Bug 1359527. Fixup DrawTarget::IntoLuminance mismerge. r=mchang

This adds back the NEON code and fixes up a couple of other pieces
This commit is contained in:
Jeff Muizelaar 2017-06-09 10:57:44 -04:00
Родитель 4fbbf539f1
Коммит cf6d4425f4
6 изменённых файлов: 124 добавлений и 6 удалений

Просмотреть файл

@ -11,6 +11,7 @@
#ifdef BUILD_ARM_NEON
#include "mozilla/arm.h"
#include "LuminanceNEON.h"
#endif
namespace mozilla {
@ -76,6 +77,15 @@ ComputesRGBLuminanceMask(const uint8_t *aSourceData,
const IntSize &aSize,
float aOpacity)
{
#ifdef BUILD_ARM_NEON
if (mozilla::supports_neon()) {
ComputesRGBLuminanceMask_NEON(aSourceData, aSourceStride,
aDestData, aDestStride,
aSize, aOpacity);
return;
}
#endif
int32_t redFactor = 55 * aOpacity; // 255 * 0.2125 * opacity
int32_t greenFactor = 183 * aOpacity; // 255 * 0.7154 * opacity
int32_t blueFactor = 18 * aOpacity; // 255 * 0.0721

Просмотреть файл

@ -116,7 +116,6 @@ DrawTargetD2D1::EnsureLuminanceEffect()
already_AddRefed<SourceSurface>
DrawTargetD2D1::IntoLuminanceSource(LuminanceType aLuminanceType, float aOpacity)
{
//return DrawTarget::IntoLuminanceSource(aLuminanceType, aOpacity);
if (aLuminanceType != LuminanceType::LUMINANCE) {
return DrawTarget::IntoLuminanceSource(aLuminanceType, aOpacity);
}

88
gfx/2d/LuminanceNEON.cpp Normal file
Просмотреть файл

@ -0,0 +1,88 @@
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <arm_neon.h>
#include "LuminanceNEON.h"
using namespace mozilla::gfx;
/**
* Byte offsets of channels in a native packed gfxColor or cairo image surface.
*/
#ifdef IS_BIG_ENDIAN
#define GFX_ARGB32_OFFSET_A 0
#define GFX_ARGB32_OFFSET_R 1
#define GFX_ARGB32_OFFSET_G 2
#define GFX_ARGB32_OFFSET_B 3
#else
#define GFX_ARGB32_OFFSET_A 3
#define GFX_ARGB32_OFFSET_R 2
#define GFX_ARGB32_OFFSET_G 1
#define GFX_ARGB32_OFFSET_B 0
#endif
void
ComputesRGBLuminanceMask_NEON(const uint8_t *aSourceData,
int32_t aSourceStride,
uint8_t *aDestData,
int32_t aDestStride,
const IntSize &aSize,
float aOpacity)
{
int32_t redFactor = 55 * aOpacity; // 255 * 0.2125 * opacity
int32_t greenFactor = 183 * aOpacity; // 255 * 0.7154 * opacity
int32_t blueFactor = 18 * aOpacity; // 255 * 0.0721
const uint8_t *sourcePixel = aSourceData;
int32_t sourceOffset = aSourceStride - 4 * aSize.width;
uint8_t *destPixel = aDestData;
int32_t destOffset = aDestStride - aSize.width;
sourcePixel = aSourceData;
int32_t remainderWidth = aSize.width % 8;
int32_t roundedWidth = aSize.width - remainderWidth;
uint16x8_t temp;
uint8x8_t gray;
uint8x8_t redVector = vdup_n_u8(redFactor);
uint8x8_t greenVector = vdup_n_u8(greenFactor);
uint8x8_t blueVector = vdup_n_u8(blueFactor);
uint8x8_t fullBitVector = vdup_n_u8(255);
uint8x8_t oneVector = vdup_n_u8(1);
for (int32_t y = 0; y < aSize.height; y++) {
// Calculate luminance by neon with 8 pixels per loop
for (int32_t x = 0; x < roundedWidth; x += 8) {
uint8x8x4_t argb = vld4_u8(sourcePixel);
temp = vmull_u8(argb.val[GFX_ARGB32_OFFSET_R], redVector); // temp = red * redFactor
temp = vmlal_u8(temp, argb.val[GFX_ARGB32_OFFSET_G], greenVector); // temp += green * greenFactor
temp = vmlal_u8(temp, argb.val[GFX_ARGB32_OFFSET_B], blueVector); // temp += blue * blueFactor
gray = vshrn_n_u16(temp, 8); // gray = temp >> 8
// Check alpha value
uint8x8_t alphaVector = vtst_u8(argb.val[GFX_ARGB32_OFFSET_A], fullBitVector);
gray = vmul_u8(gray, vand_u8(alphaVector, oneVector));
// Put the result to the 8 pixels
vst1_u8(destPixel, gray);
sourcePixel += 8 * 4;
destPixel += 8;
}
// Calculate the rest pixels of the line by cpu
for (int32_t x = 0; x < remainderWidth; x++) {
if (sourcePixel[GFX_ARGB32_OFFSET_A] > 0) {
*destPixel = (redFactor * sourcePixel[GFX_ARGB32_OFFSET_R]+
greenFactor * sourcePixel[GFX_ARGB32_OFFSET_G] +
blueFactor * sourcePixel[GFX_ARGB32_OFFSET_B]) >> 8;
} else {
*destPixel = 0;
}
sourcePixel += 4;
destPixel++;
}
sourcePixel += sourceOffset;
destPixel += destOffset;
}
}

19
gfx/2d/LuminanceNEON.h Normal file
Просмотреть файл

@ -0,0 +1,19 @@
/* -*- mode: c++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* this source code form is subject to the terms of the mozilla public
* license, v. 2.0. if a copy of the mpl was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef __LUMINANCENEON_H__
#define __LUMINANCENEON_H__
#include "mozilla/gfx/Point.h"
void
ComputesRGBLuminanceMask_NEON(const uint8_t *aSourceData,
int32_t aSourceStride,
uint8_t *aDestData,
int32_t aDestStride,
const mozilla::gfx::IntSize &aSize,
float aOpacity);
#endif /* __LUMINANCENEON_H__ */

Просмотреть файл

@ -220,9 +220,11 @@ if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'cocoa':
if CONFIG['CPU_ARCH'] == 'arm' and CONFIG['BUILD_ARM_NEON']:
SOURCES += [
'BlurNEON.cpp',
'LuminanceNEON.cpp',
'SwizzleNEON.cpp',
]
SOURCES['BlurNEON.cpp'].flags += CONFIG['NEON_FLAGS']
SOURCES['LuminanceNEON.cpp'].flags += CONFIG['NEON_FLAGS']
SOURCES['SwizzleNEON.cpp'].flags += CONFIG['NEON_FLAGS']
include('/ipc/chromium/chromium-config.mozbuild')

Просмотреть файл

@ -124,13 +124,13 @@ nsSVGMaskFrame::GetMaskForMaskedFrame(MaskParams& aParams)
nsSVGUtils::PaintFrameWithEffects(kid, *tmpCtx, m, aParams.imgParams);
}
RefPtr<SourceSurface> surface;
if (maskType == NS_STYLE_MASK_TYPE_LUMINANCE) {
if (StyleSVG()->mColorInterpolation ==
NS_STYLE_COLOR_INTERPOLATION_LINEARRGB) {
maskType = NS_STYLE_COLOR_INTERPOLATION_LINEARRGB;
}
RefPtr<SourceSurface> surface;
if (maskType == NS_STYLE_MASK_TYPE_LUMINANCE) {
RefPtr<SourceSurface> maskSnapshot =
maskDT->IntoLuminanceSource(GetLuminanceType(maskType),
aParams.opacity);