Bug 910138 - clean-up of arc math. r=me

This commit is contained in:
Lee Salzman 2016-03-19 00:29:13 -04:00
Родитель ae58ec8c78
Коммит d4eec00ff3
1 изменённых файлов: 21 добавлений и 39 удалений

Просмотреть файл

@ -31,22 +31,17 @@ inline Float ComputeKappaFactor(Float aAngle)
*/
template <typename T>
inline void PartialArcToBezier(T* aSink,
const Size& aRadius,
const Point& aStartPoint, const Point& aEndPoint,
const Point& aStartOffset, const Point& aEndOffset,
Float aKappaFactor = kKappaFactor,
const Matrix& aTransform = Matrix())
const Matrix& aTransform,
Float aKappaFactor = kKappaFactor)
{
Float kappaX = aKappaFactor * aRadius.width;
Float kappaY = aKappaFactor * aRadius.height;
Point cp1 =
aStartPoint + Point(-aStartOffset.y * kappaX, aStartOffset.x * kappaY);
aStartOffset + Point(-aStartOffset.y, aStartOffset.x) * aKappaFactor;
Point cp2 =
aEndPoint + Point(aEndOffset.y * kappaX, -aEndOffset.x * kappaY);
aEndOffset + Point(aEndOffset.y, -aEndOffset.x) * aKappaFactor;
aSink->BezierTo(aTransform * cp1, aTransform * cp2, aTransform * aEndPoint);
aSink->BezierTo(aTransform * cp1, aTransform * cp2, aTransform * aEndOffset);
}
/**
@ -61,16 +56,13 @@ inline void AcuteArcToBezier(T* aSink,
{
aSink->LineTo(aStartPoint);
if (!aRadius.IsEmpty()) {
Float kappaX = aKappaFactor * aRadius.width / aRadius.height;
Float kappaY = aKappaFactor * aRadius.height / aRadius.width;
Point startOffset = aStartPoint - aOrigin;
startOffset.x /= aRadius.width;
startOffset.y /= aRadius.height;
Point endOffset = aEndPoint - aOrigin;
endOffset.x /= aRadius.width;
endOffset.y /= aRadius.height;
PartialArcToBezier(aSink, aRadius,
aStartPoint, aEndPoint,
startOffset, endOffset,
aKappaFactor);
aSink->BezierTo(aStartPoint + Point(-startOffset.y * kappaX, startOffset.x * kappaY),
aEndPoint + Point(endOffset.y * kappaX, -endOffset.x * kappaY),
aEndPoint);
} else if (aEndPoint != aStartPoint) {
aSink->LineTo(aEndPoint);
}
@ -113,31 +105,26 @@ void ArcToBezier(T* aSink, const Point &aOrigin, const Size &aRadius,
Float currentStartAngle = aStartAngle;
Point currentStartOffset(cosf(aStartAngle), sinf(aStartAngle));
Point currentStartPoint(currentStartOffset.x * aRadius.width,
currentStartOffset.y * aRadius.height);
Matrix transform(cosf(aRotation), sinf(aRotation), -sinf(aRotation), cosf(aRotation), aOrigin.x, aOrigin.y);
aSink->LineTo(transform * currentStartPoint);
Matrix transform = Matrix::Scaling(aRadius.width, aRadius.height);
if (aRotation != 0.0f) {
transform *= Matrix::Rotation(aRotation);
}
transform.PostTranslate(aOrigin);
aSink->LineTo(transform * currentStartOffset);
while (arcSweepLeft > 0) {
Float currentEndAngle =
currentStartAngle + std::min(arcSweepLeft, Float(M_PI / 2.0f)) * sweepDirection;
Point currentEndOffset(cosf(currentEndAngle), sinf(currentEndAngle));
Point currentEndPoint(currentEndOffset.x * aRadius.width,
currentEndOffset.y * aRadius.height);
PartialArcToBezier(aSink, aRadius,
currentStartPoint, currentEndPoint,
currentStartOffset, currentEndOffset,
ComputeKappaFactor(currentEndAngle - currentStartAngle),
transform);
PartialArcToBezier(aSink, currentStartOffset, currentEndOffset, transform,
ComputeKappaFactor(currentEndAngle - currentStartAngle));
// We guarantee here the current point is the start point of the next
// curve segment.
arcSweepLeft -= Float(M_PI / 2.0f);
currentStartAngle = currentEndAngle;
currentStartOffset = currentEndOffset;
currentStartPoint = currentEndPoint;
}
}
@ -147,26 +134,21 @@ void ArcToBezier(T* aSink, const Point &aOrigin, const Size &aRadius,
template <typename T>
void EllipseToBezier(T* aSink, const Point &aOrigin, const Size &aRadius)
{
Matrix transform(aRadius.width, 0, 0, aRadius.height, aOrigin.x, aOrigin.y);
Point currentStartOffset(1, 0);
Point currentStartPoint(aOrigin.x + aRadius.width, aOrigin.y);
aSink->LineTo(currentStartPoint);
aSink->LineTo(transform * currentStartOffset);
for (int i = 0; i < 4; i++) {
// cos(x+pi/2) == -sin(x)
// sin(x+pi/2) == cos(x)
Point currentEndOffset(-currentStartOffset.y, currentStartOffset.x);
Point currentEndPoint(aOrigin.x + currentEndOffset.x * aRadius.width,
aOrigin.y + currentEndOffset.y * aRadius.height);
PartialArcToBezier(aSink, aRadius,
currentStartPoint, currentEndPoint,
currentStartOffset, currentEndOffset);
PartialArcToBezier(aSink, currentStartOffset, currentEndOffset, transform);
// We guarantee here the current point is the start point of the next
// curve segment.
currentStartOffset = currentEndOffset;
currentStartPoint = currentEndPoint;
}
}