Bug 983598 part 3 - Extract RecoverReader out of the SnapshotReader. r=jandem

This commit is contained in:
Nicolas B. Pierron 2014-03-28 00:17:30 -07:00
Родитель 3031483183
Коммит cf149b2e8c
5 изменённых файлов: 80 добавлений и 48 удалений

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@ -41,6 +41,7 @@ SnapshotIterator::SnapshotIterator(const IonBailoutIterator &iter)
iter.snapshotOffset(),
iter.ionScript()->snapshotsRVATableSize(),
iter.ionScript()->snapshotsListSize()),
recover_(snapshot_),
fp_(iter.jsFrame()),
machine_(iter.machineState()),
ionScript_(iter.ionScript())

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@ -249,6 +249,7 @@ class IonBailoutIterator;
class SnapshotIterator
{
SnapshotReader snapshot_;
RecoverReader recover_;
IonJSFrameLayout *fp_;
MachineState machine_;
IonScript *ionScript_;
@ -282,6 +283,7 @@ class SnapshotIterator
public:
// Handle iterating over RValueAllocations of the snapshots.
inline RValueAllocation readAllocation() {
MOZ_ASSERT(moreAllocations());
return snapshot_.readAllocation();
}
Value skip() {
@ -290,18 +292,23 @@ class SnapshotIterator
}
inline uint32_t allocations() const {
return snapshot_.allocations();
return recover_.allocations();
}
inline bool moreAllocations() const {
return snapshot_.moreAllocations();
return recover_.moreAllocations(snapshot_);
}
public:
// Exhibits frame properties contained in the snapshot.
inline uint32_t pcOffset() const {
return snapshot_.pcOffset();
return recover_.pcOffset();
}
inline bool resumeAfter() const {
// Inline frames are inlined on calls, which are considered as being
// resumed on the Call as baseline will push the pc once we return from
// the call.
if (moreFrames())
return false;
return snapshot_.resumeAfter();
}
inline BailoutKind bailoutKind() const {
@ -311,13 +318,14 @@ class SnapshotIterator
public:
// Handle iterating over frames of the snapshots.
inline void nextFrame() {
snapshot_.nextFrame();
// Reuse the Snapshot buffer.
recover_.nextFrame(snapshot_);
}
inline bool moreFrames() const {
return snapshot_.moreFrames();
return recover_.moreFrames();
}
inline uint32_t frameCount() const {
return snapshot_.frameCount();
return recover_.frameCount();
}
public:

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@ -1295,6 +1295,7 @@ SnapshotIterator::SnapshotIterator(IonScript *ionScript, SnapshotOffset snapshot
snapshotOffset,
ionScript->snapshotsRVATableSize(),
ionScript->snapshotsListSize()),
recover_(snapshot_),
fp_(fp),
machine_(machine),
ionScript_(ionScript)
@ -1307,6 +1308,7 @@ SnapshotIterator::SnapshotIterator(const IonFrameIterator &iter)
iter.osiIndex()->snapshotOffset(),
iter.ionScript()->snapshotsRVATableSize(),
iter.ionScript()->snapshotsListSize()),
recover_(snapshot_),
fp_(iter.jsFrame()),
machine_(iter.machineState()),
ionScript_(iter.ionScript())
@ -1315,6 +1317,7 @@ SnapshotIterator::SnapshotIterator(const IonFrameIterator &iter)
SnapshotIterator::SnapshotIterator()
: snapshot_(nullptr, 0, 0, 0),
recover_(snapshot_),
fp_(nullptr),
ionScript_(nullptr)
{

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@ -455,15 +455,12 @@ SnapshotReader::SnapshotReader(const uint8_t *snapshots, uint32_t offset,
: reader_(snapshots + offset, snapshots + listSize),
allocReader_(snapshots + listSize, snapshots + listSize + RVATableSize),
allocTable_(snapshots + listSize),
allocCount_(0),
frameCount_(0),
allocRead_(0)
{
if (!snapshots)
return;
IonSpew(IonSpew_Snapshots, "Creating snapshot reader");
readSnapshotHeader();
nextFrame();
}
static const uint32_t BAILOUT_KIND_SHIFT = 0;
@ -480,7 +477,6 @@ SnapshotReader::readSnapshotHeader()
JS_ASSERT(frameCount_ > 0);
bailoutKind_ = BailoutKind((bits >> BAILOUT_KIND_SHIFT) & BAILOUT_KIND_MASK);
resumeAfter_ = !!(bits & (1 << BAILOUT_RESUME_SHIFT));
framesRead_ = 0;
#ifdef TRACK_SNAPSHOTS
pcOpcode_ = reader_.readUnsigned();
@ -494,20 +490,6 @@ SnapshotReader::readSnapshotHeader()
frameCount_, bailoutKind_, resumeAfter_);
}
void
SnapshotReader::readFrameHeader()
{
JS_ASSERT(moreFrames());
JS_ASSERT(allocRead_ == allocCount_);
pcOffset_ = reader_.readUnsigned();
allocCount_ = reader_.readUnsigned();
IonSpew(IonSpew_Snapshots, "Read pc offset %u, nslots %u", pcOffset_, allocCount_);
framesRead_++;
allocRead_ = 0;
}
#ifdef TRACK_SNAPSHOTS
void
SnapshotReader::spewBailingFrom() const
@ -527,7 +509,6 @@ SnapshotReader::spewBailingFrom() const
RValueAllocation
SnapshotReader::readAllocation()
{
JS_ASSERT(allocRead_ < allocCount_);
IonSpew(IonSpew_Snapshots, "Reading slot %u", allocRead_);
allocRead_++;
@ -545,6 +526,31 @@ SnapshotWriter::init()
return allocMap_.init(32);
}
RecoverReader::RecoverReader(SnapshotReader &snapshot)
: frameCount_(0),
framesRead_(0),
allocCount_(0)
{
if (!snapshot.reader_.more())
return;
frameCount_ = snapshot.frameCount_;
readFrame(snapshot);
}
void
RecoverReader::readFrame(SnapshotReader &snapshot)
{
JS_ASSERT(moreFrames());
JS_ASSERT(snapshot.allocRead_ == allocCount_);
pcOffset_ = snapshot.reader_.readUnsigned();
allocCount_ = snapshot.reader_.readUnsigned();
IonSpew(IonSpew_Snapshots, "Read pc offset %u, nslots %u", pcOffset_, allocCount_);
framesRead_++;
snapshot.allocRead_ = 0;
}
SnapshotOffset
SnapshotWriter::startSnapshot(uint32_t frameCount, BailoutKind kind, bool resumeAfter)
{

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@ -356,21 +356,22 @@ class SnapshotWriter
}
};
class RecoverReader;
// A snapshot reader reads the entries out of the compressed snapshot buffer in
// a script. These entries describe the equivalent interpreter frames at a given
// position in JIT code. Each entry is an Ion's value allocations, used to
// recover the corresponding Value from an Ion frame.
class SnapshotReader
{
friend class RecoverReader;
CompactBufferReader reader_;
CompactBufferReader allocReader_;
const uint8_t* allocTable_;
uint32_t pcOffset_; // Offset from script->code.
uint32_t allocCount_; // Number of slots.
uint32_t frameCount_;
BailoutKind bailoutKind_;
uint32_t framesRead_; // Number of frame headers that have been read.
uint32_t allocRead_; // Number of slots that have been read.
bool resumeAfter_;
@ -394,35 +395,48 @@ class SnapshotReader
SnapshotReader(const uint8_t *snapshots, uint32_t offset,
uint32_t RVATableSize, uint32_t listSize);
uint32_t allocations() const {
return allocCount_;
}
RValueAllocation readAllocation();
bool moreAllocations() const {
return allocRead_ < allocCount_;
BailoutKind bailoutKind() const {
return bailoutKind_;
}
bool resumeAfter() const {
return resumeAfter_;
}
};
class RecoverReader
{
uint32_t frameCount_;
uint32_t framesRead_; // Number of frame headers that have been read.
uint32_t pcOffset_; // Offset from script->code.
uint32_t allocCount_; // Number of slots.
private:
void readFrame(SnapshotReader &snapshot);
public:
RecoverReader(SnapshotReader &snapshot);
bool moreFrames() const {
return framesRead_ < frameCount_;
}
void nextFrame(SnapshotReader &snapshot) {
readFrame(snapshot);
}
uint32_t frameCount() const {
return frameCount_;
}
uint32_t pcOffset() const {
return pcOffset_;
}
BailoutKind bailoutKind() const {
return bailoutKind_;
}
bool resumeAfter() const {
if (moreFrames())
return false;
return resumeAfter_;
}
bool moreFrames() const {
return framesRead_ < frameCount_;
uint32_t allocations() const {
return allocCount_;
}
void nextFrame() {
readFrameHeader();
}
uint32_t frameCount() const {
return frameCount_;
bool moreAllocations(const SnapshotReader &snapshot) const {
return snapshot.allocRead_ < allocCount_;
}
};