Bug 1290073 - Remove ICS Gonk widget support r=sotaro

MozReview-Commit-ID: JOWaHvPwnZI

--HG--
extra : rebase_source : 1f9c81b0bb79572365d98944fc8923f1859540c1
This commit is contained in:
Alexandre Lissy 2016-07-28 14:38:07 +02:00
Родитель e7b290ff7c
Коммит ceb1dc3eac
12 изменённых файлов: 5 добавлений и 1539 удалений

Просмотреть файл

@ -84,18 +84,6 @@ elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'gonk':
LOCAL_INCLUDES += [ LOCAL_INCLUDES += [
'/dom/system/gonk', '/dom/system/gonk',
] ]
if CONFIG['ANDROID_VERSION'] == '15':
LOCAL_INCLUDES += [
'%' + '%s/%s' % (CONFIG['ANDROID_SOURCE'], d) for d in [
'dalvik/libnativehelper/include/nativehelper',
'frameworks/base/include',
'frameworks/base/include/binder',
'frameworks/base/include/media',
'frameworks/base/include/media/stagefright/openmax',
'frameworks/base/include/utils',
'frameworks/base/media/libstagefright/include',
]
]
if CONFIG['MOZ_B2G_FM']: if CONFIG['MOZ_B2G_FM']:
LOCAL_INCLUDES += [ LOCAL_INCLUDES += [

Просмотреть файл

@ -36,22 +36,6 @@ if CONFIG['GNU_CXX']:
] ]
if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'gonk': if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'gonk':
if CONFIG['ANDROID_VERSION'] == '15':
LOCAL_INCLUDES += [
'%' + '%s/%s' % (CONFIG['ANDROID_SOURCE'], d) for d in [
'dalvik/libnativehelper/include/nativehelper',
'frameworks/base/include/',
'frameworks/base/include/binder/',
'frameworks/base/include/media/',
'frameworks/base/include/media/stagefright/openmax',
'frameworks/base/include/utils/',
'frameworks/base/media/libstagefright/include',
'frameworks/base/native/include',
'hardware/libhardware/include',
'system/core/include',
]
]
EXTRA_DSO_LDOPTS += [ EXTRA_DSO_LDOPTS += [
'-lutils', '-lutils',
'-lstagefright', '-lstagefright',

Просмотреть файл

@ -1,134 +0,0 @@
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim:set ts=4 sw=4 sts=4 et: */
/*
* Copyright (c) 2015 The Linux Foundation. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "HwcICS.h"
#include "cutils/properties.h"
#include "libdisplay/GonkDisplay.h"
namespace mozilla {
HwcICS::HwcICS()
: HwcHALBase()
{
mHwc = (HwcDevice*)GetGonkDisplay()->GetHWCDevice();
if (!mHwc) {
printf_stderr("HwcHAL Error: Cannot load hwcomposer");
}
}
HwcICS::~HwcICS()
{
mHwc = nullptr;
mEGLDisplay = nullptr;
mEGLSurface = nullptr;
}
void
HwcICS::SetEGLInfo(hwc_display_t aEGLDisplay,
hwc_surface_t aEGLSurface)
{
mEGLDisplay = aEGLDisplay;
mEGLSurface = aEGLSurface;
}
bool
HwcICS::Query(QueryType aType)
{
bool value = false;
switch (aType) {
case QueryType::COLOR_FILL: {
char propValue[PROPERTY_VALUE_MAX];
property_get("ro.display.colorfill", propValue, "0");
value = (atoi(propValue) == 1) ? true : false;
break;
}
case QueryType::RB_SWAP:
value = true;
break;
default:
value = false;
}
return value;
}
int
HwcICS::Set(HwcList* aList,
uint32_t aDisp)
{
if (!mHwc) {
return -1;
}
return mHwc->set(mHwc, mEGLDisplay, mEGLSurface, aList);
}
int
HwcICS::ResetHwc()
{
return -1;
}
int
HwcICS::Prepare(HwcList *aList,
uint32_t aDisp,
hwc_rect_t aDispRect,
buffer_handle_t aHandle,
int aFenceFd)
{
return mHwc->prepare(mHwc, aList);
}
bool
HwcICS::SupportTransparency() const
{
return false;
}
uint32_t
HwcICS::GetGeometryChangedFlag(bool aGeometryChanged) const
{
return HWC_GEOMETRY_CHANGED;
}
void
HwcICS::SetCrop(HwcLayer& aLayer,
const hwc_rect_t &aSrcCrop) const
{
aLayer.sourceCrop = aSrcCrop;
}
bool
HwcICS::EnableVsync(bool aEnable)
{
return false;
}
bool
HwcICS::RegisterHwcEventCallback(const HwcHALProcs_t &aProcs)
{
return false;
}
// Create HwcICS
UniquePtr<HwcHALBase>
HwcHALBase::CreateHwcHAL()
{
return Move(MakeUnique<HwcICS>());
}
} // namespace mozilla

Просмотреть файл

@ -1,69 +0,0 @@
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim:set ts=4 sw=4 sts=4 et: */
/*
* Copyright (c) 2015 The Linux Foundation. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef mozilla_HwcICS
#define mozilla_HwcICS
#include "HwcHALBase.h"
namespace mozilla {
class HwcICS final : public HwcHALBase {
public:
explicit HwcICS();
virtual ~HwcICS();
virtual bool HasHwc() const override { return static_cast<bool>(mHwc); }
virtual void SetEGLInfo(hwc_display_t aEGLDisplay,
hwc_surface_t aEGLSurface) override;
virtual bool Query(QueryType aType) override;
virtual int Set(HwcList *aList,
uint32_t aDisp) override;
virtual int ResetHwc() override;
virtual int Prepare(HwcList *aList,
uint32_t aDisp,
hwc_rect_t aDispRect,
buffer_handle_t aHandle,
int aFenceFd) override;
virtual bool SupportTransparency() const override;
virtual uint32_t GetGeometryChangedFlag(bool aGeometryChanged) const override;
virtual void SetCrop(HwcLayer &aLayer,
const hwc_rect_t &aSrcCrop) const override;
virtual bool EnableVsync(bool aEnable) override;
virtual bool RegisterHwcEventCallback(const HwcHALProcs_t &aProcs) override;
private:
HwcDevice *mHwc = nullptr;
hwc_display_t mEGLDisplay = nullptr;
hwc_surface_t mEGLSurface = nullptr;
};
} // namespace mozilla
#endif // mozilla_HwcICS

Просмотреть файл

@ -1,232 +0,0 @@
/* Copyright 2013 Mozilla Foundation and Mozilla contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GonkDisplayICS.h"
#include <ui/FramebufferNativeWindow.h>
#include <hardware/hardware.h>
#include <hardware/gralloc.h>
#include <hardware/hwcomposer.h>
#include <hardware_legacy/power.h>
#include <cutils/log.h>
#include <fcntl.h>
#include "mozilla/Assertions.h"
#include "mozilla/FileUtils.h"
#include "mozilla/FileUtils.h"
using namespace android;
namespace {
static const char* kSleepFile = "/sys/power/wait_for_fb_sleep";
static const char* kWakeFile = "/sys/power/wait_for_fb_wake";
static mozilla::GonkDisplay::OnEnabledCallbackType sEnabledCallback;
static pthread_t sFramebufferWatchThread;
static void *
frameBufferWatcher(void *)
{
int len = 0;
char buf;
while (true) {
// Cannot use epoll here because kSleepFile and kWakeFile are
// always ready to read and blocking.
{
mozilla::ScopedClose fd(open(kSleepFile, O_RDONLY, 0));
do {
len = read(fd.get(), &buf, 1);
} while (len < 0 && errno == EINTR);
NS_WARN_IF_FALSE(len >= 0, "WAIT_FOR_FB_SLEEP failed");
}
sEnabledCallback(false);
{
mozilla::ScopedClose fd(open(kWakeFile, O_RDONLY, 0));
do {
len = read(fd.get(), &buf, 1);
} while (len < 0 && errno == EINTR);
NS_WARN_IF_FALSE(len >= 0, "WAIT_FOR_FB_WAKE failed");
}
sEnabledCallback(true);
}
return nullptr;
}
} // namespace
namespace mozilla {
static GonkDisplayICS* sGonkDisplay = nullptr;
static int
FramebufferNativeWindowCancelBufferNoop(ANativeWindow* aWindow,
android_native_buffer_t* aBuffer)
{
return 0;
}
GonkDisplayICS::GonkDisplayICS()
: mModule(nullptr)
, mHwc(nullptr)
{
// Some gralloc HALs need this in order to open the
// framebuffer device after we restart with the screen off.
//
// this *must* run BEFORE allocating the
// FramebufferNativeWindow.
set_screen_state(1);
// For some devices, it takes a while for the framebuffer to become
// usable. So we wait until the framebuffer has woken up before we
// try to open it.
{
char buf;
int len = 0;
ScopedClose fd(open("/sys/power/wait_for_fb_wake", O_RDONLY, 0));
do {
len = read(fd.get(), &buf, 1);
} while (len < 0 && errno == EINTR);
if (len < 0) {
LOGE("wait_for_fb_sleep failed errno: %d", errno);
}
}
mFBSurface = new FramebufferNativeWindow();
// ICS FramebufferNativeWindow doesn't set the |cancelBuffer|
// function pointer.
// It will crash when deleting the EGL window surface.
if (!mFBSurface->cancelBuffer) {
mFBSurface->cancelBuffer = FramebufferNativeWindowCancelBufferNoop;
}
int err = hw_get_module(HWC_HARDWARE_MODULE_ID, &mModule);
LOGW_IF(err, "%s module not found", HWC_HARDWARE_MODULE_ID);
if (!err) {
err = hwc_open(mModule, &mHwc);
LOGE_IF(err, "%s device failed to initialize (%s)",
HWC_HARDWARE_COMPOSER, strerror(-err));
}
xdpi = mFBSurface->xdpi;
const framebuffer_device_t *fbdev = mFBSurface->getDevice();
surfaceformat = fbdev->format;
}
GonkDisplayICS::~GonkDisplayICS()
{
if (mHwc)
hwc_close(mHwc);
}
void
GonkDisplayICS::SetEnabled(bool enabled)
{
set_screen_state(enabled);
}
void
GonkDisplayICS::OnEnabled(OnEnabledCallbackType callback)
{
if (sEnabledCallback)
return;
sEnabledCallback = callback;
// Watching screen on/off state by using a pthread
// which implicitly calls exit() when the main thread ends
if (pthread_create(&sFramebufferWatchThread, NULL, frameBufferWatcher, NULL)) {
NS_RUNTIMEABORT("Failed to create framebufferWatcherThread, aborting...");
}
}
void*
GonkDisplayICS::GetHWCDevice()
{
return mHwc;
}
bool
GonkDisplayICS::SwapBuffers(EGLDisplay dpy, EGLSurface sur)
{
// Should be called when composition rendering is complete for a frame.
// Only HWC v1.0 needs this call. ICS gonk always needs the call.
mFBSurface->compositionComplete();
if (!mHwc) {
if (sur != EGL_NO_SURFACE) {
return eglSwapBuffers(dpy, sur);
}
return true;
}
mHwc->prepare(mHwc, nullptr);
return !mHwc->set(mHwc, dpy, sur, 0);
}
ANativeWindowBuffer*
GonkDisplayICS::DequeueBuffer()
{
ANativeWindow *window = static_cast<ANativeWindow *>(mFBSurface.get());
ANativeWindowBuffer *buf = nullptr;
window->dequeueBuffer(window, &buf);
return buf;
}
bool
GonkDisplayICS::QueueBuffer(ANativeWindowBuffer *buf)
{
ANativeWindow *window = static_cast<ANativeWindow *>(mFBSurface.get());
return !window->queueBuffer(window, buf);
}
void
GonkDisplayICS::UpdateDispSurface(EGLDisplay dpy, EGLSurface sur)
{
}
void
GonkDisplayICS::SetDispReleaseFd(int fd)
{
}
GonkDisplay::NativeData
GonkDisplayICS::GetNativeData(GonkDisplay::DisplayType aDisplayType,
android::IGraphicBufferProducer* aSink)
{
MOZ_ASSERT(aDisplayType == DISPLAY_PRIMARY, "ICS gonk supports primary display only.");
NativeData data;
data.mNativeWindow = static_cast<ANativeWindow *>(mFBSurface.get());
data.mXdpi = xdpi;
return data;
}
__attribute__ ((visibility ("default")))
GonkDisplay*
GetGonkDisplay()
{
if (!sGonkDisplay)
sGonkDisplay = new GonkDisplayICS();
return sGonkDisplay;
}
} // namespace mozilla

Просмотреть файл

@ -1,72 +0,0 @@
/* Copyright 2013 Mozilla Foundation and Mozilla contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GONKDISPLAYICS_H
#define GONKDISPLAYICS_H
#include <string.h>
#include "GonkDisplay.h"
#include "ui/FramebufferNativeWindow.h"
#include "hardware/hwcomposer.h"
#include "utils/RefBase.h"
namespace android {
class IGraphicBufferProducer;
}
namespace mozilla {
class MOZ_EXPORT GonkDisplayICS : public GonkDisplay {
public:
GonkDisplayICS();
~GonkDisplayICS();
virtual void SetEnabled(bool enabled);
virtual void OnEnabled(OnEnabledCallbackType callback);
virtual void* GetHWCDevice();
virtual bool SwapBuffers(EGLDisplay dpy, EGLSurface sur);
virtual ANativeWindowBuffer* DequeueBuffer();
virtual bool QueueBuffer(ANativeWindowBuffer* handle);
virtual void UpdateDispSurface(EGLDisplay dpy, EGLSurface sur);
virtual void SetDispReleaseFd(int fd);
virtual int GetPrevDispAcquireFd()
{
return -1;
}
virtual NativeData GetNativeData(
GonkDisplay::DisplayType aDisplayType,
android::IGraphicBufferProducer* aSink = nullptr);
virtual void NotifyBootAnimationStopped() {}
private:
hw_module_t const* mModule;
hwc_composer_device_t* mHwc;
android::sp<android::FramebufferNativeWindow> mFBSurface;
};
}
#endif /* GONKDISPLAYICS_H */

Просмотреть файл

@ -35,10 +35,6 @@ elif CONFIG['ANDROID_VERSION'] == '17':
'GonkDisplayJB.cpp', 'GonkDisplayJB.cpp',
'GraphicBufferAlloc.cpp', 'GraphicBufferAlloc.cpp',
] ]
elif CONFIG['ANDROID_VERSION'] == '15':
SOURCES += [
'GonkDisplayICS.cpp'
]
elif CONFIG['ANDROID_VERSION'] and CONFIG['COMPILE_ENVIRONMENT']: elif CONFIG['ANDROID_VERSION'] and CONFIG['COMPILE_ENVIRONMENT']:
error('Unsupported platform version: %s' % (CONFIG['ANDROID_VERSION'])) error('Unsupported platform version: %s' % (CONFIG['ANDROID_VERSION']))
@ -52,18 +48,12 @@ DEFINES['XPCOM_GLUE'] = True
DISABLE_STL_WRAPPING = True DISABLE_STL_WRAPPING = True
if CONFIG['ANDROID_VERSION'] > '15':
LOCAL_INCLUDES += [
'%' + '%s/%s' % (CONFIG['ANDROID_SOURCE'], d) for d in [
'frameworks/native/include/gui',
'frameworks/native/opengl/include',
'system/core/libsuspend/include',
]
]
LOCAL_INCLUDES += [ LOCAL_INCLUDES += [
'%' + '%s/%s' % (CONFIG['ANDROID_SOURCE'], d) for d in [ '%' + '%s/%s' % (CONFIG['ANDROID_SOURCE'], d) for d in [
'frameworks/native/include/gui',
'frameworks/native/opengl/include',
'hardware/libhardware/include', 'hardware/libhardware/include',
'hardware/libhardware_legacy/include', 'hardware/libhardware_legacy/include',
'system/core/libsuspend/include',
] ]
] ]

Просмотреть файл

@ -50,10 +50,6 @@ if CONFIG['ANDROID_VERSION'] >= '17':
SOURCES += [ SOURCES += [
'hwchal/HwcHAL.cpp', 'hwchal/HwcHAL.cpp',
] ]
elif CONFIG['ANDROID_VERSION'] == '15':
SOURCES += [
'hwchal/HwcICS.cpp',
]
SOURCES += [ SOURCES += [
'GeckoTouchDispatcher.cpp', 'GeckoTouchDispatcher.cpp',
@ -89,20 +85,14 @@ LOCAL_INCLUDES += [
DEFINES['HAVE_OFF64_T'] = True DEFINES['HAVE_OFF64_T'] = True
DEFINES['SK_BUILD_FOR_ANDROID_NDK'] = True DEFINES['SK_BUILD_FOR_ANDROID_NDK'] = True
DEFINES['HAVE_POSIX_CLOCKS'] = True
if CONFIG['ANDROID_VERSION'] != '15':
DEFINES['HAVE_POSIX_CLOCKS'] = True
if CONFIG['MOZ_OMX_DECODER']: if CONFIG['MOZ_OMX_DECODER']:
DEFINES['MOZ_OMX_DECODER'] = True DEFINES['MOZ_OMX_DECODER'] = True
if CONFIG['ANDROID_VERSION'] > '15':
LOCAL_INCLUDES += [
'%' + '%s/frameworks/native/opengl/include' % CONFIG['ANDROID_SOURCE'],
]
LOCAL_INCLUDES += [ LOCAL_INCLUDES += [
'%' + '%s/%s' % (CONFIG['ANDROID_SOURCE'], d) for d in [ '%' + '%s/%s' % (CONFIG['ANDROID_SOURCE'], d) for d in [
'frameworks/native/opengl/include',
'hardware/libhardware/include', 'hardware/libhardware/include',
'hardware/libhardware_legacy/include', 'hardware/libhardware_legacy/include',
] ]

Просмотреть файл

@ -19,6 +19,4 @@
# include "GonkNativeWindowKK.h" # include "GonkNativeWindowKK.h"
#elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17 #elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
# include "GonkNativeWindowJB.h" # include "GonkNativeWindowJB.h"
#elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION == 15
# include "GonkNativeWindowICS.h"
#endif #endif

Просмотреть файл

@ -1,673 +0,0 @@
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/*
* Copyright (C) 2010 The Android Open Source Project
* Copyright (C) 2012-2013 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "base/basictypes.h"
#include "mozilla/layers/GrallocTextureClient.h"
#include "mozilla/layers/ImageBridgeChild.h"
#include "mozilla/layers/ShadowLayers.h"
#include "mozilla/layers/ShadowLayerUtilsGralloc.h"
#include "GonkNativeWindow.h"
#include "nsDebug.h"
/**
* DOM_CAMERA_LOGI() is enabled in debug builds, and turned on by setting
* MOZ_LOG=Camera:N environment variable, where N >= 3.
*
* CNW_LOGE() is always enabled.
*/
#define CNW_LOGD(...) DOM_CAMERA_LOGI(__VA_ARGS__)
#define CNW_LOGE(...) {(void)printf_stderr(__VA_ARGS__);}
using namespace android;
using namespace mozilla;
using namespace mozilla::gfx;
using namespace mozilla::layers;
GonkNativeWindow::GonkNativeWindow() :
mAbandoned(false),
mDefaultWidth(1),
mDefaultHeight(1),
mPixelFormat(PIXEL_FORMAT_RGBA_8888),
mBufferCount(MIN_BUFFER_SLOTS + 1),
mConnectedApi(NO_CONNECTED_API),
mFrameCounter(0),
mNewFrameCallback(nullptr) {
}
GonkNativeWindow::~GonkNativeWindow() {
freeAllBuffersLocked();
}
void GonkNativeWindow::abandon()
{
CNW_LOGD("abandon");
Mutex::Autolock lock(mMutex);
mQueue.clear();
mAbandoned = true;
freeAllBuffersLocked();
mDequeueCondition.signal();
}
void GonkNativeWindow::freeAllBuffersLocked()
{
CNW_LOGD("freeAllBuffersLocked");
for (int i = 0; i < NUM_BUFFER_SLOTS; ++i) {
if (mSlots[i].mGraphicBuffer != NULL) {
if (mSlots[i].mTextureClient) {
mSlots[i].mTextureClient->ClearRecycleCallback();
// release TextureClient in ImageBridge thread
RefPtr<TextureClientReleaseTask> task =
MakeAndAddRef<TextureClientReleaseTask>(mSlots[i].mTextureClient);
mSlots[i].mTextureClient = NULL;
ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget());
}
mSlots[i].mGraphicBuffer = NULL;
mSlots[i].mBufferState = BufferSlot::FREE;
mSlots[i].mFrameNumber = 0;
}
}
}
void GonkNativeWindow::clearRenderingStateBuffersLocked()
{
CNW_LOGD("clearRenderingStateBuffersLocked");
for (int i = 0; i < NUM_BUFFER_SLOTS; ++i) {
if (mSlots[i].mGraphicBuffer != NULL) {
// Clear RENDERING state buffer
if (mSlots[i].mBufferState == BufferSlot::RENDERING) {
if (mSlots[i].mTextureClient) {
mSlots[i].mTextureClient->ClearRecycleCallback();
// release TextureClient in ImageBridge thread
RefPtr<TextureClientReleaseTask> task =
MakeAndAddRef<TextureClientReleaseTask>(mSlots[i].mTextureClient);
mSlots[i].mTextureClient = NULL;
ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget());
}
mSlots[i].mGraphicBuffer = NULL;
mSlots[i].mBufferState = BufferSlot::FREE;
mSlots[i].mFrameNumber = 0;
}
}
}
}
status_t GonkNativeWindow::setBufferCount(int bufferCount)
{
CNW_LOGD("setBufferCount: count=%d", bufferCount);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
CNW_LOGE("setBufferCount: GonkNativeWindow has been abandoned!");
return NO_INIT;
}
if (bufferCount > NUM_BUFFER_SLOTS) {
CNW_LOGE("setBufferCount: bufferCount larger than slots available");
return BAD_VALUE;
}
if (bufferCount < MIN_BUFFER_SLOTS) {
CNW_LOGE("setBufferCount: requested buffer count (%d) is less than "
"minimum (%d)", bufferCount, MIN_BUFFER_SLOTS);
return BAD_VALUE;
}
// Error out if the user has dequeued buffers.
for (int i=0 ; i<mBufferCount ; i++) {
if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
CNW_LOGE("setBufferCount: client owns some buffers");
return -EINVAL;
}
}
if (bufferCount >= mBufferCount) {
mBufferCount = bufferCount;
//clear only buffers in RENDERING state.
clearRenderingStateBuffersLocked();
mQueue.clear();
mDequeueCondition.signal();
return OK;
}
// here we're guaranteed that the client doesn't have dequeued buffers
// and will release all of its buffer references.
freeAllBuffersLocked();
mBufferCount = bufferCount;
mQueue.clear();
mDequeueCondition.signal();
return OK;
}
status_t GonkNativeWindow::setDefaultBufferSize(uint32_t w, uint32_t h)
{
CNW_LOGD("setDefaultBufferSize: w=%d, h=%d", w, h);
if (!w || !h) {
CNW_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
w, h);
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
mDefaultWidth = w;
mDefaultHeight = h;
return OK;
}
status_t GonkNativeWindow::requestBuffer(int slot, sp<GraphicBuffer>* buf)
{
CNW_LOGD("requestBuffer: slot=%d", slot);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
CNW_LOGE("requestBuffer: GonkNativeWindow has been abandoned!");
return NO_INIT;
}
if (slot < 0 || mBufferCount <= slot) {
CNW_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
mBufferCount, slot);
return BAD_VALUE;
}
mSlots[slot].mRequestBufferCalled = true;
*buf = mSlots[slot].mGraphicBuffer;
return NO_ERROR;
}
status_t GonkNativeWindow::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
uint32_t format, uint32_t usage)
{
if ((w && !h) || (!w && h)) {
CNW_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
return BAD_VALUE;
}
status_t returnFlags(OK);
bool updateFormat = false;
bool alloc = false;
int buf = INVALID_BUFFER_SLOT;
{
Mutex::Autolock lock(mMutex);
int found = -1;
int dequeuedCount = 0;
int renderingCount = 0;
bool tryAgain = true;
CNW_LOGD("dequeueBuffer: E");
while (tryAgain) {
if (mAbandoned) {
CNW_LOGE("dequeueBuffer: GonkNativeWindow has been abandoned!");
return NO_INIT;
}
// look for a free buffer to give to the client
found = INVALID_BUFFER_SLOT;
dequeuedCount = 0;
renderingCount = 0;
for (int i = 0; i < mBufferCount; i++) {
const int state = mSlots[i].mBufferState;
switch (state) {
case BufferSlot::DEQUEUED:
CNW_LOGD("dequeueBuffer: slot %d is DEQUEUED\n", i);
dequeuedCount++;
break;
case BufferSlot::RENDERING:
CNW_LOGD("dequeueBuffer: slot %d is RENDERING\n", i);
renderingCount++;
break;
case BufferSlot::FREE:
CNW_LOGD("dequeueBuffer: slot %d is FREE\n", i);
/* We return the oldest of the free buffers to avoid
* stalling the producer if possible. This is because
* the consumer may still have pending reads of the
* buffers in flight.
*/
if (found < 0 ||
mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) {
found = i;
}
break;
default:
CNW_LOGD("dequeueBuffer: slot %d is %d\n", i, state);
break;
}
}
// See whether a buffer has been in RENDERING state since the last
// setBufferCount so we know whether to perform the
// MIN_UNDEQUEUED_BUFFERS check below.
if (renderingCount > 0) {
// make sure the client is not trying to dequeue more buffers
// than allowed.
const int avail = mBufferCount - (dequeuedCount + 1);
if (avail < MIN_UNDEQUEUED_BUFFERS) {
CNW_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
"(dequeued=%d)",
MIN_UNDEQUEUED_BUFFERS,
dequeuedCount);
return -EBUSY;
}
}
// we're in synchronous mode and didn't find a buffer, we need to
// wait for some buffers to be consumed
tryAgain = (found == INVALID_BUFFER_SLOT);
if (tryAgain) {
CNW_LOGD("dequeueBuffer: Try again");
mDequeueCondition.wait(mMutex);
CNW_LOGD("dequeueBuffer: Now");
}
}
if (found == INVALID_BUFFER_SLOT) {
// This should not happen.
CNW_LOGE("dequeueBuffer: no available buffer slots");
return -EBUSY;
}
buf = found;
*outBuf = found;
const bool useDefaultSize = !w && !h;
if (useDefaultSize) {
// use the default size
w = mDefaultWidth;
h = mDefaultHeight;
}
updateFormat = (format != 0);
if (!updateFormat) {
// keep the current (or default) format
format = mPixelFormat;
}
mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
const sp<GraphicBuffer>& gbuf(mSlots[buf].mGraphicBuffer);
if ((gbuf == NULL) ||
((uint32_t(gbuf->width) != w) ||
(uint32_t(gbuf->height) != h) ||
(uint32_t(gbuf->format) != format) ||
((uint32_t(gbuf->usage) & usage) != usage))) {
mSlots[buf].mGraphicBuffer = NULL;
mSlots[buf].mRequestBufferCalled = false;
if (mSlots[buf].mTextureClient) {
mSlots[buf].mTextureClient->ClearRecycleCallback();
// release TextureClient in ImageBridge thread
RefPtr<TextureClientReleaseTask> task =
MakeAndAddRef<TextureClientReleaseTask>(mSlots[buf].mTextureClient);
mSlots[buf].mTextureClient = NULL;
ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget());
}
alloc = true;
}
} // end lock scope
if (alloc) {
ClientIPCAllocator* allocator = ImageBridgeChild::GetSingleton();
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
GrallocTextureData* texData = GrallocTextureData::Create(IntSize(w, h), format,
gfx::BackendType::NONE, usage,
allocator);
if (!texData) {
return -ENOMEM;
}
RefPtr<TextureClient> textureClient = new TextureClient(texData, TextureFlags::RECYCLE | TextureFlags::DEALLOCATE_CLIENT, allocator);
{ // Scope for the lock
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
CNW_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if (updateFormat) {
mPixelFormat = format;
}
mSlots[buf].mGraphicBuffer = texData->GetGraphicBuffer();
mSlots[buf].mTextureClient = textureClient;
returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
CNW_LOGD("dequeueBuffer: returning slot=%d buf=%p ", buf,
mSlots[buf].mGraphicBuffer->handle);
}
}
CNW_LOGD("dequeueBuffer: returning slot=%d buf=%p ", buf,
mSlots[buf].mGraphicBuffer->handle );
CNW_LOGD("dequeueBuffer: X");
return returnFlags;
}
status_t GonkNativeWindow::setSynchronousMode(bool enabled)
{
return NO_ERROR;
}
int GonkNativeWindow::getSlotFromBufferLocked(
android_native_buffer_t* buffer) const
{
if (buffer == NULL) {
CNW_LOGE("getSlotFromBufferLocked: encountered NULL buffer");
return BAD_VALUE;
}
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
if (mSlots[i].mGraphicBuffer != NULL && mSlots[i].mGraphicBuffer->handle == buffer->handle) {
return i;
}
}
CNW_LOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle);
return BAD_VALUE;
}
int GonkNativeWindow::getSlotFromTextureClientLocked(
TextureClient* client) const
{
if (client == NULL) {
CNW_LOGE("getSlotFromBufferLocked: encountered NULL buffer");
return BAD_VALUE;
}
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
if (mSlots[i].mTextureClient == client) {
return i;
}
}
CNW_LOGE("getSlotFromBufferLocked: unknown TextureClient: %p", client);
return BAD_VALUE;
}
already_AddRefed<TextureClient>
GonkNativeWindow::getTextureClientFromBuffer(ANativeWindowBuffer* buffer)
{
int buf = getSlotFromBufferLocked(buffer);
if (buf < 0 || buf >= mBufferCount ||
mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
return nullptr;
}
RefPtr<TextureClient> client(mSlots[buf].mTextureClient);
return client.forget();
}
status_t GonkNativeWindow::queueBuffer(int buf, int64_t timestamp,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform)
{
{
Mutex::Autolock lock(mMutex);
CNW_LOGD("queueBuffer: E");
CNW_LOGD("queueBuffer: buf=%d", buf);
if (mAbandoned) {
CNW_LOGE("queueBuffer: GonkNativeWindow has been abandoned!");
return NO_INIT;
}
if (buf < 0 || buf >= mBufferCount) {
CNW_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
mBufferCount, buf);
return -EINVAL;
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
CNW_LOGE("queueBuffer: slot %d is not owned by the client "
"(state=%d)", buf, mSlots[buf].mBufferState);
return -EINVAL;
} else if (!mSlots[buf].mRequestBufferCalled) {
CNW_LOGE("queueBuffer: slot %d was enqueued without requesting a "
"buffer", buf);
return -EINVAL;
}
mQueue.push_back(buf);
mSlots[buf].mBufferState = BufferSlot::QUEUED;
mSlots[buf].mTimestamp = timestamp;
mFrameCounter++;
mSlots[buf].mFrameNumber = mFrameCounter;
mDequeueCondition.signal();
*outWidth = mDefaultWidth;
*outHeight = mDefaultHeight;
*outTransform = 0;
}
// OnNewFrame might call lockCurrentBuffer so we must release the
// mutex first.
if (mNewFrameCallback) {
mNewFrameCallback->OnNewFrame();
}
CNW_LOGD("queueBuffer: X");
return OK;
}
already_AddRefed<TextureClient>
GonkNativeWindow::getCurrentBuffer() {
CNW_LOGD("GonkNativeWindow::getCurrentBuffer");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
CNW_LOGE("getCurrentBuffer: GonkNativeWindow has been abandoned!");
return NULL;
}
if(mQueue.empty()) {
mDequeueCondition.signal();
return nullptr;
}
Fifo::iterator front(mQueue.begin());
int buf = *front;
CNW_LOGD("getCurrentBuffer: buf=%d", buf);
mSlots[buf].mBufferState = BufferSlot::RENDERING;
mQueue.erase(front);
mDequeueCondition.signal();
mSlots[buf].mTextureClient->SetRecycleCallback(GonkNativeWindow::RecycleCallback, this);
RefPtr<TextureClient> client(mSlots[buf].mTextureClient);
return client.forget();
}
/* static */ void
GonkNativeWindow::RecycleCallback(TextureClient* client, void* closure) {
GonkNativeWindow* nativeWindow =
static_cast<GonkNativeWindow*>(closure);
MOZ_ASSERT(client && !client->IsDead());
client->ClearRecycleCallback();
nativeWindow->returnBuffer(client);
}
void GonkNativeWindow::returnBuffer(TextureClient* client) {
CNW_LOGD("GonkNativeWindow::returnBuffer");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
CNW_LOGD("returnBuffer: GonkNativeWindow has been abandoned!");
return;
}
int index = getSlotFromTextureClientLocked(client);
if (index < 0 || index >= mBufferCount) {
CNW_LOGE("returnBuffer: slot index out of range [0, %d]: %d",
mBufferCount, index);
return;
}
if (mSlots[index].mBufferState != BufferSlot::RENDERING) {
CNW_LOGE("returnBuffer: slot %d is not owned by the compositor (state=%d)",
index, mSlots[index].mBufferState);
return;
}
mSlots[index].mBufferState = BufferSlot::FREE;
mDequeueCondition.signal();
return;
}
void GonkNativeWindow::cancelBuffer(int buf) {
CNW_LOGD("cancelBuffer: slot=%d", buf);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
CNW_LOGD("cancelBuffer: GonkNativeWindow has been abandoned!");
return;
}
if (buf < 0 || buf >= mBufferCount) {
CNW_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
mBufferCount, buf);
return;
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
CNW_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
buf, mSlots[buf].mBufferState);
return;
}
mSlots[buf].mBufferState = BufferSlot::FREE;
mSlots[buf].mFrameNumber = 0;
mDequeueCondition.signal();
}
status_t GonkNativeWindow::setCrop(const Rect& crop) {
return OK;
}
status_t GonkNativeWindow::setTransform(uint32_t transform) {
return OK;
}
status_t GonkNativeWindow::connect(int api,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
CNW_LOGD("connect: api=%d", api);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
CNW_LOGE("connect: GonkNativeWindow has been abandoned!");
return NO_INIT;
}
int err = NO_ERROR;
switch (api) {
case NATIVE_WINDOW_API_EGL:
case NATIVE_WINDOW_API_CPU:
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
if (mConnectedApi != NO_CONNECTED_API) {
CNW_LOGE("connect: already connected (cur=%d, req=%d)",
mConnectedApi, api);
err = -EINVAL;
} else {
mConnectedApi = api;
*outWidth = mDefaultWidth;
*outHeight = mDefaultHeight;
*outTransform = 0;
}
break;
default:
err = -EINVAL;
break;
}
return err;
}
status_t GonkNativeWindow::disconnect(int api) {
CNW_LOGD("disconnect: api=%d", api);
int err = NO_ERROR;
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
// it is not really an error to disconnect after the surface
// has been abandoned, it should just be a no-op.
return NO_ERROR;
}
switch (api) {
case NATIVE_WINDOW_API_EGL:
case NATIVE_WINDOW_API_CPU:
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
if (mConnectedApi == api) {
mQueue.clear();
freeAllBuffersLocked();
mConnectedApi = NO_CONNECTED_API;
mDequeueCondition.signal();
} else {
CNW_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
mConnectedApi, api);
err = -EINVAL;
}
break;
default:
CNW_LOGE("disconnect: unknown API %d", api);
err = -EINVAL;
break;
}
return err;
}
status_t GonkNativeWindow::setScalingMode(int mode) {
return OK;
}
void GonkNativeWindow::setNewFrameCallback(
GonkNativeWindowNewFrameCallback* aCallback) {
CNW_LOGD("setNewFrameCallback");
Mutex::Autolock lock(mMutex);
mNewFrameCallback = aCallback;
}
int GonkNativeWindow::query(int what, int* outValue)
{
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
CNW_LOGE("query: GonkNativeWindow has been abandoned!");
return NO_INIT;
}
int value;
switch (what) {
case NATIVE_WINDOW_WIDTH:
value = mDefaultWidth;
break;
case NATIVE_WINDOW_HEIGHT:
value = mDefaultHeight;
break;
case NATIVE_WINDOW_FORMAT:
value = mPixelFormat;
break;
case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
value = MIN_UNDEQUEUED_BUFFERS;
break;
default:
return BAD_VALUE;
}
outValue[0] = value;
return NO_ERROR;
}

Просмотреть файл

@ -1,296 +0,0 @@
/*
* Copyright (C) 2010 The Android Open Source Project
* Copyright (C) 2012 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NATIVEWINDOW_GONKNATIVEWINDOW_ICS_H
#define NATIVEWINDOW_GONKNATIVEWINDOW_ICS_H
#include <stdint.h>
#include <sys/types.h>
#include <gui/ISurfaceTexture.h>
#include <ui/egl/android_natives.h>
#include <ui/GraphicBuffer.h>
#include <ui/Rect.h>
#include <utils/Errors.h>
#include <utils/RefBase.h>
#include <utils/String8.h>
#include <utils/threads.h>
#include "CameraCommon.h"
#include "GrallocImages.h"
#include "mozilla/layers/LayersSurfaces.h"
#include "mozilla/layers/TextureClient.h"
namespace android {
// The user of GonkNativeWindow who wants to receive notification of
// new frames should implement this interface.
class GonkNativeWindowNewFrameCallback {
public:
virtual void OnNewFrame() = 0;
};
class GonkNativeWindow : public BnSurfaceTexture
{
friend class GonkNativeWindowClient;
typedef mozilla::layers::TextureClient TextureClient;
public:
enum { MIN_UNDEQUEUED_BUFFERS = 2 };
enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS };
enum { NUM_BUFFER_SLOTS = 32 };
enum { NO_CONNECTED_API = 0 };
enum { NATIVE_WINDOW_SET_BUFFERS_SIZE = 0x10000000 };
GonkNativeWindow();
~GonkNativeWindow(); // this class cannot be overloaded
// Get next frame from the queue and mark it as RENDERING, caller
// owns the returned buffer.
already_AddRefed<TextureClient> getCurrentBuffer();
// Return the buffer to the queue and mark it as FREE. After that
// the buffer is useable again for the decoder.
void returnBuffer(TextureClient* client);
// setBufferCount updates the number of available buffer slots. After
// calling this all buffer slots are owned by the GonkNativeWindow object
// (i.e. they are not owned by the client).
virtual status_t setBufferCount(int bufferCount);
// requestBuffer requests a new buffer for the given index.
virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
// dequeueBuffer gets the next buffer slot index for the client to use. If a
// buffer slot is available then that slot index is written to the location
// pointed to by the buf argument and a status of OK is returned. If no
// slot is available then a status of -EBUSY is returned and buf is
// unmodified.
virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
uint32_t format, uint32_t usage);
// queueBuffer returns a filled buffer to the GonkNativeWindow. In addition,
// a timestamp must be provided for the buffer. The timestamp is in
// nanoseconds, and must be monotonically increasing. Its other semantics
// (zero point, etc) are client-dependent and should be documented by the
// client.
virtual status_t queueBuffer(int buf, int64_t timestamp,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
virtual void cancelBuffer(int buf);
virtual status_t setCrop(const Rect& reg);
virtual status_t setTransform(uint32_t transform);
virtual status_t setScalingMode(int mode);
virtual int query(int what, int* value);
// Qcom specific function
virtual int performQcomOperation(int operation, int arg1, int arg2, int arg3) {
return OK;
}
// GonkNativeWindow do not implement the function and always works in
// synchronous mode.
virtual status_t setSynchronousMode(bool enabled);
// connect attempts to connect a client API to the GonkNativeWindow.
//
// This method will fail if the connect was previously called on the
// GonkNativeWindow and no corresponding disconnect call was made.
virtual status_t connect(int api,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
// disconnect attempts to disconnect a client API from the GonkNativeWindow.
// This method will fail if the the GonkNativeWindow is not currently
// connected to the specified client API.
virtual status_t disconnect(int api);
void setNewFrameCallback(GonkNativeWindowNewFrameCallback* aCallback);
// setDefaultBufferSize is used to set the size of buffers returned by
// requestBuffers when a with and height of zero is requested.
// A call to setDefaultBufferSize() may trigger requestBuffers() to
// be called from the client.
status_t setDefaultBufferSize(uint32_t width, uint32_t height);
// abandon frees all the buffers and puts the GonkNativeWindow into the
// 'abandoned' state. Once put in this state the GonkNativeWindow can never
// leave it. When in the 'abandoned' state, all methods of the
// ISurfaceTexture interface will fail with the NO_INIT error.
//
// Note that while calling this method causes all the buffers to be freed
// from the perspective of the the GonkNativeWindow, if there are additional
// references on the buffers (e.g. if a buffer is referenced by a client)
// then those buffer will remain allocated.
void abandon();
already_AddRefed<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
static void RecycleCallback(TextureClient* client, void* closure);
protected:
// freeAllBuffersLocked frees the resources (both GraphicBuffer and
// EGLImage) for all slots by removing them from the slots and appending
// then to the freeList. This must be called with mMutex locked.
void freeAllBuffersLocked();
// clearRenderingStateBuffersLocked clear the resources in RENDERING state;
// But do not destroy the gralloc buffer. It is still in the video stream
// awaiting rendering.
// this must be called with mMutex locked.
void clearRenderingStateBuffersLocked();
private:
void init();
int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
int getSlotFromTextureClientLocked(TextureClient* client) const;
enum { INVALID_BUFFER_SLOT = -1 };
struct BufferSlot {
BufferSlot()
: mBufferState(BufferSlot::FREE),
mTimestamp(0),
mFrameNumber(0){
}
// mGraphicBuffer points to the buffer allocated for this slot or is NULL
// if no buffer has been allocated.
sp<GraphicBuffer> mGraphicBuffer;
// mTextureClient is a thin abstraction over remotely allocated GraphicBuffer.
RefPtr<TextureClient> mTextureClient;
// BufferState represents the different states in which a buffer slot
// can be.
enum BufferState {
// FREE indicates that the buffer is not currently being used and
// will not be used in the future until it gets dequeued and
// subsequently queued by the client.
FREE = 0,
// DEQUEUED indicates that the buffer has been dequeued by the
// client, but has not yet been queued or canceled. The buffer is
// considered 'owned' by the client, and the server should not use
// it for anything.
//
// Note that when in synchronous-mode (mSynchronousMode == true),
// the buffer that's currently attached to the texture may be
// dequeued by the client. That means that the current buffer can
// be in either the DEQUEUED or QUEUED state. In asynchronous mode,
// however, the current buffer is always in the QUEUED state.
DEQUEUED = 1,
// QUEUED indicates that the buffer has been queued by the client,
// and has not since been made available for the client to dequeue.
// Attaching the buffer to the texture does NOT transition the
// buffer away from the QUEUED state. However, in Synchronous mode
// the current buffer may be dequeued by the client under some
// circumstances. See the note about the current buffer in the
// documentation for DEQUEUED.
QUEUED = 2,
// RENDERING indicates that the buffer has been sent to
// the compositor, and has not yet available for the
// client to dequeue. When the compositor has finished its
// job, the buffer will be returned to FREE state.
RENDERING = 3,
};
// mBufferState is the current state of this buffer slot.
BufferState mBufferState;
// mRequestBufferCalled is used for validating that the client did
// call requestBuffer() when told to do so. Technically this is not
// needed but useful for debugging and catching client bugs.
bool mRequestBufferCalled;
// mTimestamp is the current timestamp for this buffer slot. This gets
// to set by queueBuffer each time this slot is queued.
int64_t mTimestamp;
// mFrameNumber is the number of the queued frame for this slot.
uint64_t mFrameNumber;
};
// mSlots is the array of buffer slots that must be mirrored on the client
// side. This allows buffer ownership to be transferred between the client
// and server without sending a GraphicBuffer over binder. The entire array
// is initialized to NULL at construction time, and buffers are allocated
// for a slot when requestBuffer is called with that slot's index.
BufferSlot mSlots[NUM_BUFFER_SLOTS];
// mDequeueCondition condition used for dequeueBuffer in synchronous mode
mutable Condition mDequeueCondition;
// mAbandoned indicates that the GonkNativeWindow will no longer be used to
// consume buffers pushed to it.
// It is initialized to false, and set to true in the abandon method. A
// GonkNativeWindow that has been abandoned will return the NO_INIT error
// from all control methods capable of returning an error.
bool mAbandoned;
// mTimestamp is the timestamp that will be used for the next buffer queue
// operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
// a timestamp is auto-generated when queueBuffer is called.
int64_t mTimestamp;
// mDefaultWidth holds the default width of allocated buffers. It is used
// in requestBuffers() if a width and height of zero is specified.
uint32_t mDefaultWidth;
// mDefaultHeight holds the default height of allocated buffers. It is used
// in requestBuffers() if a width and height of zero is specified.
uint32_t mDefaultHeight;
// mPixelFormat holds the pixel format of allocated buffers. It is used
// in requestBuffers() if a format of zero is specified.
uint32_t mPixelFormat;
// mBufferCount is the number of buffer slots that the client and server
// must maintain. It defaults to MIN_BUFFER_SLOTS + 1 and can be changed
// by calling setBufferCount or setBufferCountServer
int mBufferCount;
// mConnectedApi indicates the API that is currently connected to this
// GonkNativeWindow. It defaults to NO_CONNECTED_API (= 0), and gets updated
// by the connect and disconnect methods.
int mConnectedApi;
// mQueue is a FIFO of queued buffers used in synchronous mode
// GonkNativeWindow always works in synchronous mode
typedef Vector<int> Fifo;
Fifo mQueue;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of GonkNativeWindow objects. It must be locked whenever the
// member variables are accessed.
mutable Mutex mMutex;
// mFrameCounter is the free running counter, incremented for every buffer queued
uint64_t mFrameCounter;
GonkNativeWindowNewFrameCallback* mNewFrameCallback;
};
}; // namespace android
#endif // NATIVEWINDOW_GONKNATIVEWINDOW_ICS_H

Просмотреть файл

@ -47,10 +47,6 @@ elif CONFIG['ANDROID_VERSION'] in ('17', '18'):
'GonkConsumerBaseJB.h', 'GonkConsumerBaseJB.h',
'GonkNativeWindowJB.h', 'GonkNativeWindowJB.h',
] ]
elif CONFIG['ANDROID_VERSION'] == '15':
EXPORTS += [
'GonkNativeWindowICS.h',
]
if CONFIG['MOZ_B2G_CAMERA'] or CONFIG['MOZ_OMX_DECODER'] or CONFIG['MOZ_WEBRTC']: if CONFIG['MOZ_B2G_CAMERA'] or CONFIG['MOZ_OMX_DECODER'] or CONFIG['MOZ_WEBRTC']:
if CONFIG['ANDROID_VERSION'] >= '21': if CONFIG['ANDROID_VERSION'] >= '21':
@ -78,10 +74,6 @@ if CONFIG['MOZ_B2G_CAMERA'] or CONFIG['MOZ_OMX_DECODER'] or CONFIG['MOZ_WEBRTC']
'GonkConsumerBaseJB.cpp', 'GonkConsumerBaseJB.cpp',
'GonkNativeWindowJB.cpp', 'GonkNativeWindowJB.cpp',
] ]
elif CONFIG['ANDROID_VERSION'] == '15':
SOURCES += [
'GonkNativeWindowICS.cpp',
]
if CONFIG['ANDROID_VERSION'] >= '18': if CONFIG['ANDROID_VERSION'] >= '18':
SOURCES += [ SOURCES += [