Bug 1700151 - Detach subsurfaces on hide, r=gw

Detach subsurfaces when hiding by removing the subsurface object.
This allows us to reattach the subsurface to another parent surface,
i.e. another window, and/or recycle the subsurface within a surface pool.

Recycling subsurfaces is until now a quite rare thing in the Wayland
world. Thus adding it to the example-compositor allows to stress-
test Wayland compositors.

Depends on D110745

Differential Revision: https://phabricator.services.mozilla.com/D110863
This commit is contained in:
Robert Mader 2021-04-07 07:55:57 +00:00
Родитель 2c297e52a8
Коммит d17d89a150
1 изменённых файлов: 54 добавлений и 46 удалений

Просмотреть файл

@ -81,7 +81,7 @@ struct Surface {
int tile_width;
int tile_height;
bool is_opaque;
std::unordered_map<TileKey, Tile, TileKeyHasher> tiles;
std::unordered_map<TileKey, Tile*, TileKeyHasher> tiles;
};
struct WLDisplay {
@ -135,7 +135,8 @@ struct WLWindow {
// Maps WR surface IDs to each OS surface
std::unordered_map<uint64_t, Surface> surfaces;
std::vector<Tile> destroyedTiles;
std::vector<Tile*> destroyedTiles;
std::vector<Tile*> hiddenTiles;
};
extern "C" {
@ -248,13 +249,23 @@ bool com_wl_tick(WLWindow* window) {
return !window->closed;
}
static void unmap_hidden_tiles(WLWindow* window) {
for (Tile* tile : window->hiddenTiles) {
if (tile->subsurface) {
wl_subsurface_destroy(tile->subsurface);
tile->subsurface = nullptr;
}
}
window->hiddenTiles.clear();
}
static void clean_up_tiles(WLWindow* window) {
for (Tile tile : window->destroyedTiles) {
eglDestroySurface(window->eglDisplay, tile.egl_surface);
wl_egl_window_destroy(tile.egl_window);
wp_viewport_destroy(tile.viewport);
wl_subsurface_destroy(tile.subsurface);
wl_surface_destroy(tile.surface);
for (Tile* tile : window->destroyedTiles) {
eglDestroySurface(window->eglDisplay, tile->egl_surface);
wl_egl_window_destroy(tile->egl_window);
wp_viewport_destroy(tile->viewport);
wl_surface_destroy(tile->surface);
delete tile;
}
window->destroyedTiles.clear();
}
@ -280,9 +291,9 @@ void com_wl_swap_buffers(WLWindow* window) {
for (auto tile_it = surface->tiles.begin();
tile_it != surface->tiles.end(); ++tile_it) {
Tile* tile = &tile_it->second;
Tile* tile = tile_it->second;
if (!tile->damage_rects.empty()) {
if (!tile->damage_rects.empty() && tile->is_visible) {
eglMakeCurrent(window->eglDisplay, tile->egl_surface,
tile->egl_surface, window->eglContext);
eglSwapInterval(window->eglDisplay, 0);
@ -303,6 +314,7 @@ void com_wl_swap_buffers(WLWindow* window) {
}
}
wl_surface_commit(window->surface);
unmap_hidden_tiles(window);
clean_up_tiles(window);
int ret = 0;
@ -363,47 +375,47 @@ void com_wl_create_tile(WLWindow* window, uint64_t surface_id, int x, int y) {
TileKey key(x, y);
assert(surface->tiles.count(key) == 0);
Tile tile;
tile.surface_id = surface_id;
tile.x = x;
tile.y = y;
tile.is_visible = true;
Tile* tile = new Tile;
tile->surface_id = surface_id;
tile->x = x;
tile->y = y;
tile->is_visible = false;
tile.surface = wl_compositor_create_surface(display->compositor);
tile.subsurface = wl_subcompositor_get_subsurface(
display->subcompositor, tile.surface, window->surface);
tile.viewport = wp_viewporter_get_viewport(display->viewporter, tile.surface);
tile->surface = wl_compositor_create_surface(display->compositor);
tile->viewport =
wp_viewporter_get_viewport(display->viewporter, tile->surface);
if (surface->is_opaque) {
struct wl_region* region =
wl_compositor_create_region(window->display->compositor);
wl_region_add(region, 0, 0, INT32_MAX, INT32_MAX);
wl_surface_set_opaque_region(tile.surface, region);
wl_surface_set_opaque_region(tile->surface, region);
wl_region_destroy(region);
}
tile.egl_window = wl_egl_window_create(tile.surface, surface->tile_width,
surface->tile_height);
tile.egl_surface = eglCreateWindowSurface(window->eglDisplay, window->config,
tile.egl_window, NULL);
assert(tile.egl_surface != EGL_NO_SURFACE);
tile->egl_window = wl_egl_window_create(tile->surface, surface->tile_width,
surface->tile_height);
tile->egl_surface = eglCreateWindowSurface(window->eglDisplay, window->config,
tile->egl_window, NULL);
assert(tile->egl_surface != EGL_NO_SURFACE);
surface->tiles.emplace(key, tile);
}
static void show_tile(WLWindow* window, uint64_t surface_id, int x, int y) {
Surface* surface = &window->surfaces.at(surface_id);
TileKey key(x, y);
Tile* tile = &surface->tiles[key];
static void show_tile(WLWindow* window, Tile* tile) {
if (tile->is_visible) {
assert(tile->subsurface);
return;
}
tile->subsurface = wl_subcompositor_get_subsurface(
window->display->subcompositor, tile->surface, window->surface);
/* This is not comprehensive yet, see hide_tile() */
Surface* surface = &window->surfaces.at(tile->surface_id);
for (auto tile_it = surface->tiles.begin(); tile_it != surface->tiles.end();
++tile_it) {
Tile* other_tile = &tile_it->second;
Tile* other_tile = tile_it->second;
if (other_tile->is_visible) {
wl_subsurface_place_above(tile->subsurface, other_tile->surface);
@ -413,11 +425,7 @@ static void show_tile(WLWindow* window, uint64_t surface_id, int x, int y) {
tile->is_visible = true;
}
static void hide_tile(WLWindow* window, uint64_t surface_id, int x, int y) {
Surface* surface = &window->surfaces.at(surface_id);
TileKey key(x, y);
Tile* tile = &surface->tiles[key];
static void hide_tile(WLWindow* window, Tile* tile) {
if (!tile->is_visible) {
return;
}
@ -434,6 +442,7 @@ static void hide_tile(WLWindow* window, uint64_t surface_id, int x, int y) {
wl_fixed_from_int(1));
wl_subsurface_place_below(tile->subsurface, window->surface);
tile->is_visible = false;
window->hiddenTiles.push_back(tile);
}
void com_wl_destroy_tile(WLWindow* window, uint64_t surface_id, int x, int y) {
@ -442,13 +451,12 @@ void com_wl_destroy_tile(WLWindow* window, uint64_t surface_id, int x, int y) {
Surface* surface = &window->surfaces.at(surface_id);
TileKey key(x, y);
assert(surface->tiles.count(key) == 1);
Tile& tile = surface->tiles[key];
Tile* tile = surface->tiles[key];
hide_tile(window, surface_id, x, y);
wl_surface_commit(tile.surface);
hide_tile(window, tile);
wl_surface_commit(tile->surface);
window->destroyedTiles.push_back(tile);
surface->tiles.erase(key);
}
@ -458,7 +466,7 @@ void com_wl_destroy_surface(WLWindow* window, uint64_t surface_id) {
Surface* surface = &window->surfaces.at(surface_id);
for (auto tile_it = surface->tiles.begin(); tile_it != surface->tiles.end();
tile_it = surface->tiles.begin()) {
Tile* tile = &tile_it->second;
Tile* tile = tile_it->second;
com_wl_destroy_tile(window, surface_id, tile->x, tile->y);
}
@ -496,7 +504,7 @@ GLuint com_wl_bind_surface(WLWindow* window, uint64_t surface_id, int tile_x,
TileKey key(tile_x, tile_y);
assert(surface->tiles.count(key) == 1);
Tile* tile = &surface->tiles[key];
Tile* tile = surface->tiles[key];
tile->damage_rects.push_back(dirty_x0);
tile->damage_rects.push_back(dirty_y0);
@ -528,7 +536,7 @@ void com_wl_add_surface(WLWindow* window, uint64_t surface_id, int offset_x,
for (auto tile_it = surface->tiles.begin(); tile_it != surface->tiles.end();
++tile_it) {
Tile* tile = &tile_it->second;
Tile* tile = tile_it->second;
int pos_x = MAX((tile->x * surface->tile_width) + offset_x, clip_x);
int pos_y = MAX((tile->y * surface->tile_height) + offset_y, clip_y);
@ -543,7 +551,7 @@ void com_wl_add_surface(WLWindow* window, uint64_t surface_id, int offset_x,
view_h = MIN(window->geometry.height - pos_y, view_h);
if (view_w > 0 && view_h > 0) {
show_tile(window, surface_id, tile->x, tile->y);
show_tile(window, tile);
wl_subsurface_set_position(tile->subsurface, pos_x, pos_y);
wp_viewport_set_source(tile->viewport, wl_fixed_from_double(view_x),
@ -551,7 +559,7 @@ void com_wl_add_surface(WLWindow* window, uint64_t surface_id, int offset_x,
wl_fixed_from_double(view_w),
wl_fixed_from_double(view_h));
} else {
hide_tile(window, surface_id, tile->x, tile->y);
hide_tile(window, tile);
}
}
}
@ -568,7 +576,7 @@ void com_wl_end_transaction(WLWindow* window) {
struct wl_surface* next_surface = nullptr;
for (auto tile_it = surface->tiles.begin();
tile_it != surface->tiles.end(); ++tile_it) {
Tile* tile = &tile_it->second;
Tile* tile = tile_it->second;
if (tile->is_visible) {
wl_subsurface_place_above(tile->subsurface, prev_surface);