r=cls
OS/2 only - add OS/2 specific nsTransform2D so Os/2 builds don't suck
This commit is contained in:
mkaply%us.ibm.com 2002-05-16 03:42:07 +00:00
Родитель 439537d137
Коммит d0aece1f9b
2 изменённых файлов: 677 добавлений и 1 удалений

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@ -94,13 +94,18 @@ CPPSRCS = \
nsNameValuePairDB.cpp \
nsRenderingContextImpl.cpp \
nsRect.cpp \
nsTransform2D.cpp \
nsScriptableRegion.cpp \
nsGraphicsImpl.cpp \
nsPrintOptionsImpl.cpp \
nsPrintSettingsImpl.cpp \
$(NULL)
ifeq ($(OS_ARCH),OS2)
CPPSRCS += nsTransform2DOS2.cpp
else
CPPSRCS += nsTransform2D.cpp
endif
ifeq (,$(filter windows,$(MOZ_WIDGET_TOOLKIT)))
CPPSRCS += nsCompressedCharMap.cpp
endif

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@ -0,0 +1,671 @@
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: NPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Netscape Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the NPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the NPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsTransform2D.h"
// These functions need to be separate so that the compiler doesn't
// optimize them away.
void _ToFloat( float* pf, double d )
{
*pf = d;
}
float ToFloat( double x )
{
float temp;
_ToFloat( &temp, x );
return temp;
}
void nsTransform2D :: SetToScale(float sx, float sy)
{
m01 = m10 = m20 = m21 = 0.0f;
m00 = sx;
m11 = sy;
type = MG_2DSCALE;
}
void nsTransform2D :: SetToTranslate(float tx, float ty)
{
m01 = m10 = 0.0f;
m00 = m11 = 1.0f;
m20 = tx;
m21 = ty;
type = MG_2DTRANSLATION;
}
void nsTransform2D :: SetMatrix(nsTransform2D *aTransform2D)
{
m00 = aTransform2D->m00;
m01 = aTransform2D->m01;
m10 = aTransform2D->m10;
m11 = aTransform2D->m11;
m20 = aTransform2D->m20;
m21 = aTransform2D->m21;
type = aTransform2D->type;
}
void nsTransform2D :: Concatenate(nsTransform2D *newxform)
{
float temp00, temp01, temp10, temp11;
float new00, new01, new10, new11, new20, new21;
PRUint16 newtype = newxform->type;
if (type == MG_2DIDENTITY)
{
//current matrix is identity
if (newtype != MG_2DIDENTITY)
SetMatrix(newxform);
return;
}
else if (newtype == MG_2DIDENTITY)
return;
else if ((type & MG_2DSCALE) != 0)
{
//current matrix is at least scale
if ((newtype & (MG_2DGENERAL | MG_2DSCALE)) != 0)
{
//new matrix is general or scale
if ((newtype & MG_2DTRANSLATION) != 0)
{
m20 += ToFloat( newxform->m20 * m00 );
m21 += ToFloat( newxform->m21 * m11 );
}
m00 *= newxform->m00;
m11 *= newxform->m11;
}
else
{
//new matrix must be translation only
m20 += ToFloat( newxform->m20 * m00 );
m21 += ToFloat( newxform->m21 * m11 );
}
}
else if ((type & MG_2DGENERAL) != 0)
{
//current matrix is at least general
if ((newtype & MG_2DGENERAL) != 0)
{
//new matrix is general - worst case
temp00 = m00;
temp01 = m01;
temp10 = m10;
temp11 = m11;
new00 = newxform->m00;
new01 = newxform->m01;
new10 = newxform->m10;
new11 = newxform->m11;
if ((newtype & MG_2DTRANSLATION) != 0)
{
new20 = newxform->m20;
new21 = newxform->m21;
m20 += ToFloat( new20 * temp00 ) + ToFloat( new21 * temp10 );
m21 += ToFloat( new20 * temp01 ) + ToFloat( new21 * temp11 );
}
m00 = ToFloat( new00 * temp00 ) + ToFloat( new01 * temp10 );
m01 = ToFloat( new00 * temp01 ) + ToFloat( new01 * temp11 );
m10 = ToFloat( new10 * temp00 ) + ToFloat( new11 * temp10 );
m11 = ToFloat( new10 * temp01 ) + ToFloat( new11 * temp11 );
}
else if ((newtype & MG_2DSCALE) != 0)
{
//new matrix is at least scale
temp00 = m00;
temp01 = m01;
temp10 = m10;
temp11 = m11;
new00 = newxform->m00;
new11 = newxform->m11;
if ((newtype & MG_2DTRANSLATION) != 0)
{
new20 = newxform->m20;
new21 = newxform->m21;
m20 += ToFloat( new20 * temp00 ) + ToFloat( new21 * temp10 );
m21 += ToFloat( new20 * temp01 ) + ToFloat( new21 * temp11 );
}
m00 = new00 * temp00;
m01 = new00 * temp01;
m10 = new11 * temp10;
m11 = new11 * temp11;
}
else
{
//new matrix must be translation only
new20 = newxform->m20;
new21 = newxform->m21;
m20 += ToFloat( new20 * m00 ) + ToFloat( new21 * m10 );
m21 += ToFloat( new20 * m01 ) + ToFloat( new21 * m11 );
}
}
else
{
//current matrix is translation only
if ((newtype & (MG_2DGENERAL | MG_2DSCALE)) != 0)
{
//new matrix is general or scale
if ((newtype & MG_2DTRANSLATION) != 0)
{
m20 += newxform->m20;
m21 += newxform->m21;
}
m00 = newxform->m00;
m11 = newxform->m11;
}
else
{
//new matrix must be translation only
m20 += newxform->m20;
m21 += newxform->m21;
}
}
/* temp00 = m00;
temp01 = m01;
temp10 = m10;
temp11 = m11;
temp20 = m20;
temp21 = m21;
new00 = newxform.m00;
new01 = newxform.m01;
new10 = newxform.m10;
new11 = newxform.m11;
new20 = newxform.m20;
new21 = newxform.m21;
m00 = new00 * temp00 + new01 * temp10; // + new02 * temp20 == 0
m01 = new00 * temp01 + new01 * temp11; // + new02 * temp21 == 0
// m02 += new00 * temp02 + new01 * temp12; // + new02 * temp22 == 0
m10 = new10 * temp00 + new11 * temp10; // + new12 * temp20 == 0
m11 = new10 * temp01 + new11 * temp11; // + new12 * temp21 == 0
// m12 += new10 * temp02 + new11 * temp12; // + new12 * temp22 == 0
m20 = new20 * temp00 + new21 * temp10 + temp20; // + new22 * temp20 == temp20
m21 = new20 * temp01 + new21 * temp11 + temp21; // + new22 * temp21 == temp21
// m22 += new20 * temp02 + new21 * temp12; // + new22 * temp22 == 1
*/
type |= newtype;
}
void nsTransform2D :: PreConcatenate(nsTransform2D *newxform)
{
float temp00, temp01, temp10, temp11, temp20, temp21;
float new00, new01, new10, new11;
//this is totally unoptimized MMP
temp00 = m00;
temp01 = m01;
temp10 = m10;
temp11 = m11;
temp20 = m20;
temp21 = m21;
new00 = newxform->m00;
new01 = newxform->m01;
new10 = newxform->m10;
new11 = newxform->m11;
m00 = ToFloat( temp00 * new00 ) + ToFloat( temp01 * new10 ); // + temp02 * new20 == 0
m01 = ToFloat( temp00 * new01 ) + ToFloat( temp01 * new11 ); // + temp02 * new21 == 0
// m02 += temp00 * new02 + temp01 * new12; // + temp02 * new22 == 0
m10 = ToFloat( temp10 * new00 ) + ToFloat( temp11 * new10 ); // + temp12 * new20 == 0
m11 = ToFloat( temp10 * new01 ) + ToFloat( temp11 * new11 ); // + temp12 * new21 == 0
// m12 += temp10 * new02 + temp11 * new12; // + temp12 * new22 == 0
m20 = ToFloat( temp20 * new00 ) + ToFloat( temp21 * temp10 ) + temp20; // + temp22 * new20 == new20
m21 = ToFloat( temp20 * new01 ) + ToFloat( temp21 * new11 ) + temp21; // + temp22 * new21 == new21
// m22 += temp20 * new02 + temp21 * new12; // + temp22 * new22 == 1
type |= newxform->type;
}
void nsTransform2D :: TransformNoXLate(float *ptX, float *ptY)
{
float x, y;
switch (type)
{
case MG_2DIDENTITY:
break;
case MG_2DSCALE:
*ptX *= m00;
*ptY *= m11;
break;
default:
case MG_2DGENERAL:
x = *ptX;
y = *ptY;
*ptX = x * m00 + y * m10;
*ptY = x * m01 + y * m11;
break;
}
}
void nsTransform2D :: TransformNoXLateCoord(nscoord *ptX, nscoord *ptY)
{
float x, y;
switch (type)
{
case MG_2DIDENTITY:
break;
case MG_2DSCALE:
*ptX = NSToCoordRound(*ptX * m00);
*ptY = NSToCoordRound(*ptY * m11);
break;
default:
case MG_2DGENERAL:
x = (float)*ptX;
y = (float)*ptY;
*ptX = NSToCoordRound(x * m00 + y * m10);
*ptY = NSToCoordRound(x * m01 + y * m11);
break;
}
}
inline PRIntn NSToIntNFloor(float aValue)
{
return ((0.0f <= aValue) ? PRIntn(aValue) : PRIntn(aValue - CEIL_CONST_FLOAT));
}
void nsTransform2D :: ScaleXCoords(const nscoord* aSrc,
PRUint32 aNumCoords,
PRIntn* aDst)
{
const nscoord* end = aSrc + aNumCoords;
if (type == MG_2DIDENTITY){
while (aSrc < end ) {
*aDst++ = PRIntn(*aSrc++);
}
} else {
float scale = m00;
while (aSrc < end) {
nscoord c = *aSrc++;
*aDst++ = NSToIntNFloor(c * scale);
}
}
}
void nsTransform2D :: ScaleYCoords(const nscoord* aSrc,
PRUint32 aNumCoords,
PRIntn* aDst)
{
const nscoord* end = aSrc + aNumCoords;
if (type == MG_2DIDENTITY){
while (aSrc < end ) {
*aDst++ = PRIntn(*aSrc++);
}
} else {
float scale = m11;
while (aSrc < end) {
nscoord c = *aSrc++;
*aDst++ = NSToIntNFloor(c * scale);
}
}
}
void nsTransform2D :: Transform(float *ptX, float *ptY)
{
float x, y;
switch (type)
{
case MG_2DIDENTITY:
break;
case MG_2DTRANSLATION:
*ptX += m20;
*ptY += m21;
break;
case MG_2DSCALE:
*ptX *= m00;
*ptY *= m11;
break;
case MG_2DGENERAL:
x = *ptX;
y = *ptY;
*ptX = x * m00 + y * m10;
*ptY = x * m01 + y * m11;
break;
case MG_2DSCALE | MG_2DTRANSLATION:
*ptX = *ptX * m00 + m20;
*ptY = *ptY * m11 + m21;
break;
default:
case MG_2DGENERAL | MG_2DTRANSLATION:
x = *ptX;
y = *ptY;
*ptX = x * m00 + y * m10 + m20;
*ptY = x * m01 + y * m11 + m21;
break;
}
}
void nsTransform2D :: TransformCoord(nscoord *ptX, nscoord *ptY)
{
float x, y;
switch (type)
{
case MG_2DIDENTITY:
break;
case MG_2DTRANSLATION:
*ptX += NSToCoordRound(m20);
*ptY += NSToCoordRound(m21);
break;
case MG_2DSCALE:
*ptX = NSToCoordRound(*ptX * m00);
*ptY = NSToCoordRound(*ptY * m11);
break;
case MG_2DGENERAL:
x = (float)*ptX;
y = (float)*ptY;
*ptX = NSToCoordRound(x * m00 + y * m10);
*ptY = NSToCoordRound(x * m01 + y * m11);
break;
case MG_2DSCALE | MG_2DTRANSLATION:
// You can not use a translation that is not rounded to calculate a
// final destination and get consistent results. The translation is rounded
// seperatly only for the final coordinate location. Its ok
// to keep the tranlation in floating for the matrix.. just don't use it
// pre-rounded for coordinate locations. Its not valid to translate 1.333 pixels for example
// on output since .33 pixel is not a valid output unit and can cause inconsistencies. (dcone)
*ptX = NSToCoordRound(*ptX * m00) + NSToCoordRound(m20);
*ptY = NSToCoordRound(*ptY * m11) + NSToCoordRound(m21);
break;
default:
case MG_2DGENERAL | MG_2DTRANSLATION:
x = (float)*ptX;
y = (float)*ptY;
*ptX = NSToCoordRound(x * m00 + y * m10 + m20);
*ptY = NSToCoordRound(x * m01 + y * m11 + m21);
break;
}
}
void nsTransform2D :: Transform(float *aX, float *aY, float *aWidth, float *aHeight)
{
float x, y;
switch (type)
{
case MG_2DIDENTITY:
break;
case MG_2DTRANSLATION:
*aX += m20;
*aY += m21;
break;
case MG_2DSCALE:
*aX *= m00;
*aY *= m11;
*aWidth *= m00;
*aHeight *= m11;
break;
case MG_2DGENERAL:
x = *aX;
y = *aY;
*aX = x * m00 + y * m10;
*aY = x * m01 + y * m11;
x = *aWidth;
y = *aHeight;
*aWidth = x * m00 + y * m10;
*aHeight = x * m01 + y * m11;
break;
case MG_2DSCALE | MG_2DTRANSLATION:
*aX = *aX * m00 + m20;
*aY = *aY * m11 + m21;
*aWidth *= m00;
*aHeight *= m11;
break;
default:
case MG_2DGENERAL | MG_2DTRANSLATION:
x = *aX;
y = *aY;
*aX = x * m00 + y * m10 + m20;
*aY = x * m01 + y * m11 + m21;
x = *aWidth;
y = *aHeight;
*aWidth = x * m00 + y * m10;
*aHeight = x * m01 + y * m11;
break;
}
}
void nsTransform2D :: TransformCoord(nscoord *aX, nscoord *aY, nscoord *aWidth, nscoord *aHeight)
{
float x, y;
float ex,ey;
switch (type)
{
case MG_2DIDENTITY:
break;
case MG_2DTRANSLATION:
*aX += NSToCoordRound(m20);
*aY += NSToCoordRound(m21);
break;
case MG_2DSCALE:
*aX = NSToCoordRound(*aX * m00);
*aY = NSToCoordRound(*aY * m11);
*aWidth = NSToCoordRound(*aWidth * m00);
*aHeight = NSToCoordRound(*aHeight * m11);
break;
case MG_2DGENERAL:
x = (float)*aX;
y = (float)*aY;
*aX = NSToCoordRound(x * m00 + y * m10);
*aY = NSToCoordRound(x * m01 + y * m11);
x = (float)*aWidth;
y = (float)*aHeight;
*aWidth = NSToCoordRound(x * m00 + y * m10);
*aHeight = NSToCoordRound(x * m01 + y * m11);
break;
case MG_2DSCALE | MG_2DTRANSLATION:
// first transform the X and Y locations
x = *aX * m00 + NSToCoordRound(m20);
y = *aY * m11 + NSToCoordRound(m21);
*aX = NSToCoordRound(x);
*aY = NSToCoordRound(y);
// the starting locations have a direct effect on the width and height if and only if
// the width and height are used to calculate positions relative to these locations.
// The layout engine does count on the width and height to be so many units away, so an
// error can be introduced if you round and then add a rounded width. To compensate, this error
// should be added to the width or height before rounding. If the width or height is used as a
// measurment, or distance, then use the direct floating point number. This width and height
// has an error adjustment for the starting locations inorder to calculate the ending positions.
// The error is the fractional difference between the transformed point and the next pixel
// calculate the error
ex = x - float(NSToCoordRound(x));
ey = y - float(NSToCoordRound(y));
// now you can transform with the error added in
*aWidth = NSToCoordRound(*aWidth * m00 + ex);
*aHeight = NSToCoordRound(*aHeight * m11 + ey);
break;
default:
case MG_2DGENERAL | MG_2DTRANSLATION:
x = (float)*aX;
y = (float)*aY;
x = x * m00 + y * m10 + m20;
y = x * m01 + y * m11 + m21;
ex = x - float(NSToCoordRound(x));
ey = y - float(NSToCoordRound(y));
*aX = NSToCoordRound(x);
*aY = NSToCoordRound(y);
x = (float)*aWidth;
y = (float)*aHeight;
*aWidth = NSToCoordRound((x * m00 + y * m10)+ex);
*aHeight = NSToCoordRound((x * m01 + y * m11)+ey);
break;
}
}
void nsTransform2D :: AddTranslation(float ptX, float ptY)
{
if (type == MG_2DIDENTITY)
{
m20 = ptX;
m21 = ptY;
}
else if ((type & MG_2DSCALE) != 0)
{
//current matrix is at least scale
m20 += ToFloat( ptX * m00 );
m21 += ToFloat( ptY * m11 );
}
else if ((type & MG_2DGENERAL) != 0)
{
//current matrix is at least general
m20 += ToFloat( ptX * m00 ) + ToFloat( ptY * m10 );
m21 += ToFloat( ptX * m01 ) + ToFloat( ptY * m11 );
}
else
{
m20 += ptX;
m21 += ptY;
}
type |= MG_2DTRANSLATION;
}
void nsTransform2D :: AddScale(float ptX, float ptY)
{
if ((type == MG_2DIDENTITY) || (type == MG_2DTRANSLATION))
{
m00 = ptX;
m11 = ptY;
}
else if ((type & MG_2DSCALE) != 0)
{
//current matrix is at least scale
m00 *= ptX;
m11 *= ptY;
}
else if ((type & MG_2DGENERAL) != 0)
{
//current matrix is at least general
m00 *= ptX;
m01 *= ptX;
m10 *= ptY;
m11 *= ptY;
}
type |= MG_2DSCALE;
}