зеркало из https://github.com/mozilla/gecko-dev.git
Bug 865234 - Part 7: Change the speaker up-mixing and down-mixing rules according to the Web Audio spec; r=roc
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@ -20,17 +20,51 @@ enum {
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static const uint32_t CUSTOM_CHANNEL_LAYOUTS = 6;
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static const int IGNORE = CUSTOM_CHANNEL_LAYOUTS;
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static const float IGNORE_F = 0.0f;
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uint32_t
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GetAudioChannelsSuperset(uint32_t aChannels1, uint32_t aChannels2)
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{
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if (aChannels1 == 3 && aChannels2 == 4) {
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// quad layout has no center channel, but input has a center channel as well
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// as L and R, so we actually need a 5-channel layout here.
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return 5;
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}
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return std::max(aChannels1, aChannels2);
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}
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/**
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* UpMixMatrix represents a conversion matrix by exploiting the fact that
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* each output channel comes from at most one input channel.
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*/
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struct UpMixMatrix {
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uint8_t mInputDestination[CUSTOM_CHANNEL_LAYOUTS];
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};
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static const UpMixMatrix
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gUpMixMatrices[CUSTOM_CHANNEL_LAYOUTS*(CUSTOM_CHANNEL_LAYOUTS - 1)/2] =
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{
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// Upmixes from mono
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{ { 0, 0 } },
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{ { 0, IGNORE, IGNORE } },
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{ { 0, 0, IGNORE, IGNORE } },
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{ { 0, IGNORE, IGNORE, IGNORE, IGNORE } },
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{ { IGNORE, IGNORE, 0, IGNORE, IGNORE, IGNORE } },
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// Upmixes from stereo
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{ { 0, 1, IGNORE } },
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{ { 0, 1, IGNORE, IGNORE } },
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{ { 0, 1, IGNORE, IGNORE, IGNORE } },
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{ { 0, 1, IGNORE, IGNORE, IGNORE, IGNORE } },
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// Upmixes from 3-channel
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{ { 0, 1, 2, IGNORE } },
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{ { 0, 1, 2, IGNORE, IGNORE } },
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{ { 0, 1, 2, IGNORE, IGNORE, IGNORE } },
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// Upmixes from quad
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{ { 0, 1, 2, 3, IGNORE } },
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{ { 0, 1, IGNORE, IGNORE, 2, 3 } },
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// Upmixes from 5-channel
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{ { 0, 1, 2, 3, 4, IGNORE } }
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};
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static const int gMixingMatrixIndexByChannels[CUSTOM_CHANNEL_LAYOUTS - 1] =
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{ 0, 5, 9, 12, 14 };
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void
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AudioChannelsUpMix(nsTArray<const void*>* aChannelArray,
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uint32_t aOutputChannelCount,
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@ -46,81 +80,26 @@ AudioChannelsUpMix(nsTArray<const void*>* aChannelArray,
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aChannelArray->SetLength(outputChannelCount);
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if (inputChannelCount < CUSTOM_CHANNEL_LAYOUTS) {
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const void* surroundChannels[CUSTOM_CHANNEL_LAYOUTS] =
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{ aZeroChannel, aZeroChannel, aZeroChannel,
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aZeroChannel, aZeroChannel, aZeroChannel
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};
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// First just map everything up to 5.1
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switch (inputChannelCount) {
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case 1:
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surroundChannels[SURROUND_C] = aChannelArray->ElementAt(0);
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break;
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case 2:
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surroundChannels[SURROUND_L] = aChannelArray->ElementAt(0);
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surroundChannels[SURROUND_R] = aChannelArray->ElementAt(1);
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break;
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case 3:
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surroundChannels[SURROUND_L] = aChannelArray->ElementAt(0);
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surroundChannels[SURROUND_R] = aChannelArray->ElementAt(1);
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surroundChannels[SURROUND_C] = aChannelArray->ElementAt(2);
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break;
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case 4:
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surroundChannels[SURROUND_L] = aChannelArray->ElementAt(0);
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surroundChannels[SURROUND_R] = aChannelArray->ElementAt(1);
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surroundChannels[SURROUND_SL] = aChannelArray->ElementAt(2);
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surroundChannels[SURROUND_SR] = aChannelArray->ElementAt(3);
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break;
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case 5:
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surroundChannels[SURROUND_L] = aChannelArray->ElementAt(0);
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surroundChannels[SURROUND_R] = aChannelArray->ElementAt(1);
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surroundChannels[SURROUND_C] = aChannelArray->ElementAt(2);
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surroundChannels[SURROUND_SL] = aChannelArray->ElementAt(3);
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surroundChannels[SURROUND_SR] = aChannelArray->ElementAt(4);
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break;
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}
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if (inputChannelCount < CUSTOM_CHANNEL_LAYOUTS &&
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outputChannelCount <= CUSTOM_CHANNEL_LAYOUTS) {
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const UpMixMatrix& m = gUpMixMatrices[
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gMixingMatrixIndexByChannels[inputChannelCount - 1] +
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outputChannelCount - inputChannelCount - 1];
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if (outputChannelCount < CUSTOM_CHANNEL_LAYOUTS) {
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// Map back to aOutputChannelCount
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switch (outputChannelCount) {
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case 2:
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// Upmix from mono, so use the center channel.
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aChannelArray->ElementAt(0) = surroundChannels[SURROUND_C];
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aChannelArray->ElementAt(1) = surroundChannels[SURROUND_C];
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break;
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case 3:
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aChannelArray->ElementAt(0) = surroundChannels[SURROUND_L];
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aChannelArray->ElementAt(1) = surroundChannels[SURROUND_R];
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aChannelArray->ElementAt(2) = surroundChannels[SURROUND_C];
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break;
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case 4:
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// We avoided this case up above.
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NS_ASSERTION(inputChannelCount != 3,
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"3->4 upmix not supported directly");
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if (inputChannelCount == 1) {
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// Output has no center channel, so map the mono to
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// L+R channels per Web Audio
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aChannelArray->ElementAt(0) = surroundChannels[SURROUND_C];
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aChannelArray->ElementAt(1) = surroundChannels[SURROUND_C];
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} else {
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aChannelArray->ElementAt(0) = surroundChannels[SURROUND_L];
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aChannelArray->ElementAt(1) = surroundChannels[SURROUND_R];
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}
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aChannelArray->ElementAt(2) = surroundChannels[SURROUND_SL];
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aChannelArray->ElementAt(3) = surroundChannels[SURROUND_SR];
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break;
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case 5:
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aChannelArray->ElementAt(0) = surroundChannels[SURROUND_L];
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aChannelArray->ElementAt(1) = surroundChannels[SURROUND_R];
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aChannelArray->ElementAt(2) = surroundChannels[SURROUND_C];
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aChannelArray->ElementAt(3) = surroundChannels[SURROUND_SL];
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aChannelArray->ElementAt(4) = surroundChannels[SURROUND_SR];
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const void* outputChannels[CUSTOM_CHANNEL_LAYOUTS];
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for (uint32_t i = 0; i < outputChannelCount; ++i) {
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uint8_t channelIndex = m.mInputDestination[i];
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if (channelIndex == IGNORE) {
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outputChannels[i] = aZeroChannel;
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} else {
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outputChannels[i] = aChannelArray->ElementAt(channelIndex);
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}
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return;
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}
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memcpy(aChannelArray->Elements(), surroundChannels, sizeof(surroundChannels));
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inputChannelCount = CUSTOM_CHANNEL_LAYOUTS;
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for (uint32_t i = 0; i < outputChannelCount; ++i) {
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aChannelArray->ElementAt(i) = outputChannels[i];
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}
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return;
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}
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for (uint32_t i = inputChannelCount; i < outputChannelCount; ++i) {
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@ -145,37 +124,31 @@ struct DownMixMatrix {
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float mInputCoefficient[CUSTOM_CHANNEL_LAYOUTS];
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};
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static const int IGNORE = CUSTOM_CHANNEL_LAYOUTS;
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static const float IGNORE_F = 0.0f;
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static const DownMixMatrix
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gDownMixMatrices[CUSTOM_CHANNEL_LAYOUTS*(CUSTOM_CHANNEL_LAYOUTS - 1)/2] =
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{
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// Downmixes to mono
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{ { 0, 0 }, IGNORE, { 0.5f, 0.5f } },
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{ { 0, 0, 0 }, IGNORE, { 0.3333f, 0.3333f, 0.3333f } },
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{ { 0, IGNORE, IGNORE }, IGNORE, { 1.0f, IGNORE_F, IGNORE_F } },
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{ { 0, 0, 0, 0 }, IGNORE, { 0.25f, 0.25f, 0.25f, 0.25f } },
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{ { 0, 0, 0, 0, 0 }, IGNORE, { 0.7071f, 0.7071f, 1.0f, 0.5f, 0.5f } },
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{ { 0, IGNORE, IGNORE, IGNORE, IGNORE }, IGNORE, { 1.0f, IGNORE_F, IGNORE_F, IGNORE_F, IGNORE_F } },
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{ { 0, 0, 0, IGNORE, 0, 0 }, IGNORE, { 0.7071f, 0.7071f, 1.0f, IGNORE_F, 0.5f, 0.5f } },
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// Downmixes to stereo
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{ { 0, 1, 0 }, 1, { 1.0f, 1.0f, 0.7071f } },
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{ { 0, 1, IGNORE }, IGNORE, { 1.0f, 1.0f, IGNORE_F } },
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{ { 0, 1, 0, 1 }, IGNORE, { 0.5f, 0.5f, 0.5f, 0.5f } },
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{ { 0, 1, 0, 0, 1 }, 1, { 1.0f, 1.0f, 0.7071f, 0.7071f, 0.7071f } },
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{ { 0, 1, IGNORE, IGNORE, IGNORE }, IGNORE, { 1.0f, 1.0f, IGNORE_F, IGNORE_F, IGNORE_F } },
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{ { 0, 1, 0, IGNORE, 0, 1 }, 1, { 1.0f, 1.0f, 0.7071f, IGNORE_F, 0.7071f, 0.7071f } },
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// Downmixes to 3-channel
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{ { 0, 1, 0, 1 }, IGNORE, { 0.25f, 0.25f, 0.25f, 0.25f } },
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{ { 0, 1, 2, 0, 1 }, IGNORE, { 0.5f, 0.5f, 1.0f, 0.5f, 0.5f } },
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{ { 0, 1, 2, IGNORE, 0, 1 }, IGNORE, { 0.5f, 0.5f, 1.0f, IGNORE_F, 0.5f, 0.5f } },
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{ { 0, 1, 2, IGNORE }, IGNORE, { 1.0f, 1.0f, 1.0f, IGNORE_F } },
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{ { 0, 1, 2, IGNORE, IGNORE }, IGNORE, { 1.0f, 1.0f, 1.0f, IGNORE_F, IGNORE_F } },
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{ { 0, 1, 2, IGNORE, IGNORE, IGNORE }, IGNORE, { 1.0f, 1.0f, 1.0f, IGNORE_F, IGNORE_F, IGNORE_F } },
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// Downmixes to quad
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{ { 0, 1, 0, 2, 3 }, 1, { 1.0f, 1.0f, 0.7071f, 1.0f, 1.0f } },
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{ { 0, 1, 2, 3, IGNORE }, IGNORE, { 1.0f, 1.0f, 1.0f, 1.0f, IGNORE_F } },
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{ { 0, 1, 0, IGNORE, 2, 3 }, 1, { 1.0f, 1.0f, 0.7071f, IGNORE_F, 1.0f, 1.0f } },
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// Downmixes to 5-channel
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{ { 0, 1, 2, IGNORE, 3, 4 }, IGNORE, { 1.0f, 1.0f, 1.0f, IGNORE_F, 1.0f, 1.0f } }
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{ { 0, 1, 2, 3, 4, IGNORE }, IGNORE, { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, IGNORE_F } }
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};
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static const int gDownMixMatrixIndexByOutputChannels[CUSTOM_CHANNEL_LAYOUTS - 1] =
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{ 0, 5, 9, 12, 14 };
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void
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AudioChannelsDownMix(const nsTArray<const void*>& aChannelArray,
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float** aOutputChannels,
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@ -186,7 +159,7 @@ AudioChannelsDownMix(const nsTArray<const void*>& aChannelArray,
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const void* const* inputChannels = aChannelArray.Elements();
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NS_ASSERTION(inputChannelCount > aOutputChannelCount, "Nothing to do");
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if (aOutputChannelCount >= 6) {
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if (inputChannelCount > 6) {
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// Just drop the unknown channels.
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for (uint32_t o = 0; o < aOutputChannelCount; ++o) {
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memcpy(aOutputChannels[o], inputChannels[o], aDuration*sizeof(float));
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inputChannelCount = std::min<uint32_t>(6, inputChannelCount);
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const DownMixMatrix& m = gDownMixMatrices[
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gDownMixMatrixIndexByOutputChannels[aOutputChannelCount - 1] +
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gMixingMatrixIndexByChannels[aOutputChannelCount - 1] +
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inputChannelCount - aOutputChannelCount - 1];
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// This is slow, but general. We can define custom code for special
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@ -289,6 +289,8 @@ AudioNodeStream::ObtainInputBlock(AudioChunk* aTmpChunk)
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AllocateAudioBlock(outputChannelCount, aTmpChunk);
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float silenceChannel[WEBAUDIO_BLOCK_SIZE] = {0.f};
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// The static storage here should be 1KB, so it's fine
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nsAutoTArray<float, GUESS_AUDIO_CHANNELS*WEBAUDIO_BLOCK_SIZE> downmixBuffer;
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for (uint32_t i = 0; i < inputChunkCount; ++i) {
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AudioChunk* chunk = inputChunks[i];
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@ -309,9 +311,9 @@ AudioNodeStream::ObtainInputBlock(AudioChunk* aTmpChunk)
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if (mMixingMode.mChannelInterpretation == ChannelInterpretation::Speakers) {
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nsAutoTArray<float*,GUESS_AUDIO_CHANNELS> outputChannels;
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outputChannels.SetLength(outputChannelCount);
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downmixBuffer.SetLength(outputChannelCount * WEBAUDIO_BLOCK_SIZE);
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for (uint32_t i = 0; i < outputChannelCount; ++i) {
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outputChannels[i] =
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const_cast<float*>(static_cast<const float*>(aTmpChunk->mChannelData[i]));
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outputChannels[i] = &downmixBuffer[i * WEBAUDIO_BLOCK_SIZE];
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}
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AudioChannelsDownMix(channels, outputChannels.Elements(),
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