зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1316050 - Wait for a single finish event itself instead of waiting two requestAnimationFrame and checking the event. r=birtles
Also we don't need to check the event time, it's out of scope of this test case. MozReview-Commit-ID: JkbiiVPunGH --HG-- extra : rebase_source : 4438091abfd7e55908ab15f543c6a4590acf45a6
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@ -66,30 +66,17 @@ async_test(function(t) {
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var div = createDiv(t);
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var anim = div.animate({ opacity: [ 0, 1 ] },
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{ duration: 100000, endDelay: 30000 });
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var finishedTimelineTime;
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anim.finished.then(function() {
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finishedTimelineTime = anim.timeline.currentTime;
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});
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var receivedEvents = [];
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anim.onfinish = function(event) {
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receivedEvents.push(event);
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}
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anim.ready.then(function() {
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anim.currentTime = 110000; // during endDelay
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anim.onfinish = t.step_func(function(event) {
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assert_unreached('onfinish event should not be fired during endDelay');
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});
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return waitForAnimationFrames(2);
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}).then(t.step_func(function() {
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assert_equals(receivedEvents.length, 0,
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'onfinish event is should not be fired' +
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'when currentTime is during endDelay');
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anim.onfinish = t.step_func(function(event) {
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t.done();
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});
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anim.currentTime = 130000; // after endTime
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return waitForAnimationFrames(2);
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})).then(t.step_func_done(function() {
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assert_equals(receivedEvents.length, 1, 'length of array should be one');
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assert_equals(receivedEvents[0].timelineTime, finishedTimelineTime,
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'receivedEvents[0].timelineTime should equal to the animation timeline '
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+ 'when finished promise is resolved');
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}));
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}, 'onfinish event is fired currentTime is after endTime');
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