Bug 1415780 - Split AnimationEventDipatcher into an independent file. r=birtles

MozReview-Commit-ID: Fcqtu7G400Z

--HG--
extra : rebase_source : e90a03ef74a7c53a068227672f9e727d31d11707
This commit is contained in:
Hiroyuki Ikezoe 2018-01-27 16:55:44 +09:00
Родитель d3f99e5f1a
Коммит cd43017099
3 изменённых файлов: 139 добавлений и 123 удалений

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@ -0,0 +1,137 @@
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_AnimationEventDispatcher_h
#define mozilla_AnimationEventDispatcher_h
#include <algorithm> // For <std::stable_sort>
#include "mozilla/AnimationComparator.h"
#include "mozilla/EventDispatcher.h"
#include "nsCycleCollectionParticipant.h"
class nsPresContext;
namespace mozilla {
template <class EventInfo>
class AnimationEventDispatcher final
{
public:
AnimationEventDispatcher() : mIsSorted(true) { }
void QueueEvents(nsTArray<EventInfo>&& aEvents)
{
mPendingEvents.AppendElements(Forward<nsTArray<EventInfo>>(aEvents));
mIsSorted = false;
}
// This is exposed as a separate method so that when we are dispatching
// *both* transition events and animation events we can sort both lists
// once using the current state of the document before beginning any
// dispatch.
void SortEvents()
{
if (mIsSorted) {
return;
}
// FIXME: Replace with mPendingEvents.StableSort when bug 1147091 is
// fixed.
std::stable_sort(mPendingEvents.begin(), mPendingEvents.end(),
EventInfoLessThan());
mIsSorted = true;
}
// Takes a reference to the owning manager's pres context so it can
// detect if the pres context is destroyed while dispatching one of
// the events.
//
// This will call SortEvents automatically if it has not already been
// called.
void DispatchEvents(nsPresContext* const & aPresContext)
{
if (!aPresContext || mPendingEvents.IsEmpty()) {
return;
}
SortEvents();
EventArray events;
mPendingEvents.SwapElements(events);
// mIsSorted will be set to true by SortEvents above, and we leave it
// that way since mPendingEvents is now empty
for (EventInfo& info : events) {
EventDispatcher::Dispatch(info.mElement, aPresContext, &info.mEvent);
if (!aPresContext) {
break;
}
}
}
void ClearEventQueue()
{
mPendingEvents.Clear();
mIsSorted = true;
}
bool HasQueuedEvents() const { return !mPendingEvents.IsEmpty(); }
// Methods for supporting cycle-collection
void Traverse(nsCycleCollectionTraversalCallback* aCallback,
const char* aName)
{
for (EventInfo& info : mPendingEvents) {
ImplCycleCollectionTraverse(*aCallback, info.mElement, aName);
ImplCycleCollectionTraverse(*aCallback, info.mAnimation, aName);
}
}
void Unlink() { ClearEventQueue(); }
protected:
class EventInfoLessThan
{
public:
bool operator()(const EventInfo& a, const EventInfo& b) const
{
if (a.mTimeStamp != b.mTimeStamp) {
// Null timestamps sort first
if (a.mTimeStamp.IsNull() || b.mTimeStamp.IsNull()) {
return a.mTimeStamp.IsNull();
} else {
return a.mTimeStamp < b.mTimeStamp;
}
}
AnimationPtrComparator<RefPtr<dom::Animation>> comparator;
return comparator.LessThan(a.mAnimation, b.mAnimation);
}
};
typedef nsTArray<EventInfo> EventArray;
EventArray mPendingEvents;
bool mIsSorted;
};
template <class EventInfo>
inline void
ImplCycleCollectionUnlink(AnimationEventDispatcher<EventInfo>& aField)
{
aField.Unlink();
}
template <class EventInfo>
inline void
ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback,
AnimationEventDispatcher<EventInfo>& aField,
const char* aName,
uint32_t aFlags = 0)
{
aField.Traverse(&aCallback, aName);
}
} // namespace mozilla
#endif // mozilla_AnimationEventDispatcher_h

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@ -24,6 +24,7 @@ EXPORTS.mozilla.dom += [
EXPORTS.mozilla += [ EXPORTS.mozilla += [
'AnimationComparator.h', 'AnimationComparator.h',
'AnimationEventDispatcher.h',
'AnimationPerformanceWarning.h', 'AnimationPerformanceWarning.h',
'AnimationPropertySegment.h', 'AnimationPropertySegment.h',
'AnimationTarget.h', 'AnimationTarget.h',

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@ -7,20 +7,14 @@
#ifndef mozilla_css_AnimationCommon_h #ifndef mozilla_css_AnimationCommon_h
#define mozilla_css_AnimationCommon_h #define mozilla_css_AnimationCommon_h
#include <algorithm> // For <std::stable_sort>
#include "mozilla/AnimationCollection.h" #include "mozilla/AnimationCollection.h"
#include "mozilla/AnimationComparator.h" #include "mozilla/AnimationEventDispatcher.h"
#include "mozilla/EventDispatcher.h"
#include "mozilla/LinkedList.h" #include "mozilla/LinkedList.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/dom/Animation.h" #include "mozilla/dom/Animation.h"
#include "mozilla/AnimationTarget.h"
#include "mozilla/Attributes.h" // For MOZ_NON_OWNING_REF #include "mozilla/Attributes.h" // For MOZ_NON_OWNING_REF
#include "mozilla/Assertions.h" #include "mozilla/Assertions.h"
#include "mozilla/TimingParams.h" #include "mozilla/TimingParams.h"
#include "nsContentUtils.h" #include "nsContentUtils.h"
#include "nsCSSPseudoElements.h"
#include "nsCycleCollectionParticipant.h"
class nsIFrame; class nsIFrame;
class nsPresContext; class nsPresContext;
@ -179,122 +173,6 @@ private:
NonOwningAnimationTarget mTarget; NonOwningAnimationTarget mTarget;
}; };
template <class EventInfo>
class AnimationEventDispatcher
{
public:
AnimationEventDispatcher() : mIsSorted(true) { }
void QueueEvents(nsTArray<EventInfo>&& aEvents)
{
mPendingEvents.AppendElements(Forward<nsTArray<EventInfo>>(aEvents));
mIsSorted = false;
}
// This is exposed as a separate method so that when we are dispatching
// *both* transition events and animation events we can sort both lists
// once using the current state of the document before beginning any
// dispatch.
void SortEvents()
{
if (mIsSorted) {
return;
}
// FIXME: Replace with mPendingEvents.StableSort when bug 1147091 is
// fixed.
std::stable_sort(mPendingEvents.begin(), mPendingEvents.end(),
EventInfoLessThan());
mIsSorted = true;
}
// Takes a reference to the owning manager's pres context so it can
// detect if the pres context is destroyed while dispatching one of
// the events.
//
// This will call SortEvents automatically if it has not already been
// called.
void DispatchEvents(nsPresContext* const & aPresContext)
{
if (!aPresContext || mPendingEvents.IsEmpty()) {
return;
}
SortEvents();
EventArray events;
mPendingEvents.SwapElements(events);
// mIsSorted will be set to true by SortEvents above, and we leave it
// that way since mPendingEvents is now empty
for (EventInfo& info : events) {
EventDispatcher::Dispatch(info.mElement, aPresContext, &info.mEvent);
if (!aPresContext) {
break;
}
}
}
void ClearEventQueue()
{
mPendingEvents.Clear();
mIsSorted = true;
}
bool HasQueuedEvents() const { return !mPendingEvents.IsEmpty(); }
// Methods for supporting cycle-collection
void Traverse(nsCycleCollectionTraversalCallback* aCallback,
const char* aName)
{
for (EventInfo& info : mPendingEvents) {
ImplCycleCollectionTraverse(*aCallback, info.mElement, aName);
ImplCycleCollectionTraverse(*aCallback, info.mAnimation, aName);
}
}
void Unlink() { ClearEventQueue(); }
protected:
class EventInfoLessThan
{
public:
bool operator()(const EventInfo& a, const EventInfo& b) const
{
if (a.mTimeStamp != b.mTimeStamp) {
// Null timestamps sort first
if (a.mTimeStamp.IsNull() || b.mTimeStamp.IsNull()) {
return a.mTimeStamp.IsNull();
} else {
return a.mTimeStamp < b.mTimeStamp;
}
}
AnimationPtrComparator<RefPtr<dom::Animation>> comparator;
return comparator.LessThan(a.mAnimation, b.mAnimation);
}
};
typedef nsTArray<EventInfo> EventArray;
EventArray mPendingEvents;
bool mIsSorted;
};
template <class EventInfo>
inline void
ImplCycleCollectionUnlink(AnimationEventDispatcher<EventInfo>& aField)
{
aField.Unlink();
}
template <class EventInfo>
inline void
ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback,
AnimationEventDispatcher<EventInfo>& aField,
const char* aName,
uint32_t aFlags = 0)
{
aField.Traverse(&aCallback, aName);
}
// Return the TransitionPhase or AnimationPhase to use when the animation // Return the TransitionPhase or AnimationPhase to use when the animation
// doesn't have a target effect. // doesn't have a target effect.
template <typename PhaseType> template <typename PhaseType>