Bug 1824083 - Remove previous attempts to detect and work around invalid Surface bug. r=gfx-reviewers,geckoview-reviewers,nical,m_kato

The detection is inadequate and the workaround does not work on all
versions of Android. Later patches in this series will replace this
with something better.

Differential Revision: https://phabricator.services.mozilla.com/D176719
This commit is contained in:
Jamie Nicol 2023-05-10 14:44:50 +00:00
Родитель 99ec1f04a6
Коммит c958bba972
7 изменённых файлов: 7 добавлений и 99 удалений

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@ -16,7 +16,6 @@ import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.TextureView;
import android.view.View;
import org.mozilla.gecko.annotation.WrapForJNI;
/** Provides transparent access to either a SurfaceView or TextureView */
public class SurfaceViewWrapper {
@ -113,27 +112,6 @@ public class SurfaceViewWrapper {
return mView;
}
/**
* Returns whether the Surface's underlying BufferQueue has been abandoned.
*
* <p>On some devices a Surface obtained during the surfaceChanged callback can become abandoned
* by the time we attempt to use it, despite surfaceDestroyed not being called. Attempting to
* render in to such a Surface will fail. This function checks whether a Surface is in such state,
* allowing us to request a new Surface if so.
*/
public static boolean isSurfaceAbandoned(final Surface surface) {
// If JNI hasn't been loaded yet we cannot check whether the Surface has been abandoned.
// Just assume the Surface is okay.
if (!GeckoThread.isStateAtLeast(GeckoThread.State.JNI_READY)) {
return false;
}
return isSurfaceAbandonedNative(surface);
}
@WrapForJNI(calledFrom = "ui", dispatchTo = "current", stubName = "IsSurfaceAbandoned")
private static native boolean isSurfaceAbandonedNative(final Surface surface);
/**
* Translates SurfaceTextureListener and SurfaceHolder.Callback into a common interface
* SurfaceViewWrapper.Listener

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@ -112,25 +112,13 @@ public class GeckoView extends FrameLayout {
if (GeckoView.this.mSurfaceWrapper != null) {
final SurfaceViewWrapper wrapper = GeckoView.this.mSurfaceWrapper;
// On some devices, we have seen that the Surface can become abandoned sometime in between
// the surfaceChanged callback and attempting to use the Surface here. In such cases,
// rendering in to the Surface will always fail, resulting in the user being presented a
// blank, unresponsive screen or the application crashing. To work around this, check
// whether the Surface is in such a state, and if so toggle the SurfaceView's visibility
// in order to request a new Surface. See bug 1772839.
final boolean isAbandoned = SurfaceViewWrapper.isSurfaceAbandoned(wrapper.getSurface());
if (isAbandoned && wrapper.getView().getVisibility() == View.VISIBLE) {
wrapper.getView().setVisibility(View.INVISIBLE);
wrapper.getView().setVisibility(View.VISIBLE);
} else {
mDisplay.surfaceChanged(
new GeckoDisplay.SurfaceInfo.Builder(wrapper.getSurface())
.surfaceControl(wrapper.getSurfaceControl())
.size(wrapper.getWidth(), wrapper.getHeight())
.build());
mDisplay.setDynamicToolbarMaxHeight(mDynamicToolbarMaxHeight);
GeckoView.this.setActive(true);
}
mDisplay.surfaceChanged(
new GeckoDisplay.SurfaceInfo.Builder(wrapper.getSurface())
.surfaceControl(wrapper.getSurfaceControl())
.size(wrapper.getWidth(), wrapper.getHeight())
.build());
mDisplay.setDynamicToolbarMaxHeight(mDynamicToolbarMaxHeight);
GeckoView.this.setActive(true);
}
}

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@ -9,7 +9,6 @@
#include "mozilla/gfx/Logging.h"
#include "mozilla/widget/PlatformWidgetTypes.h"
#include "nsWindow.h"
#include "SurfaceViewWrapperSupport.h"
namespace mozilla {
namespace widget {
@ -84,13 +83,6 @@ bool AndroidCompositorWidget::OnResumeComposition() {
return false;
}
// If our Surface is in an abandoned state then we will never succesfully
// create an EGL Surface, and will eventually crash. Better to explicitly
// crash now.
if (SurfaceViewWrapperSupport::IsSurfaceAbandoned(mSurface)) {
MOZ_CRASH("Compositor resumed with abandoned Surface");
}
return true;
}

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@ -1,39 +0,0 @@
/* -*- Mode: c++; c-basic-offset: 2; tab-width: 20; indent-tabs-mode: nil; -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef SurfaceViewWrapperSupport_h__
#define SurfaceViewWrapperSupport_h__
#include "mozilla/java/SurfaceViewWrapperNatives.h"
#include <android/native_window.h>
#include <android/native_window_jni.h>
namespace mozilla {
namespace widget {
class SurfaceViewWrapperSupport final
: public java::SurfaceViewWrapper::Natives<SurfaceViewWrapperSupport> {
public:
static bool IsSurfaceAbandoned(jni::Object::Param aSurface) {
ANativeWindow* win =
ANativeWindow_fromSurface(jni::GetEnvForThread(), aSurface.Get());
if (!win) {
return true;
}
// If the Surface's underlying BufferQueue has been abandoned, then
// ANativeWindow_getWidth (or height) will return a negative value
// to indicate an error.
int32_t width = ANativeWindow_getWidth(win);
ANativeWindow_release(win);
return width < 0;
}
};
} // namespace widget
} // namespace mozilla
#endif // SurfaceViewWrapperSupport_h__

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@ -78,7 +78,6 @@ classes_with_WrapForJNI = [
"SurfaceAllocator",
"SurfaceControlManager",
"SurfaceTextureListener",
"SurfaceViewWrapper",
"TelemetryUtils",
"WebAuthnTokenManager",
"WebMessage",

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@ -75,7 +75,6 @@
#include "Telemetry.h"
#include "WebExecutorSupport.h"
#include "Base64UtilsSupport.h"
#include "SurfaceViewWrapperSupport.h"
#ifdef DEBUG_ANDROID_EVENTS
# define EVLOG(args...) ALOG(args)
@ -440,7 +439,6 @@ nsAppShell::nsAppShell()
mozilla::widget::ImageDecoderSupport::Init();
mozilla::widget::WebExecutorSupport::Init();
mozilla::widget::Base64UtilsSupport::Init();
mozilla::widget::SurfaceViewWrapperSupport::Init();
nsWindow::InitNatives();
mozilla::gl::AndroidSurfaceTexture::Init();
mozilla::widget::GeckoTelemetryDelegate::Init();

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@ -33,7 +33,6 @@
#include "MotionEvent.h"
#include "ScopedGLHelpers.h"
#include "ScreenHelperAndroid.h"
#include "SurfaceViewWrapperSupport.h"
#include "TouchResampler.h"
#include "WidgetUtils.h"
#include "WindowRenderer.h"
@ -1265,13 +1264,6 @@ class LayerViewSupport final
jni::Object::Param aSurfaceControl) {
MOZ_ASSERT(AndroidBridge::IsJavaUiThread());
// If our Surface is in an abandoned state then we will never succesfully
// create an EGL Surface, and will eventually crash. Better to explicitly
// crash now.
if (SurfaceViewWrapperSupport::IsSurfaceAbandoned(aSurface)) {
MOZ_CRASH("Compositor resumed with abandoned Surface");
}
mX = aX;
mY = aY;
mWidth = aWidth;