зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1221842 - Don't reallocate DLBI geometry objects if nothing has changed. r=roc
This commit is contained in:
Родитель
7c5418bae3
Коммит
dbff878b3d
|
@ -177,8 +177,11 @@ FrameLayerBuilder::DisplayItemData::EndUpdate(nsAutoPtr<nsDisplayItemGeometry> a
|
|||
{
|
||||
MOZ_RELEASE_ASSERT(mLayer);
|
||||
MOZ_ASSERT(mItem);
|
||||
MOZ_ASSERT(mGeometry || aGeometry);
|
||||
|
||||
if (aGeometry) {
|
||||
mGeometry = aGeometry;
|
||||
}
|
||||
mClip = mItem->GetClip();
|
||||
mFrameListChanges.Clear();
|
||||
|
||||
|
@ -4356,7 +4359,7 @@ FrameLayerBuilder::ComputeGeometryChangeForItem(DisplayItemData* aData)
|
|||
|
||||
PaintedLayerItemsEntry* entry = mPaintedLayerItems.GetEntry(paintedLayer);
|
||||
|
||||
nsAutoPtr<nsDisplayItemGeometry> geometry(item->AllocateGeometry(mDisplayListBuilder));
|
||||
nsAutoPtr<nsDisplayItemGeometry> geometry;
|
||||
|
||||
PaintedDisplayItemLayerUserData* layerData =
|
||||
static_cast<PaintedDisplayItemLayerUserData*>(aData->mLayer->GetUserData(&gPaintedDisplayItemLayerUserData));
|
||||
|
@ -4372,7 +4375,7 @@ FrameLayerBuilder::ComputeGeometryChangeForItem(DisplayItemData* aData)
|
|||
bool notifyRenderingChanged = true;
|
||||
if (!aData->mGeometry) {
|
||||
// This item is being added for the first time, invalidate its entire area.
|
||||
//TODO: We call GetGeometry again in AddPaintedDisplayItem, we should reuse this.
|
||||
geometry = item->AllocateGeometry(mDisplayListBuilder);
|
||||
combined = clip.ApplyNonRoundedIntersection(geometry->ComputeInvalidationRegion());
|
||||
#ifdef MOZ_DUMP_PAINTING
|
||||
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
|
||||
|
@ -4380,7 +4383,8 @@ FrameLayerBuilder::ComputeGeometryChangeForItem(DisplayItemData* aData)
|
|||
}
|
||||
#endif
|
||||
} else if (aData->mIsInvalid || (item->IsInvalid(invalid) && invalid.IsEmpty())) {
|
||||
// Either layout marked item as needing repainting, invalidate the entire old and new areas.
|
||||
// Layout marked item/frame as needing repainting (without an explicit rect), invalidate the entire old and new areas.
|
||||
geometry = item->AllocateGeometry(mDisplayListBuilder);
|
||||
combined = aData->mClip.ApplyNonRoundedIntersection(aData->mGeometry->ComputeInvalidationRegion());
|
||||
combined.MoveBy(shift);
|
||||
combined.Or(combined, clip.ApplyNonRoundedIntersection(geometry->ComputeInvalidationRegion()));
|
||||
|
@ -4394,8 +4398,10 @@ FrameLayerBuilder::ComputeGeometryChangeForItem(DisplayItemData* aData)
|
|||
// repainted.
|
||||
|
||||
const nsTArray<nsIFrame*>& changedFrames = aData->GetFrameListChanges();
|
||||
aData->mGeometry->MoveBy(shift);
|
||||
item->ComputeInvalidationRegion(mDisplayListBuilder, aData->mGeometry, &combined);
|
||||
|
||||
// We have an optimization to cache the drawing background-attachment: fixed canvas
|
||||
// We have an optimization to cache the drawing of background-attachment: fixed canvas
|
||||
// background images so we can scroll and just blit them when they are flattened into
|
||||
// the same layer as scrolling content. NotifyRenderingChanged is only used to tell
|
||||
// the canvas bg image item to purge this cache. We want to be careful not to accidentally
|
||||
|
@ -4404,16 +4410,16 @@ FrameLayerBuilder::ComputeGeometryChangeForItem(DisplayItemData* aData)
|
|||
// AddOffsetAndComputeDifference is the only thing that will invalidate we skip the
|
||||
// NotifyRenderingChanged call (ComputeInvalidationRegion for background images also calls
|
||||
// NotifyRenderingChanged if anything changes).
|
||||
if (aData->mGeometry->ComputeInvalidationRegion() == geometry->ComputeInvalidationRegion() &&
|
||||
aData->mClip == clip && invalid.IsEmpty() && changedFrames.Length() == 0) {
|
||||
if (!combined.IsEmpty()) {
|
||||
geometry = item->AllocateGeometry(mDisplayListBuilder);
|
||||
} else if (aData->mClip == clip && invalid.IsEmpty() && changedFrames.Length() == 0) {
|
||||
notifyRenderingChanged = false;
|
||||
}
|
||||
|
||||
aData->mGeometry->MoveBy(shift);
|
||||
item->ComputeInvalidationRegion(mDisplayListBuilder, aData->mGeometry, &combined);
|
||||
aData->mClip.AddOffsetAndComputeDifference(entry->mCommonClipCount,
|
||||
shift, aData->mGeometry->ComputeInvalidationRegion(),
|
||||
clip, entry->mLastCommonClipCount, geometry->ComputeInvalidationRegion(),
|
||||
clip, entry->mLastCommonClipCount,
|
||||
geometry ? geometry->ComputeInvalidationRegion() :
|
||||
aData->mGeometry->ComputeInvalidationRegion(),
|
||||
&combined);
|
||||
|
||||
// Add in any rect that the frame specified
|
||||
|
|
Загрузка…
Ссылка в новой задаче