Bug 1400917 - render missing glyphs with WebRender. r=gankro

This commit is contained in:
Lee Salzman 2018-01-18 16:10:14 -05:00
Родитель 1455a9946c
Коммит d7042b0a8f
4 изменённых файлов: 134 добавлений и 34 удалений

Просмотреть файл

@ -1995,9 +1995,18 @@ gfxFont::DrawMissingGlyph(const TextRunDrawParams& aRunParams,
float advance = aDetails->mAdvance;
if (aRunParams.drawMode != DrawMode::GLYPH_PATH && advance > 0) {
auto* textDrawer = aRunParams.context->GetTextDrawer();
const Matrix* matPtr = nullptr;
Matrix mat;
if (textDrawer) {
textDrawer->FoundUnsupportedFeature();
return false;
// Generate an orientation matrix for the current writing mode
wr::FontInstanceFlags flags = textDrawer->GetWRGlyphFlags();
if (flags.bits & wr::FontInstanceFlags::TRANSPOSE) {
std::swap(mat._11, mat._12);
std::swap(mat._21, mat._22);
}
mat.PostScale(flags.bits & wr::FontInstanceFlags::FLIP_X ? -1.0f : 1.0f,
flags.bits & wr::FontInstanceFlags::FLIP_Y ? -1.0f : 1.0f);
matPtr = &mat;
}
Point pt(Float(ToDeviceUnits(aPt.x, aRunParams.devPerApp)),
@ -2005,7 +2014,8 @@ gfxFont::DrawMissingGlyph(const TextRunDrawParams& aRunParams,
Float advanceDevUnits =
Float(ToDeviceUnits(advance, aRunParams.devPerApp));
Float height = GetMetrics(eHorizontal).maxAscent;
Rect glyphRect = aFontParams.isVerticalFont ?
// Horizontally center if drawing vertically upright with no sideways transform.
Rect glyphRect = aFontParams.isVerticalFont && !mat.HasNonAxisAlignedTransform() ?
Rect(pt.x - height / 2, pt.y,
height, advanceDevUnits) :
Rect(pt.x, pt.y - height,
@ -2028,7 +2038,7 @@ gfxFont::DrawMissingGlyph(const TextRunDrawParams& aRunParams,
gfxFontMissingGlyphs::DrawMissingGlyph(
aDetails->mGlyphID, glyphRect, *aRunParams.dt,
PatternFromState(aRunParams.context),
1.0 / aRunParams.devPerApp);
1.0 / aRunParams.devPerApp, matPtr);
}
return true;
}

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@ -158,13 +158,39 @@ static const Float BOX_BORDER_OPACITY = 0.5;
#ifndef MOZ_GFX_OPTIMIZE_MOBILE
static void
DrawHexChar(uint32_t aDigit, const Point& aPt, DrawTarget& aDrawTarget,
const Pattern &aPattern)
const Pattern &aPattern, const Matrix* aMat)
{
uint32_t glyphBits = glyphMicroFont[aDigit];
if (aMat) {
// If using an orientation matrix instead of a DT transform, step
// with the matrix basis vectors, filling individual rectangles of
// the size indicated by the matrix.
Point stepX(aMat->_11, aMat->_12);
Point stepY(aMat->_21, aMat->_22);
Point corner = stepX + stepY;
// Get the rectangle at the origin that will be stepped into place.
Rect startRect(std::min(corner.x, 0.0f), std::min(corner.y, 0.0f),
fabs(corner.x), fabs(corner.y));
startRect.MoveBy(aMat->TransformPoint(aPt));
for (int y = 0; y < MINIFONT_HEIGHT; ++y) {
Rect curRect = startRect;
for (int x = 0; x < MINIFONT_WIDTH; ++x) {
if (glyphBits & 1) {
aDrawTarget.FillRect(curRect, aPattern);
}
glyphBits >>= 1;
curRect.MoveBy(stepX);
}
startRect.MoveBy(stepY);
}
return;
}
// To avoid the potential for seams showing between rects when we're under
// a transform we concat all the rects into a PathBuilder and fill the
// resulting Path (rather than using DrawTarget::FillRect).
RefPtr<PathBuilder> builder = aDrawTarget.CreatePathBuilder();
uint32_t glyphBits = glyphMicroFont[aDigit];
for (int y = 0; y < MINIFONT_HEIGHT; ++y) {
for (int x = 0; x < MINIFONT_WIDTH; ++x) {
if (glyphBits & 1) {
@ -189,8 +215,17 @@ gfxFontMissingGlyphs::DrawMissingGlyph(uint32_t aChar,
const Rect& aRect,
DrawTarget& aDrawTarget,
const Pattern& aPattern,
uint32_t aAppUnitsPerDevPixel)
uint32_t aAppUnitsPerDevPixel,
const Matrix* aMat)
{
Rect rect(aRect);
// If there is an orientation transform, reorient the bounding rect.
if (aMat) {
rect.MoveBy(-aRect.BottomLeft());
rect = aMat->TransformBounds(rect);
rect.MoveBy(aRect.BottomLeft());
}
// If we're currently drawing with some kind of pattern, we just draw the
// missing-glyph data in black.
ColorPattern color = aPattern.GetType() == PatternType::COLOR ?
@ -201,11 +236,11 @@ gfxFontMissingGlyphs::DrawMissingGlyph(uint32_t aChar,
// from the left edge of the glyph box and the stroke's right edge
// is inset one pixel from the right edge of the glyph box.
Float halfBorderWidth = BOX_BORDER_WIDTH / 2.0;
Float borderLeft = aRect.X() + BOX_HORIZONTAL_INSET + halfBorderWidth;
Float borderRight = aRect.XMost() - BOX_HORIZONTAL_INSET - halfBorderWidth;
Rect borderStrokeRect(borderLeft, aRect.Y() + halfBorderWidth,
Float borderLeft = rect.X() + BOX_HORIZONTAL_INSET + halfBorderWidth;
Float borderRight = rect.XMost() - BOX_HORIZONTAL_INSET - halfBorderWidth;
Rect borderStrokeRect(borderLeft, rect.Y() + halfBorderWidth,
borderRight - borderLeft,
aRect.Height() - 2.0 * halfBorderWidth);
rect.Height() - 2.0 * halfBorderWidth);
if (!borderStrokeRect.IsEmpty()) {
ColorPattern adjustedColor = color;
color.mColor.a *= BOX_BORDER_OPACITY;
@ -218,7 +253,7 @@ gfxFontMissingGlyphs::DrawMissingGlyph(uint32_t aChar,
}
#ifndef MOZ_GFX_OPTIMIZE_MOBILE
Point center = aRect.Center();
Point center = rect.Center();
Float halfGap = HEX_CHAR_GAP / 2.f;
Float top = -(MINIFONT_HEIGHT + halfGap);
// We always want integer scaling, otherwise the "bitmap" glyphs will look
@ -226,46 +261,65 @@ gfxFontMissingGlyphs::DrawMissingGlyph(uint32_t aChar,
int32_t devPixelsPerCSSPx =
std::max<int32_t>(1, nsDeviceContext::AppUnitsPerCSSPixel() /
aAppUnitsPerDevPixel);
AutoRestoreTransform autoRestoreTransform(&aDrawTarget);
aDrawTarget.SetTransform(
aDrawTarget.GetTransform().PreTranslate(center).
PreScale(devPixelsPerCSSPx,
devPixelsPerCSSPx));
Matrix tempMat;
if (aMat) {
// If there is an orientation transform, since draw target transforms may
// not be supported, scale and translate it so that it can be directly used
// for rendering the mini font without changing the draw target transform.
tempMat = Matrix(*aMat).PostScale(devPixelsPerCSSPx, devPixelsPerCSSPx)
.PostTranslate(center);
aMat = &tempMat;
} else {
// Otherwise, scale and translate the draw target transform assuming it
// supports that.
tempMat = aDrawTarget.GetTransform();
aDrawTarget.SetTransform(
Matrix(tempMat).PreTranslate(center)
.PreScale(devPixelsPerCSSPx, devPixelsPerCSSPx));
}
if (aChar < 0x10000) {
if (aRect.Width() >= 2 * (MINIFONT_WIDTH + HEX_CHAR_GAP) &&
aRect.Height() >= 2 * MINIFONT_HEIGHT + HEX_CHAR_GAP) {
if (rect.Width() >= 2 * (MINIFONT_WIDTH + HEX_CHAR_GAP) &&
rect.Height() >= 2 * MINIFONT_HEIGHT + HEX_CHAR_GAP) {
// Draw 4 digits for BMP
Float left = -(MINIFONT_WIDTH + halfGap);
DrawHexChar((aChar >> 12) & 0xF,
Point(left, top), aDrawTarget, color);
Point(left, top), aDrawTarget, color, aMat);
DrawHexChar((aChar >> 8) & 0xF,
Point(halfGap, top), aDrawTarget, color);
Point(halfGap, top), aDrawTarget, color, aMat);
DrawHexChar((aChar >> 4) & 0xF,
Point(left, halfGap), aDrawTarget, color);
Point(left, halfGap), aDrawTarget, color, aMat);
DrawHexChar(aChar & 0xF,
Point(halfGap, halfGap), aDrawTarget, color);
Point(halfGap, halfGap), aDrawTarget, color, aMat);
}
} else {
if (aRect.Width() >= 3 * (MINIFONT_WIDTH + HEX_CHAR_GAP) &&
aRect.Height() >= 2 * MINIFONT_HEIGHT + HEX_CHAR_GAP) {
if (rect.Width() >= 3 * (MINIFONT_WIDTH + HEX_CHAR_GAP) &&
rect.Height() >= 2 * MINIFONT_HEIGHT + HEX_CHAR_GAP) {
// Draw 6 digits for non-BMP
Float first = -(MINIFONT_WIDTH * 1.5 + HEX_CHAR_GAP);
Float second = -(MINIFONT_WIDTH / 2.0);
Float third = (MINIFONT_WIDTH / 2.0 + HEX_CHAR_GAP);
DrawHexChar((aChar >> 20) & 0xF,
Point(first, top), aDrawTarget, color);
Point(first, top), aDrawTarget, color, aMat);
DrawHexChar((aChar >> 16) & 0xF,
Point(second, top), aDrawTarget, color);
Point(second, top), aDrawTarget, color, aMat);
DrawHexChar((aChar >> 12) & 0xF,
Point(third, top), aDrawTarget, color);
Point(third, top), aDrawTarget, color, aMat);
DrawHexChar((aChar >> 8) & 0xF,
Point(first, halfGap), aDrawTarget, color);
Point(first, halfGap), aDrawTarget, color, aMat);
DrawHexChar((aChar >> 4) & 0xF,
Point(second, halfGap), aDrawTarget, color);
Point(second, halfGap), aDrawTarget, color, aMat);
DrawHexChar(aChar & 0xF,
Point(third, halfGap), aDrawTarget, color);
Point(third, halfGap), aDrawTarget, color, aMat);
}
}
if (!aMat) {
// The draw target transform was changed, so it must be restored to
// the original value.
aDrawTarget.SetTransform(tempMat);
}
#endif
}

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@ -38,12 +38,14 @@ public:
* @param aPattern the pattern currently being used to paint
* @param aAppUnitsPerDevPixel the appUnits to devPixel ratio we're using,
* (so we can scale glyphs to a sensible size)
* @param aMat optional local-space orientation matrix
*/
static void DrawMissingGlyph(uint32_t aChar,
const Rect& aRect,
DrawTarget& aDrawTarget,
const Pattern& aPattern,
uint32_t aAppUnitsPerDevPixel);
uint32_t aAppUnitsPerDevPixel,
const Matrix* aMat = nullptr);
/**
* @return the desired minimum width for a glyph-box that will allow
* the hexboxes to be drawn reasonably.

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@ -399,14 +399,48 @@ public:
void FillRect(const Rect &aRect,
const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions()) override {
MOZ_CRASH("TextDrawTarget: Method shouldn't be called");
MOZ_RELEASE_ASSERT(aPattern.GetType() == PatternType::COLOR);
auto rect = mSc.ToRelativeLayoutRect(LayoutDeviceRect::FromUnknownRect(aRect));
auto color = wr::ToColorF(static_cast<const ColorPattern&>(aPattern).mColor);
mBuilder.PushRect(rect, mClipRect, mBackfaceVisible, color);
}
void StrokeRect(const Rect &aRect,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions,
const DrawOptions &aOptions) override {
MOZ_CRASH("TextDrawTarget: Method shouldn't be called");
MOZ_RELEASE_ASSERT(aPattern.GetType() == PatternType::COLOR &&
aStrokeOptions.mDashLength == 0);
wr::Line line;
line.wavyLineThickness = 0; // dummy value, unused
line.color = wr::ToColorF(static_cast<const ColorPattern&>(aPattern).mColor);
line.style = wr::LineStyle::Solid;
// Top horizontal line
LayoutDevicePoint top(aRect.x, aRect.y - aStrokeOptions.mLineWidth / 2);
LayoutDeviceSize horiSize(aRect.width, aStrokeOptions.mLineWidth);
line.bounds = mSc.ToRelativeLayoutRect(LayoutDeviceRect(top, horiSize));
line.orientation = wr::LineOrientation::Horizontal;
mBuilder.PushLine(mClipRect, mBackfaceVisible, line);
// Bottom horizontal line
LayoutDevicePoint bottom(aRect.x, aRect.YMost() - aStrokeOptions.mLineWidth / 2);
line.bounds = mSc.ToRelativeLayoutRect(LayoutDeviceRect(bottom, horiSize));
mBuilder.PushLine(mClipRect, mBackfaceVisible, line);
// Left vertical line
LayoutDevicePoint left(aRect.x + aStrokeOptions.mLineWidth / 2, aRect.y + aStrokeOptions.mLineWidth / 2);
LayoutDeviceSize vertSize(aStrokeOptions.mLineWidth, aRect.height - aStrokeOptions.mLineWidth);
line.bounds = mSc.ToRelativeLayoutRect(LayoutDeviceRect(left, vertSize));
line.orientation = wr::LineOrientation::Vertical;
mBuilder.PushLine(mClipRect, mBackfaceVisible, line);
// Right vertical line
LayoutDevicePoint right(aRect.XMost() - aStrokeOptions.mLineWidth / 2, aRect.y + aStrokeOptions.mLineWidth / 2);
line.bounds = mSc.ToRelativeLayoutRect(LayoutDeviceRect(right, vertSize));
mBuilder.PushLine(mClipRect, mBackfaceVisible, line);
}
void StrokeLine(const Point &aStart,