зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1141710, part 3 - Stop using ECMAScript 6 features in test_animation-player-starttime.html, since other browsers don't support them. r=dholbert
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@ -23,7 +23,7 @@
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</head>
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<body>
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<div id="log"></div>
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<script type="text/javascript;version=1.8">
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<script type="text/javascript">
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'use strict';
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@ -114,8 +114,8 @@ function EventWatcher(watchedNode, eventTypes)
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resolveFunc(evt);
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}
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for (let event of eventTypes) {
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watchedNode.addEventListener(event, eventHandler);
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for (var i = 0; i < eventTypes.length; i++) {
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watchedNode.addEventListener(eventTypes[i], eventHandler);
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}
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this.waitForEvent = function(type) {
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@ -154,8 +154,8 @@ function EventWatcher(watchedNode, eventTypes)
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};
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this.stopWatching = function() {
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for (let event of eventTypes) {
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watchedNode.removeEventListener(event, eventHandler);
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for (var i = 0; i < eventTypes.length; i++) {
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watchedNode.removeEventListener(eventTypes[i], eventHandler);
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}
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};
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@ -431,7 +431,7 @@ async_test(function(t) {
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var divs = new Array(6);
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var eventWatchers = new Array(6);
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var players = new Array(6);
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for (let i = 0; i < 6; i++) {
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for (var i = 0; i < 6; i++) {
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divs[i] = addDiv(t, {'class': 'animated-div'});
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eventWatchers[i] = new EventWatcher(divs[i], CSS_ANIM_EVENTS);
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divs[i].style.animation = 'anim ' + ANIM_DUR_MS + 'ms ' + ANIM_DELAY_MS + 'ms';
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@ -481,7 +481,7 @@ async_test(function(t) {
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// See the long comment documenting this async_test for an explanation of
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// why we have this timeout and its relationship to intermittent failure.
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setTimeout(function() {
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for (let i = 0; i < 6; i++) {
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for (var i = 0; i < 6; i++) {
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eventWatchers[i].stopWatching();
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}
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t.done();
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