зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1669625. Add test. r=kats
Differential Revision: https://phabricator.services.mozilla.com/D92891
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<!DOCTYPE HTML>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width; initial-scale=1.0">
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<title>Scrolling doesn't cause extra SchedulePaint calls</title>
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<script src="/tests/SimpleTest/EventUtils.js"></script>
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<script type="application/javascript" src="apz_test_native_event_utils.js"></script>
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<script type="application/javascript" src="apz_test_utils.js"></script>
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<script src="/tests/SimpleTest/paint_listener.js"></script>
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<script type="application/javascript">
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function startTest() {
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if (SpecialPowers.getBoolPref("apz.force_disable_desktop_zooming_scrollbars")) {
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setTimeout(subtestDone,0);
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return;
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}
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if (window.scrollY == 0) {
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// the scrollframe is not yet marked as APZ-scrollable. Mark it so and
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// start over.
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window.scrollTo(0, 1000);
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waitForApzFlushedRepaints(startTest);
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return;
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}
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window.synthesizeKey("KEY_ArrowDown");
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// This is really tricky. We want to check that during the main part of
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// scrolling after this we don't get any SchedulePaint calls. The way that we
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// test that is to use checkAndClearDisplayListState on the document element
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// to make sure it didn't have display list building ran for it. The
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// synthesizeKey calls above will end up in ScrollFrameHelper::ScrollBy,
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// which calls SchedulePaint in order to pass the scroll to the compositor to
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// perform. That SchedulePaint will result in display list building for the
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// document element, and that's okay, but we want to call
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// checkAndClearDisplayListState (to clear the display list building state)
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// right after that display list building, so that we can observe if any
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// display list building happens after it. That way that we do that is a rAF,
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// which runs immediately before painting, and then a setTimeout from the
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// rAF, which should run almost immediately after painting. Then we wait for
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// a scroll event, this scroll event is triggered by the compositor updating
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// the main thread scroll position. And here is where we finally get to what
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// we want to actually test. The original bug came about when the main
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// thread, while processing the repaint request from the compositor, called
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// SchedulePaint, and hence caused display list building. So we want to check
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// that the refresh driver tick after the scroll event does not do any
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// display list building. We again use a setTimeout from a rAF to run right
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// after the paint and check that there was no display list building.
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window.requestAnimationFrame(() => { setTimeout(next, 0); });
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}
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function next() {
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var utils = window.opener.SpecialPowers.getDOMWindowUtils(window);
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var elem = document.documentElement;
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utils.checkAndClearDisplayListState(elem);
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window.addEventListener("scroll", function () {
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window.requestAnimationFrame(() => {
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setTimeout(function() {
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is(utils.checkAndClearDisplayListState(elem), false, "Document element didn't get display list");
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setTimeout(subtestDone,0);
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},0);
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});
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}, {once: true});
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}
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waitUntilApzStable().then(startTest);
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</script>
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</head>
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<body style="height: 5000px">
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<div style="height: 50px">spacer</div>
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<button id="b" style="width: 10px; height: 10px"></button>
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</body>
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</html>
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@ -42,6 +42,8 @@
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skip-if = (verify && debug && (os == 'win'))
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[test_group_touchevents-4.html]
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skip-if = (verify && debug && (os == 'win'))
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[test_group_touchevents-5.html]
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skip-if = (verify && debug && (os == 'win'))
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[test_group_wheelevents.html]
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skip-if = (toolkit == 'android') # wheel events not supported on mobile
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[test_group_zoom.html]
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@ -23,10 +23,15 @@ var subtests = [
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{"file": "helper_bug1638458_contextmenu.html", "prefs": [["apz.allow_zooming", true]]},
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{"file": "helper_bug1638441_fixed_pos_hit_test.html", "prefs": [["apz.allow_zooming", true]]},
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{"file": "helper_bug1637135_narrow_viewport.html", "prefs": [["apz.allow_zooming", true],
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["dom.meta-viewport.enabled", true]]}
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["dom.meta-viewport.enabled", true]]},
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// Add new subtests here. If this starts timing out because it's taking too
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// long, create a test_group_touchevents-5.html file. Refer to 1423011#c57
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// for more details.
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// test_group_touchevents-5.html already exists because a new test would
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// timeout (without making any process) with fission x-origin tests if added
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// here. So you can add tests here or in test_group_touchevents-5.html until
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// they start timing out.
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];
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if (isApzEnabled()) {
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<!DOCTYPE HTML>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Various touch tests that spawn in new windows (5)</title>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="application/javascript" src="apz_test_native_event_utils.js"></script>
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<script type="application/javascript" src="apz_test_utils.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
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<script type="application/javascript">
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var subtests = [
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// tests that scrolling doesn't cause extra SchedulePaint calls
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{"file": "helper_bug1669625.html", "dp_suppression": false},
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// Add new subtests here. If this starts timing out because it's taking too
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// long, create a test_group_touchevents-6.html file. Refer to 1423011#c57
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// for more details.
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// You can still add tests to test_group_touchevents-4.html, it hasn't gotten
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// too long yet, but this file was created because adding a specific test to
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// test_group_touchevents-5.html would timeout (without making any progress)
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// with fission x-origin tests. So you can add tests here or in
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// test_group_touchevents-4.html until they start timing out.
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];
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if (isApzEnabled()) {
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ok(window.TouchEvent, "Check if TouchEvent is supported (it should be, the test harness forces it on everywhere)");
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if (getPlatform() == "android") {
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// This has a lot of subtests, and Android emulators are slow.
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SimpleTest.requestLongerTimeout(2);
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}
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SimpleTest.waitForExplicitFinish();
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window.onload = function() {
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runSubtestsSeriallyInFreshWindows(subtests)
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.then(SimpleTest.finish, SimpleTest.finish);
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};
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}
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</script>
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</head>
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<body>
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</body>
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</html>
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