Bug 1502759 - Add additional reftests for ImageRendering on Canvas (NativeTexture external images). r=nical

Add additional reftests that test for JS-based changes to the ImageRendering field. Also test for differences between different ImageRendering settings.

--HG--
extra : rebase_source : 3b839704392f0c7b7b91bdaf8f978eb3778409b9
This commit is contained in:
Henrik Winnemöller 2018-10-29 00:40:10 +01:00
Родитель 5817ebf336
Коммит ce69c9b864
3 изменённых файлов: 73 добавлений и 0 удалений

Просмотреть файл

@ -0,0 +1,32 @@
<!DOCTYPE HTML>
<!--
Any copyright is dedicated to the Public Domain.
http://creativecommons.org/licenses/publicdomain/
-->
<html reftest-zoom="2" class="reftest-wait">
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>test image-rendering auto</title>
<style>
canvas { position:absolute;left:0px;top:0px; }
</style>
<script type="text/javascript">
document.addEventListener("MozReftestInvalidate", draw);
function draw() {
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.fillStyle = "rgb(255,0,0)";
ctx.fillRect(25,25,100,100);
ctx.fillStyle = "rgb(0,255,0)";
ctx.fillRect(25,25,50,50);
document.documentElement.removeAttribute('class');
}
</script>
</head>
<body>
<canvas style="image-rendering: auto;" id="canvas" width="300" height="300"></canvas>
</body>
</html>

Просмотреть файл

@ -0,0 +1,38 @@
<!DOCTYPE HTML>
<!--
Any copyright is dedicated to the Public Domain.
http://creativecommons.org/licenses/publicdomain/
-->
<html reftest-zoom="2" class="reftest-wait">
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>test image-rendering script change</title>
<style>
canvas { position:absolute;left:0px;top:0px; }
</style>
<script type="text/javascript">
document.addEventListener("MozReftestInvalidate", updateImageRendering);
function updateImageRendering() {
var canvas = document.getElementById("canvas");
canvas.style.imageRendering = '-moz-crisp-edges';
document.documentElement.removeAttribute('class');
}
</script>
</head>
<body>
<canvas style="image-rendering: auto;" id="canvas" width="300" height="300">
</canvas>
<script type="text/javascript">
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.fillStyle = "rgb(255,0,0)";
ctx.fillRect(25,25,100,100);
ctx.fillStyle = "rgb(0,255,0)";
ctx.fillRect(25,25,50,50);
</script>
</body>
</html>

Просмотреть файл

@ -4,6 +4,9 @@ fuzzy-if(Android,0-8,0-1000) == size-1.html size-1-ref.html
== empty-transaction-1.html empty-transaction-1-ref.html
== image-rendering-test.html image-rendering-ref.html
== image-rendering-script.html image-rendering-ref.html
!= image-rendering-auto.html image-rendering-script.html
== image-shadow.html image-shadow-ref.html
asserts-if(cocoaWidget,0-2) == size-change-1.html size-change-1-ref.html