зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1169126 - Part 2: Add webgl reftest for captureStream(). r=jgilbert
--HG-- extra : rebase_source : b1e6fdb1638d217eca2167a6d5b9e7974887d3e5
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@ -19,6 +19,9 @@ pref(webgl.force-layers-readback,true) == webgl-clear-test.html?readback wrappe
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# Check that resize works:
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== webgl-resize-test.html wrapper.html?green.png
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# Check that captureStream() displays in a local video element
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pref(canvas.capturestream.enabled,true) skip-if(winWidget&&layersGPUAccelerated&&d2d) == webgl-capturestream-test.html?preserve wrapper.html?green.png
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# Some of the failure conditions are a little crazy. I'm (jgilbert) setting these based on
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# failures encountered when running on Try, and then targetting the Try config by
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# differences in the `sandbox` contents. That is, I'm labeling based on symptoms rather
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@ -0,0 +1,50 @@
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<!DOCTYPE html>
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<meta charset='UTF-8'>
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<!--
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Clear the canvas to green and capture it to a stream to test that we can get
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the stream to screen in a local video element.
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-->
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<html class="reftest-wait">
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<head>
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<script type='text/javascript' src='webgl-utils.js'></script>
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<script type='text/javascript'>
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'use strict';
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function setStatus(text) {
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var elem = document.getElementById('status');
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elem.innerHTML = text;
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}
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function finished() {
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document.documentElement.removeAttribute("class");
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}
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function runTest() {
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var canvas = document.getElementById('canvas');
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var gl = initGL(canvas);
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if (!gl) {
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setStatus('WebGL context creation failed.');
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return;
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}
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gl.clearColor(0.0, 1.0, 0.0, 1.0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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var video = document.getElementById('video');
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video.mozSrcObject = canvas.captureStream(0);
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video.play();
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video.onloadeddata = finished;
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video.onerror = finished;
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}
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</script>
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</head>
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<body onload='runTest();'>
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<video id='video' width='256' height='256'></video>
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<canvas id='canvas' width='256' height='256' style="display:none"></canvas>
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<div id='status'></div>
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</body>
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</html>
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