зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1264199: P2. Ensure the AudioStream only ever receive the same content format. r=kinetik
The audio is automatically converted to always match the format of the first processed sample. This is a temporary approach, as it would be preferred to use a final sampling rate not causing too much quality loss. MozReview-Commit-ID: Lo3827aon43 --HG-- extra : rebase_source : d8de2c85de5a78c2d1a17201a9d0c418ce3312e4
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6517105f96
Коммит
d679b38075
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@ -53,10 +53,7 @@ DecodedAudioDataSink::DecodedAudioDataSink(AbstractThread* aThread,
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mOutputRate = resampling ? resamplingRate : mInfo.mRate;
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mOutputChannels = mInfo.mChannels > 2 && gfxPrefs::AudioSinkForceStereo()
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? 2 : mInfo.mChannels;
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mConverter =
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MakeUnique<AudioConverter>(
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AudioConfig(mInfo.mChannels, mInfo.mRate),
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AudioConfig(mOutputChannels, mOutputRate));
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mAudioQueueListener = aAudioQueue.PushEvent().Connect(
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mProcessingThread, this, &DecodedAudioDataSink::OnAudioPushed);
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mProcessedQueueListener = mProcessedQueue.PopEvent().Connect(
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@ -320,13 +317,36 @@ DecodedAudioDataSink::NotifyAudioNeeded()
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continue;
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}
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// Ignore invalid samples.
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if (data->mRate != mConverter->InputConfig().Rate() ||
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data->mChannels != mConverter->InputConfig().Channels()) {
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NS_WARNING(nsPrintfCString(
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"mismatched sample format, data=%p rate=%u channels=%u frames=%u",
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data->mAudioData.get(), data->mRate, data->mChannels, data->mFrames).get());
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continue;
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if (!mConverter ||
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(data->mRate != mConverter->InputConfig().Rate() ||
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data->mChannels != mConverter->InputConfig().Channels())) {
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SINK_LOG_V("Audio format changed from %u@%uHz to %u@%uHz",
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mConverter? mConverter->InputConfig().Channels() : 0,
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mConverter ? mConverter->InputConfig().Rate() : 0,
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data->mChannels, data->mRate);
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// mFramesParsed indicates the current playtime in frames at the current
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// input sampling rate. Recalculate it per the new sampling rate.
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if (mFramesParsed) {
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// We minimize overflow.
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uint32_t oldRate = mConverter->InputConfig().Rate();
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uint32_t newRate = data->mRate;
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int64_t major = mFramesParsed / oldRate;
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int64_t remainder = mFramesParsed % oldRate;
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CheckedInt64 result =
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CheckedInt64(remainder) * newRate / oldRate + major * oldRate;
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if (!result.isValid()) {
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NS_WARNING("Int overflow in DecodedAudioDataSink");
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mErrored = true;
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return;
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}
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mFramesParsed = result.value();
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}
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mConverter =
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MakeUnique<AudioConverter>(
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AudioConfig(data->mChannels, data->mRate),
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AudioConfig(mOutputChannels, mOutputRate));
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}
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// See if there's a gap in the audio. If there is, push silence into the
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