Bug 557588 - code audit and create unit test plan for engines.js [r=mconnor]

Tests for EngineMangerSvc, Engine and SyncEngine sans sync().
This commit is contained in:
Philipp von Weitershausen 2010-06-01 15:06:16 -07:00
Родитель bf1483e06b
Коммит dafa05caeb
5 изменённых файлов: 363 добавлений и 9 удалений

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@ -151,7 +151,7 @@ Engine.prototype = {
_trackerObj: Tracker, _trackerObj: Tracker,
get prefName() this.name, get prefName() this.name,
get enabled() Svc.Prefs.get("engine." + this.prefName, null), get enabled() Svc.Prefs.get("engine." + this.prefName, false),
set enabled(val) Svc.Prefs.set("engine." + this.prefName, !!val), set enabled(val) Svc.Prefs.set("engine." + this.prefName, !!val),
get score() this._tracker.score, get score() this._tracker.score,

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@ -0,0 +1,169 @@
Cu.import("resource://weave/util.js");
Cu.import("resource://weave/stores.js");
Cu.import("resource://weave/trackers.js");
Cu.import("resource://weave/engines.js");
Cu.import("resource://weave/ext/Observers.js");
function SteamStore() {
Store.call(this, "Steam");
this.wasWiped = false;
}
SteamStore.prototype = {
__proto__: Store.prototype,
wipe: function() {
this.wasWiped = true;
}
};
function SteamTracker() {
Tracker.call(this, "Steam");
}
SteamTracker.prototype = {
__proto__: Tracker.prototype
};
function SteamEngine() {
Engine.call(this, "Steam");
this.wasReset = false;
this.wasSynced = false;
}
SteamEngine.prototype = {
__proto__: Engine.prototype,
_storeObj: SteamStore,
_trackerObj: SteamTracker,
_resetClient: function () {
this.wasReset = true;
},
_sync: function () {
this.wasSynced = true;
}
};
let engineObserver = {
topics: [],
observe: function(subject, topic, data) {
do_check_eq(subject, "steam");
this.topics.push(topic);
},
reset: function() {
this.topics = [];
}
};
Observers.add("weave:engine:reset-client:start", engineObserver);
Observers.add("weave:engine:reset-client:finish", engineObserver);
Observers.add("weave:engine:wipe-client:start", engineObserver);
Observers.add("weave:engine:wipe-client:finish", engineObserver);
Observers.add("weave:engine:sync:start", engineObserver);
Observers.add("weave:engine:sync:finish", engineObserver);
function do_check_throws(func) {
var raised = false;
try {
func();
} catch (ex) {
raised = true;
}
do_check_true(raised);
}
function test_members() {
_("Engine object members");
let engine = new SteamEngine();
do_check_eq(engine.displayName, "Steam");
do_check_eq(engine.prefName, "steam");
do_check_true(engine._store instanceof SteamStore);
do_check_true(engine._tracker instanceof SteamTracker);
}
function test_score() {
_("Engine.score corresponds to tracker.score and is readonly");
let engine = new SteamEngine();
do_check_eq(engine.score, 0);
engine._tracker.score += 5;
do_check_eq(engine.score, 5);
do_check_throws(function() {
engine.score = 10;
});
}
function test_resetClient() {
_("Engine.resetClient calls _resetClient");
let engine = new SteamEngine();
do_check_false(engine.wasReset);
engine.resetClient();
do_check_true(engine.wasReset);
do_check_eq(engineObserver.topics[0], "weave:engine:reset-client:start");
do_check_eq(engineObserver.topics[1], "weave:engine:reset-client:finish");
engine.wasReset = false;
engineObserver.reset();
}
function test_wipeClient() {
_("Engine.wipeClient calls resetClient, wipes store, clears changed IDs");
let engine = new SteamEngine();
do_check_false(engine.wasReset);
do_check_false(engine._store.wasWiped);
do_check_true(engine._tracker.addChangedID("a-changed-id"));
do_check_true("a-changed-id" in engine._tracker.changedIDs);
engine.wipeClient();
do_check_true(engine.wasReset);
do_check_true(engine._store.wasWiped);
do_check_eq(JSON.stringify(engine._tracker.changedIDs), "{}");
do_check_eq(engineObserver.topics[0], "weave:engine:wipe-client:start");
do_check_eq(engineObserver.topics[1], "weave:engine:reset-client:start");
do_check_eq(engineObserver.topics[2], "weave:engine:reset-client:finish");
do_check_eq(engineObserver.topics[3], "weave:engine:wipe-client:finish");
engine.wasReset = false;
engine._store.wasWiped = false;
engineObserver.reset();
}
function test_enabled() {
_("Engine.enabled corresponds to preference");
let engine = new SteamEngine();
try {
do_check_false(engine.enabled);
Svc.Prefs.set("engine.steam", true);
do_check_true(engine.enabled);
engine.enabled = false;
do_check_false(Svc.Prefs.get("engine.steam"));
} finally {
Svc.Prefs.reset("engine.steam");
}
}
function test_sync() {
let engine = new SteamEngine();
try {
_("Engine.sync doesn't call _sync if it's not enabled");
do_check_false(engine.enabled);
do_check_false(engine.wasSynced);
engine.sync();
do_check_false(engine.wasSynced);
_("Engine.sync calls _sync if it's enabled");
engine.enabled = true;
engine.sync();
do_check_true(engine.wasSynced);
do_check_eq(engineObserver.topics[0], "weave:engine:sync:start");
do_check_eq(engineObserver.topics[1], "weave:engine:sync:finish");
} finally {
Svc.Prefs.reset("engine.steam");
engine.wasSynced = false;
engineObserver.reset();
}
}

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@ -1,8 +0,0 @@
Cu.import("resource://weave/engines.js");
function run_test() {
// Make sure storing floats for lastSync stay as floats
let engine = new SyncEngine();
engine.lastSync = 123.45;
do_check_eq(engine.lastSync, 123.45);
}

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@ -0,0 +1,80 @@
Cu.import("resource://weave/engines.js");
function run_test() {
_("We start out with a clean slate");
let engines = Engines.getAll();
do_check_eq(engines.length, 0);
do_check_eq(Engines.get('dummy'), undefined);
_("Register an engine");
function DummyEngine() {}
DummyEngine.prototype.name = "dummy";
Engines.register(DummyEngine);
let dummy = Engines.get('dummy');
do_check_true(dummy instanceof DummyEngine);
engines = Engines.getAll();
do_check_eq(engines.length, 1);
do_check_eq(engines[0], dummy);
_("Register an already registered engine is ignored");
Engines.register(DummyEngine);
do_check_eq(Engines.get('dummy'), dummy);
_("Register multiple engines in one go");
function PetrolEngine() {}
PetrolEngine.prototype.name = "petrol";
function DieselEngine() {}
DieselEngine.prototype.name = "diesel";
Engines.register([PetrolEngine, DieselEngine]);
let petrol = Engines.get('petrol');
let diesel = Engines.get('diesel');
do_check_true(petrol instanceof PetrolEngine);
do_check_true(diesel instanceof DieselEngine);
engines = Engines.getAll();
do_check_eq(engines.length, 3);
do_check_neq(engines.indexOf(petrol), -1);
do_check_neq(engines.indexOf(diesel), -1);
_("Retrieve multiple engines in one go");
engines = Engines.get(["dummy", "diesel"]);
do_check_eq(engines.length, 2);
do_check_neq(engines.indexOf(dummy), -1);
do_check_neq(engines.indexOf(diesel), -1);
_("getEnabled() only returns enabled engines");
engines = Engines.getEnabled();
do_check_eq(engines.length, 0);
petrol.enabled = true;
engines = Engines.getEnabled();
do_check_eq(engines.length, 1);
do_check_eq(engines[0], petrol);
dummy.enabled = true;
diesel.enabled = true;
engines = Engines.getEnabled();
do_check_eq(engines.length, 3);
_("Unregister an engine by name");
Engines.unregister('dummy');
do_check_eq(Engines.get('dummy'), undefined);
engines = Engines.getAll();
do_check_eq(engines.length, 2);
do_check_eq(engines.indexOf(dummy), -1);
_("Unregister an engine by value");
// Engines.unregister() checks for instanceof Engine, so let's make one:
function ActualEngine() {}
ActualEngine.prototype = {__proto__: Engine.prototype,
name: 'actual'};
Engines.register(ActualEngine);
let actual = Engines.get('actual');
do_check_true(actual instanceof ActualEngine);
do_check_true(actual instanceof Engine);
Engines.unregister(actual);
do_check_eq(Engines.get('actual'), undefined);
}

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@ -0,0 +1,113 @@
Cu.import("resource://weave/util.js");
Cu.import("resource://weave/engines.js");
function makeSteamEngine() {
return new SyncEngine('Steam');
}
var syncTesting = new SyncTestingInfrastructure(makeSteamEngine);
function test_url_attributes() {
_("SyncEngine url attributes");
Svc.Prefs.set("clusterURL", "https://cluster/");
let engine = makeSteamEngine();
try {
do_check_eq(engine.storageURL, "https://cluster/1.0/foo/storage/");
do_check_eq(engine.engineURL, "https://cluster/1.0/foo/storage/steam");
do_check_eq(engine.cryptoMetaURL,
"https://cluster/1.0/foo/storage/crypto/steam");
do_check_eq(engine.metaURL, "https://cluster/1.0/foo/storage/meta/global");
} finally {
Svc.Prefs.reset("clusterURL");
}
}
function test_syncID() {
_("SyncEngine.syncID corresponds to preference");
let engine = makeSteamEngine();
try {
// Ensure pristine environment
do_check_eq(Svc.Prefs.get("steam.syncID"), undefined);
// Performing the first get on the attribute will generate a new GUID.
do_check_eq(engine.syncID, "fake-guid-0");
do_check_eq(Svc.Prefs.get("steam.syncID"), "fake-guid-0");
Svc.Prefs.set("steam.syncID", Utils.makeGUID());
do_check_eq(Svc.Prefs.get("steam.syncID"), "fake-guid-1");
do_check_eq(engine.syncID, "fake-guid-1");
} finally {
Svc.Prefs.reset("steam.syncID");
syncTesting = new SyncTestingInfrastructure(makeSteamEngine);
}
}
function test_lastSync() {
_("SyncEngine.lastSync corresponds to preference and stores floats");
let engine = makeSteamEngine();
try {
// Ensure pristine environment
do_check_eq(Svc.Prefs.get("steam.lastSync"), undefined);
do_check_eq(engine.lastSync, 0);
// Floats are properly stored as floats and synced with the preference
engine.lastSync = 123.45;
do_check_eq(engine.lastSync, 123.45);
do_check_eq(Svc.Prefs.get("steam.lastSync"), "123.45");
// resetLastSync() resets the value (and preference) to 0
engine.resetLastSync();
do_check_eq(engine.lastSync, 0);
do_check_eq(Svc.Prefs.get("steam.lastSync"), "0");
} finally {
Svc.Prefs.reset("steam.lastSync");
}
}
function test_toFetch() {
_("SyncEngine.toFetch corresponds to file on disk");
let engine = makeSteamEngine();
try {
// Ensure pristine environment
do_check_eq(engine.toFetch.length, 0);
// Write file to disk
let toFetch = [Utils.makeGUID(), Utils.makeGUID(), Utils.makeGUID()];
engine.toFetch = toFetch;
do_check_eq(engine.toFetch, toFetch);
let fakefile = syncTesting.fakeFilesystem.fakeContents[
"weave/toFetch/steam.json"];
do_check_eq(fakefile, JSON.stringify(toFetch));
// Read file from disk
toFetch = [Utils.makeGUID(), Utils.makeGUID()];
syncTesting.fakeFilesystem.fakeContents["weave/toFetch/steam.json"]
= JSON.stringify(toFetch);
engine.loadToFetch();
do_check_eq(engine.toFetch.length, 2);
do_check_eq(engine.toFetch[0], toFetch[0]);
do_check_eq(engine.toFetch[1], toFetch[1]);
} finally {
syncTesting = new SyncTestingInfrastructure(makeSteamEngine);
}
}
function test_resetClient() {
_("SyncEngine.resetClient resets lastSync and toFetch");
let engine = makeSteamEngine();
try {
// Ensure pristine environment
do_check_eq(Svc.Prefs.get("steam.lastSync"), undefined);
do_check_eq(engine.toFetch.length, 0);
engine.toFetch = [Utils.makeGUID(), Utils.makeGUID(), Utils.makeGUID()];
engine.lastSync = 123.45;
engine.resetClient();
do_check_eq(engine.lastSync, 0);
do_check_eq(engine.toFetch.length, 0);
} finally {
syncTesting = new SyncTestingInfrastructure(makeSteamEngine);
Svc.Prefs.reset("steam.lastSync");
}
}