Bug 1331390 - Don't over scroll when mouse down on scrollbar if smooth scroll is enabled. r=botond

Differential Revision: https://phabricator.services.mozilla.com/D171017
This commit is contained in:
Razvan Cojocaru 2023-06-05 17:43:38 +00:00
Родитель 880a91aacf
Коммит d45f60d317
4 изменённых файлов: 165 добавлений и 20 удалений

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@ -0,0 +1,86 @@
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width; initial-scale=1.0">
<title>Scrolling with mouse down on the scrollbar</title>
<script type="application/javascript" src="apz_test_native_event_utils.js"></script>
<script type="application/javascript" src="apz_test_utils.js"></script>
<script src="/tests/SimpleTest/paint_listener.js"></script>
<style>
.content {
width: 1000px;
height: 20000px;
}
</style>
<script type="text/javascript">
async function test() {
var targetElement = elementForTarget(window);
var w = {},
h = {};
utilsForTarget(window).getScrollbarSizes(targetElement, w, h);
var verticalScrollbarWidth = w.value;
var mouseX = targetElement.clientWidth + verticalScrollbarWidth / 2;
var mouseY = targetElement.clientHeight - 100; // 100 pixels above the bottom of the scrollbar track
let scrollEndPromise = promiseScrollend();
// Click and hold the mouse. Thumb should start scrolling towards the click location.
await promiseNativeMouseEventWithAPZ({
target: window,
offsetX: mouseX,
offsetY: mouseY,
type: "mousemove",
});
// mouse down
await promiseNativeMouseEventWithAPZ({
target: window,
offsetX: mouseX,
offsetY: mouseY,
type: "mousedown",
});
// Wait for scrolling to complete
await scrollEndPromise;
// Work around bug 1825879: we may get an extra scrollend
// event too early.
if (window.scrollY < (window.scrollMaxY / 2)) {
scrollEndPromise = promiseScrollend();
await scrollEndPromise;
}
// Flush everything just to be safe
await promiseOnlyApzControllerFlushed();
var result = hitTest({x: mouseX, y: mouseY});
// Check that the scroll thumb is under the cursor.
// If the bug occurs, the thumb will scroll too far and
// will not be under the cursor.
ok((result.hitInfo & APZHitResultFlags.SCROLLBAR_THUMB) != 0, "Scrollbar thumb hit");
await promiseNativeMouseEventWithAPZ({
target: window,
offsetX: mouseX,
offsetY: mouseY,
type: "mouseup",
});
}
if (getPlatform() == "linux") {
ok(true, "Skipping test because the issue does not apply to Linux");
subtestDone();
} else {
waitUntilApzStable()
.then(test)
.then(subtestDone, subtestFailed);
}
</script>
</head>
<body>
<div class="content">Some content to ensure the root scrollframe is scrollable</div>
</body>
</html>

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@ -56,6 +56,10 @@ var subtests = [
{"file": "helper_bug1662800.html"}, {"file": "helper_bug1662800.html"},
// Scrollbar-dragging on subframe with enclosing translation transform // Scrollbar-dragging on subframe with enclosing translation transform
{"file": "helper_drag_bug1719913.html"}, {"file": "helper_drag_bug1719913.html"},
// Scrolling with mouse down on the scrollbar
{"file": "helper_scrollbartrack_click_overshoot.html",
"prefs": [["test.events.async.enabled", true], ["apz.test.logging_enabled", true],
["ui.useOverlayScrollbars", 0]]},
]; ];
// Android, mac, and linux (at least in our automation) do not have scrollbar buttons. // Android, mac, and linux (at least in our automation) do not have scrollbar buttons.

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@ -79,7 +79,7 @@ nsSliderFrame::nsSliderFrame(ComputedStyle* aStyle, nsPresContext* aPresContext)
mDragStart(0), mDragStart(0),
mThumbStart(0), mThumbStart(0),
mCurPos(0), mCurPos(0),
mChange(0), mRepeatDirection(0),
mDragFinished(true), mDragFinished(true),
mUserChanged(false), mUserChanged(false),
mScrollingWithAPZ(false), mScrollingWithAPZ(false),
@ -675,7 +675,7 @@ nsresult nsSliderFrame::HandleEvent(nsPresContext* aPresContext,
if (!GetEventPoint(aEvent, eventPoint)) { if (!GetEventPoint(aEvent, eventPoint)) {
break; break;
} }
if (mChange) { if (mRepeatDirection) {
// On Linux the destination point is determined by the initial click // On Linux the destination point is determined by the initial click
// on the scrollbar track and doesn't change until the mouse button // on the scrollbar track and doesn't change until the mouse button
// is released. // is released.
@ -807,8 +807,9 @@ nsresult nsSliderFrame::HandleEvent(nsPresContext* aPresContext,
// HandleRelease(aPresContext, aEvent, aEventStatus); // HandleRelease(aPresContext, aEvent, aEventStatus);
// } // }
if (aEvent->mMessage == eMouseOut && mChange) if (aEvent->mMessage == eMouseOut && mRepeatDirection) {
HandleRelease(aPresContext, aEvent, aEventStatus); HandleRelease(aPresContext, aEvent, aEventStatus);
}
return nsIFrame::HandleEvent(aPresContext, aEvent, aEventStatus); return nsIFrame::HandleEvent(aPresContext, aEvent, aEventStatus);
} }
@ -1236,9 +1237,9 @@ nsresult nsSliderFrame::StopDrag() {
} }
#endif #endif
if (mChange) { if (mRepeatDirection) {
StopRepeat(); StopRepeat();
mChange = 0; mRepeatDirection = 0;
} }
return NS_OK; return NS_OK;
} }
@ -1400,7 +1401,7 @@ nsSliderFrame::HandlePress(nsPresContext* aPresContext, WidgetGUIEvent* aEvent,
change = -1; change = -1;
} }
mChange = change; mRepeatDirection = change;
DragThumb(true); DragThumb(true);
// On Linux we want to keep scrolling in the direction indicated by |change| // On Linux we want to keep scrolling in the direction indicated by |change|
// until the mouse is released. On the other platforms we want to stop // until the mouse is released. On the other platforms we want to stop
@ -1418,7 +1419,7 @@ nsSliderFrame::HandlePress(nsPresContext* aPresContext, WidgetGUIEvent* aEvent,
mDestinationPoint = eventPoint; mDestinationPoint = eventPoint;
#endif #endif
StartRepeat(); StartRepeat();
PageScroll(change); PageScroll(false);
return NS_OK; return NS_OK;
} }
@ -1464,13 +1465,13 @@ void nsSliderFrame::Notify() {
// See if the thumb has moved past our destination point. // See if the thumb has moved past our destination point.
// if it has we want to stop. // if it has we want to stop.
if (isHorizontal) { if (isHorizontal) {
if (mChange < 0) { if (mRepeatDirection < 0) {
if (thumbRect.x < mDestinationPoint.x) stop = true; if (thumbRect.x < mDestinationPoint.x) stop = true;
} else { } else {
if (thumbRect.x + thumbRect.width > mDestinationPoint.x) stop = true; if (thumbRect.x + thumbRect.width > mDestinationPoint.x) stop = true;
} }
} else { } else {
if (mChange < 0) { if (mRepeatDirection < 0) {
if (thumbRect.y < mDestinationPoint.y) stop = true; if (thumbRect.y < mDestinationPoint.y) stop = true;
} else { } else {
if (thumbRect.y + thumbRect.height > mDestinationPoint.y) stop = true; if (thumbRect.y + thumbRect.height > mDestinationPoint.y) stop = true;
@ -1480,24 +1481,78 @@ void nsSliderFrame::Notify() {
if (stop) { if (stop) {
StopRepeat(); StopRepeat();
} else { } else {
PageScroll(mChange); PageScroll(true);
} }
} }
void nsSliderFrame::PageScroll(nscoord aChange) { void nsSliderFrame::PageScroll(bool aClickAndHold) {
int32_t changeDirection = mRepeatDirection;
if (mContent->AsElement()->AttrValueIs(kNameSpaceID_None, nsGkAtoms::dir, if (mContent->AsElement()->AttrValueIs(kNameSpaceID_None, nsGkAtoms::dir,
nsGkAtoms::reverse, eCaseMatters)) { nsGkAtoms::reverse, eCaseMatters)) {
aChange = -aChange; changeDirection = -changeDirection;
} }
nsScrollbarFrame* sb = Scrollbar(); nsScrollbarFrame* sb = Scrollbar();
sb->SetIncrementToPage(aChange);
if (nsIScrollbarMediator* m = sb->GetScrollbarMediator()) { nsIScrollableFrame* sf = GetScrollFrame();
m->ScrollByPage(sb, aChange, const ScrollSnapFlags scrollSnapFlags =
ScrollSnapFlags::IntendedDirection | ScrollSnapFlags::IntendedDirection | ScrollSnapFlags::IntendedEndPosition;
ScrollSnapFlags::IntendedEndPosition);
// If our nsIScrollbarMediator implementation is an nsIScrollableFrame,
// use ScrollTo() to ensure we do not scroll past the intended
// destination. Otherwise, the combination of smooth scrolling and
// ScrollBy() semantics (which adds the delta to the current destination
// if there is a smooth scroll in progress) can lead to scrolling too far
// (bug 1331390).
// Only do this when the page scroll is triggered by the repeat timer
// when the mouse is being held down. For multiple clicks in
// succession, we want to make sure we scroll by a full page for
// each click, so we use ScrollByPage().
if (aClickAndHold && sf) {
nscoord distance;
const bool isHorizontal = sb->IsHorizontal();
nsIFrame* thumbFrame = mFrames.FirstChild();
if (!thumbFrame) {
return; return;
} }
PageUpDown(aChange);
nsRect thumbRect = thumbFrame->GetRect();
if (isHorizontal) {
distance = mDestinationPoint.x - thumbRect.x - thumbRect.width / 2;
} else {
distance = mDestinationPoint.y - thumbRect.y - thumbRect.height / 2;
}
// Convert distance along scrollbar track to amount of scrolled content.
distance = distance / GetThumbRatio();
nsIContent* content = sb->GetContent();
const CSSIntCoord pageLength = GetPageIncrement(content);
nsPoint pos = sf->GetScrollPosition();
distance =
std::min(abs(distance), CSSPixel::ToAppUnits(CSSCoord(pageLength))) *
changeDirection;
if (isHorizontal) {
pos.x += distance;
} else {
pos.y += distance;
}
sf->ScrollTo(pos, ScrollMode::SmoothMsd, nullptr, scrollSnapFlags);
return;
}
sb->SetIncrementToPage(changeDirection);
if (nsIScrollbarMediator* m = sb->GetScrollbarMediator()) {
m->ScrollByPage(sb, changeDirection, scrollSnapFlags);
return;
}
PageUpDown(changeDirection);
} }
float nsSliderFrame::GetThumbRatio() const { float nsSliderFrame::GetThumbRatio() const {

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@ -189,7 +189,7 @@ class nsSliderFrame final : public nsContainerFrame {
static void Notify(void* aData) { static void Notify(void* aData) {
(static_cast<nsSliderFrame*>(aData))->Notify(); (static_cast<nsSliderFrame*>(aData))->Notify();
} }
void PageScroll(nscoord aChange); void PageScroll(bool aClickAndHold);
nsPoint mDestinationPoint; nsPoint mDestinationPoint;
RefPtr<nsSliderMediator> mMediator; RefPtr<nsSliderMediator> mMediator;
@ -201,7 +201,7 @@ class nsSliderFrame final : public nsContainerFrame {
int32_t mCurPos; int32_t mCurPos;
nscoord mChange; nscoord mRepeatDirection;
bool mDragFinished; bool mDragFinished;