBeAvailable(false)
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{
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}
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@ -53,6 +55,12 @@ WebGLTimerQuery::GetParentObject() const
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return mContext;
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}
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void
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WebGLTimerQuery::QueueAvailablity()
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{
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RefPtr<WebGLTimerQuery> self = this;
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NS_DispatchToCurrentThread(NS_NewRunnableFunction([self] { self->mCanBeAvailable = true; }));
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}
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLTimerQuery)
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@ -24,6 +24,8 @@ public:
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void Delete();
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bool HasEverBeenBound() const { return mTarget != LOCAL_GL_NONE; }
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bool CanBeAvailable() const { return mCanBeAvailable; }
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void QueueAvailablity();
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GLenum Target() const { return mTarget; }
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WebGLContext* GetParentObject() const;
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@ -41,6 +43,7 @@ private:
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~WebGLTimerQuery();
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GLenum mTarget;
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bool mCanBeAvailable;
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friend class WebGLExtensionDisjointTimerQuery;
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};
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