Bug 1669450 - Update libsoundtouch to a911a1. r=chunmin

Differential Revision: https://phabricator.services.mozilla.com/D92597
This commit is contained in:
Paul Adenot 2020-10-07 09:40:58 +00:00
Родитель 7957e52ba6
Коммит cb8855101f
10 изменённых файлов: 117 добавлений и 63 удалений

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@ -17,4 +17,4 @@ origin:
license: "LGPL-2.1"
# From https://gitlab.com/soundtouch/soundtouch
release: v2.1.2
release: "a911a1e98689e763e1274f462c00e7c6fedd80f9 (2020-10-03 16:58:00 +0300)"

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@ -265,3 +265,11 @@ uint FIFOSampleBuffer::adjustAmountOfSamples(uint numSamples)
}
return samplesInBuffer;
}
/// Add silence to end of buffer
void FIFOSampleBuffer::addSilent(uint nSamples)
{
memset(ptrEnd(nSamples), 0, sizeof(SAMPLETYPE) * nSamples * channels);
samplesInBuffer += nSamples;
}

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@ -170,6 +170,9 @@ public:
/// allow trimming (downwards) amount of samples in pipeline.
/// Returns adjusted amount of samples
uint adjustAmountOfSamples(uint numSamples);
/// Add silence to end of buffer
void addSilent(uint nSamples);
};
}

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@ -96,17 +96,10 @@ uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, ui
suml = sumr = 0;
ptr = src + j;
for (i = 0; i < length; i += 4)
for (i = 0; i < length; i ++)
{
// loop is unrolled by factor of 4 here for efficiency
suml += ptr[2 * i + 0] * filterCoeffs[i + 0] +
ptr[2 * i + 2] * filterCoeffs[i + 1] +
ptr[2 * i + 4] * filterCoeffs[i + 2] +
ptr[2 * i + 6] * filterCoeffs[i + 3];
sumr += ptr[2 * i + 1] * filterCoeffs[i + 0] +
ptr[2 * i + 3] * filterCoeffs[i + 1] +
ptr[2 * i + 5] * filterCoeffs[i + 2] +
ptr[2 * i + 7] * filterCoeffs[i + 3];
suml += ptr[2 * i] * filterCoeffs[i];
sumr += ptr[2 * i + 1] * filterCoeffs[i];
}
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
@ -148,13 +141,9 @@ uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint
uint i;
sum = 0;
for (i = 0; i < length; i += 4)
for (i = 0; i < length; i ++)
{
// loop is unrolled by factor of 4 here for efficiency
sum += pSrc[i + 0] * filterCoeffs[i + 0] +
pSrc[i + 1] * filterCoeffs[i + 1] +
pSrc[i + 2] * filterCoeffs[i + 2] +
pSrc[i + 3] * filterCoeffs[i + 3];
sum += pSrc[i] * filterCoeffs[i];
}
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
sum >>= resultDivFactor;

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@ -56,6 +56,11 @@ protected:
public:
InterpolateCubic();
int getLatency() const
{
return 1;
}
};
}

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@ -60,6 +60,11 @@ public:
/// Sets new target rate. Normal rate = 1.0, smaller values represent slower
/// rate, larger faster rates.
virtual void setRate(double newRate);
int getLatency() const
{
return 0;
}
};
@ -81,6 +86,11 @@ protected:
public:
InterpolateLinearFloat();
int getLatency() const
{
return 0;
}
};
}

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@ -61,6 +61,11 @@ protected:
public:
InterpolateShannon();
int getLatency() const
{
return 3;
}
};
}

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@ -61,6 +61,7 @@ RateTransposer::RateTransposer() : FIFOProcessor(&outputBuffer)
// Instantiates the anti-alias filter
pAAFilter = new AAFilter(64);
pTransposer = TransposerBase::newInstance();
clear();
}
@ -192,6 +193,10 @@ void RateTransposer::clear()
outputBuffer.clear();
midBuffer.clear();
inputBuffer.clear();
// prefill buffer to avoid losing first samples at beginning of stream
int prefill = getLatency();
inputBuffer.addSilent(prefill);
}
@ -209,7 +214,8 @@ int RateTransposer::isEmpty() const
/// Return approximate initial input-output latency
int RateTransposer::getLatency() const
{
return (bUseAAFilter) ? pAAFilter->getLength() : 0;
return pTransposer->getLatency() +
((bUseAAFilter) ? (pAAFilter->getLength() / 2) : 0);
}

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@ -83,6 +83,7 @@ public:
virtual int transpose(FIFOSampleBuffer &dest, FIFOSampleBuffer &src);
virtual void setRate(double newRate);
virtual void setChannels(int channels);
virtual int getLatency() const = 0;
// static factory function
static TransposerBase *newInstance();

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@ -1,4 +1,4 @@
////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///
/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
/// while maintaining the original pitch by using a time domain WSOLA-like
@ -54,6 +54,10 @@ using namespace soundtouch;
#define max(x, y) (((x) > (y)) ? (x) : (y))
#if defined(SOUNDTOUCH_USE_NEON) && defined(SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION)
// SIMD mode, allow shortcuts to avoid operations that aren't aligned to 16-byte boundary
#define ST_SIMD_AVOID_UNALIGNED
#endif
/*****************************************************************************
*
@ -315,9 +319,10 @@ int TDStretch::seekBestOverlapPositionFull(const SAMPLETYPE *refPos)
{
double corr;
// Calculates correlation value for the mixing position corresponding to 'i'
#ifdef _OPENMP
#if defined(_OPENMP) || defined(ST_SIMD_AVOID_UNALIGNED)
// in parallel OpenMP mode, can't use norm accumulator version as parallel executor won't
// iterate the loop in sequential order
// in SIMD mode, avoid accumulator version to allow avoiding unaligned positions
corr = calcCrossCorr(refPos + channels * i, pMidBuffer, norm);
#else
// In non-parallel version call "calcCrossCorrAccumulate" that is otherwise same
@ -832,21 +837,19 @@ void TDStretch::overlapStereo(short *poutput, const short *input) const
// Overlaps samples in 'midBuffer' with the samples in 'input'. The 'Multi'
// version of the routine.
void TDStretch::overlapMulti(SAMPLETYPE *poutput, const SAMPLETYPE *input) const
void TDStretch::overlapMulti(short *poutput, const short *input) const
{
SAMPLETYPE m1=(SAMPLETYPE)0;
SAMPLETYPE m2;
int i=0;
short m1;
int i = 0;
for (m2 = (SAMPLETYPE)overlapLength; m2; m2 --)
for (m1 = 0; m1 < overlapLength; m1 ++)
{
short m2 = (short)(overlapLength - m1);
for (int c = 0; c < channels; c ++)
{
poutput[i] = (input[i] * m1 + pMidBuffer[i] * m2) / overlapLength;
i++;
}
m1++;
}
}
@ -891,20 +894,20 @@ double TDStretch::calcCrossCorr(const short *mixingPos, const short *compare, do
unsigned long lnorm;
int i;
#ifdef ST_SIMD_AVOID_UNALIGNED
// in SIMD mode skip 'mixingPos' positions that aren't aligned to 16-byte boundary
if (((ulongptr)mixingPos) & 15) return -1e50;
#endif
corr = lnorm = 0;
// Same routine for stereo and mono. For stereo, unroll loop for better
// efficiency and gives slightly better resolution against rounding.
// For mono it same routine, just unrolls loop by factor of 4
for (i = 0; i < channels * overlapLength; i += 4)
// Same routine for stereo and mono
for (i = 0; i < channels * overlapLength; i += 2)
{
corr += (mixingPos[i] * compare[i] +
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm; // notice: do intermediate division here to avoid integer overflow
corr += (mixingPos[i + 2] * compare[i + 2] +
mixingPos[i + 3] * compare[i + 3]) >> overlapDividerBitsNorm;
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm;
lnorm += (mixingPos[i] * mixingPos[i] +
mixingPos[i + 1] * mixingPos[i + 1]) >> overlapDividerBitsNorm; // notice: do intermediate division here to avoid integer overflow
lnorm += (mixingPos[i + 2] * mixingPos[i + 2] +
mixingPos[i + 3] * mixingPos[i + 3]) >> overlapDividerBitsNorm;
mixingPos[i + 1] * mixingPos[i + 1]) >> overlapDividerBitsNorm;
// do intermediate scalings to avoid integer overflow
}
if (lnorm > maxnorm)
@ -926,7 +929,41 @@ double TDStretch::calcCrossCorr(const short *mixingPos, const short *compare, do
/// Update cross-correlation by accumulating "norm" coefficient by previously calculated value
double TDStretch::calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm)
{
return calcCrossCorr(mixingPos, compare, norm);
long corr;
long lnorm;
int i;
// cancel first normalizer tap from previous round
lnorm = 0;
for (i = 1; i <= channels; i ++)
{
lnorm -= (mixingPos[-i] * mixingPos[-i]) >> overlapDividerBitsNorm;
}
corr = 0;
// Same routine for stereo and mono.
for (i = 0; i < channels * overlapLength; i += 2)
{
corr += (mixingPos[i] * compare[i] +
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm;
}
// update normalizer with last samples of this round
for (int j = 0; j < channels; j ++)
{
i --;
lnorm += (mixingPos[i] * mixingPos[i]) >> overlapDividerBitsNorm;
}
norm += (double)lnorm;
if (norm > maxnorm)
{
maxnorm = (unsigned long)norm;
}
// Normalize result by dividing by sqrt(norm) - this step is easiest
// done using floating point operation
return (double)corr / sqrt((norm < 1e-9) ? 1.0 : norm);
}
#endif // SOUNDTOUCH_INTEGER_SAMPLES
@ -1009,27 +1046,21 @@ void TDStretch::calculateOverlapLength(int overlapInMsec)
/// Calculate cross-correlation
double TDStretch::calcCrossCorr(const float *mixingPos, const float *compare, double &anorm)
{
double corr;
double norm;
float corr;
float norm;
int i;
#ifdef ST_SIMD_AVOID_UNALIGNED
// in SIMD mode skip 'mixingPos' positions that aren't aligned to 16-byte boundary
if (((ulongptr)mixingPos) & 15) return -1e50;
#endif
corr = norm = 0;
// Same routine for stereo and mono. For Stereo, unroll by factor of 2.
// For mono it's same routine yet unrollsd by factor of 4.
for (i = 0; i < channels * overlapLength; i += 4)
// Same routine for stereo and mono
for (i = 0; i < channels * overlapLength; i ++)
{
corr += mixingPos[i] * compare[i] +
mixingPos[i + 1] * compare[i + 1];
norm += mixingPos[i] * mixingPos[i] +
mixingPos[i + 1] * mixingPos[i + 1];
// unroll the loop for better CPU efficiency:
corr += mixingPos[i + 2] * compare[i + 2] +
mixingPos[i + 3] * compare[i + 3];
norm += mixingPos[i + 2] * mixingPos[i + 2] +
mixingPos[i + 3] * mixingPos[i + 3];
corr += mixingPos[i] * compare[i];
norm += mixingPos[i] * mixingPos[i];
}
anorm = norm;
@ -1040,7 +1071,7 @@ double TDStretch::calcCrossCorr(const float *mixingPos, const float *compare, do
/// Update cross-correlation by accumulating "norm" coefficient by previously calculated value
double TDStretch::calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm)
{
double corr;
float corr;
int i;
corr = 0;
@ -1051,14 +1082,10 @@ double TDStretch::calcCrossCorrAccumulate(const float *mixingPos, const float *c
norm -= mixingPos[-i] * mixingPos[-i];
}
// Same routine for stereo and mono. For Stereo, unroll by factor of 2.
// For mono it's same routine yet unrollsd by factor of 4.
for (i = 0; i < channels * overlapLength; i += 4)
// Same routine for stereo and mono
for (i = 0; i < channels * overlapLength; i ++)
{
corr += mixingPos[i] * compare[i] +
mixingPos[i + 1] * compare[i + 1] +
mixingPos[i + 2] * compare[i + 2] +
mixingPos[i + 3] * compare[i + 3];
corr += mixingPos[i] * compare[i];
}
// update normalizer with last samples of this round