зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1188210: [MSE] Add mochitest to ensure transition from WAITING to ENDED. r=cpearce
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@ -105,3 +105,5 @@ skip-if = ((os == "win" && os_version == "5.1") || (os != "win" && os != "mac"))
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skip-if = true # Disabled due to bug 1124493 and friends. WebM MSE is deprioritized.
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[test_WaitingOnMissingData_mp4.html]
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skip-if = ((os == "win" && os_version == "5.1") || (os != "win" && os != "mac")) # Only supported on osx and vista+
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[test_WaitingToEndedTransition_mp4.html]
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skip-if = ((os == "win" && os_version == "5.1") || (os != "win" && os != "mac")) # Only supported on osx and vista+
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@ -0,0 +1,58 @@
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<!DOCTYPE html>
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<html><head>
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<meta http-equiv="content-type" content="text/html; charset=windows-1252">
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<title>MSE: |waiting| event when source data is missing</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="text/javascript" src="mediasource.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<pre id="test"><script class="testbody" type="text/javascript">
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SimpleTest.waitForExplicitFinish();
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runWithMSE(function(ms, el) {
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el.controls = true;
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once(ms, 'sourceopen').then(function() {
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ok(true, "Receive a sourceopen event");
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var audiosb = ms.addSourceBuffer("audio/mp4");
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var videosb = ms.addSourceBuffer("video/mp4");
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fetchAndLoad(audiosb, 'bipbop/bipbop_audio', ['init'], '.mp4')
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.then(fetchAndLoad.bind(null, videosb, 'bipbop/bipbop_video', ['init'], '.mp4'))
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.then(fetchAndLoad.bind(null, audiosb, 'bipbop/bipbop_audio', range(1, 5), '.m4s'))
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.then(fetchAndLoad.bind(null, videosb, 'bipbop/bipbop_video', range(1, 6), '.m4s'))
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.then(function() {
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// HTMLMediaElement fires 'waiting' if somebody invokes |play()| before the MDSM
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// has notified it of available data. Make sure that we get 'playing' before
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// we starting waiting for 'waiting'.
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info("Invoking play()");
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var p = once(el, 'playing');
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el.play();
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return p;
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}).then(function() {
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ok(true, "Video playing. It should play for a bit, then fire 'waiting'");
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var p = once(el, 'waiting');
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el.play();
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return p;
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}).then(function() {
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// currentTime is based on the current video frame, so if the audio ends just before
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// the next video frame, currentTime can be up to 1 frame's worth earlier than
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// min(audioEnd, videoEnd).
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isfuzzy(el.currentTime, Math.min(audiosb.buffered.end(0), videosb.buffered.end(0)) - 1/60,
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1/30, "Got a waiting event at " + el.currentTime);
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}).then(function() {
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var p = once(el, 'ended');
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ms.endOfStream();
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return p;
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}).then(function() {
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is(el.duration, 4.005, "Video has correct duration: " + el.duration);
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is(el.currentTime, el.duration, "Video has correct currentTime.");
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SimpleTest.finish();
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});
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});
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});
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</script>
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</pre>
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</body>
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</html>
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